News
GP2x Magazin (Test 2) (GP2x misc)

Few guys are working on a german language magazine about the GP2x and related things. A second test issue has been released and can be downloaded.

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,2,2633

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Spin The Black Circle WIP (Beta 2) (iPhone Game)

lgchicken released a video in action of his upcomming game “Spin The Black Circle”. It’s a physics game where you need to bring a “black circle” into it’s hole by rotating the playing field.

Please visit his page for the video.

http://lgchicken.com/content/my-spin-black-iphone-game

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textReader v1.1 (Beta 1) (iPhone Application)

This application allows you to read large Text (.txt,.text), Palm Doc (.pdb), Mobipocket (.pdb,.prc,.mobi), Plucker (.pdb), HTML (.htm,.html), and Fiction Book (.fb2) files quickly and efficiently on the iPhone/Touch. This application doesn’t have the fancy formatting of ruBooks or Books.app, but it can quickly load and display large text files that currently cause Books.app or other UI Text View/Web View based apps problems. If you want to load books quickly and read text, this may be the app for you.

Changes:

Adds support for CHM and ZIP files. Since both of these files are “containers” for other files, they will be “exploded” into a cache directory, and you can then navigate the directory and open, delete, etc. any file you want. Because they are tag’d as a cache directory, you can delete the cache with or without the original file. When a cache directory exists, you’ll only see it – you won’t see the original ZIP or CHM file. This is VERY preliminary code, so let me know how it works. I have a bad feeling about NLS/International character support for file names – both for the ZIP/CHM file and for their contents, but try it and let me know how it looks.
Adds an option “File Scroll” to allow a left-to-right swipe in the middle of the screen to open the previous file, and a right-to-left swipe to open the next file in the directory. This isn’t particularly pretty, but I can’t get a nice animation to work while I’m processing the file. Feel free to check out the code if you know anything about iPhone programming … Anyway, right now it will go the the last saved location for the file, and will show cover art if it exists. I’ll leave it up to the users (all 3 of you) to decide if this is how it ought to work.
There were some comments that the “delete” button was too sensitive (i.e. it would appear when scrolling). I have tried to tighten up the location of the swipe so that you should be able to scroll without problem if you keep your finger on the left 2/3 of the screen. Again, let me know if this is reasonable, or if I need to look into doing something else.

Note: Books.app http://code.google.com/p/iphoneebooks/ and ruBooks http://colel.info/rubooks/ provide a formatted display of text and images. If you are willing to break up your book into smaller chapters they may also be options.

http://code.google.com/p/iphonetextreader/

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WakeUp Clock (PSP Application)

“WakUp Clock” says it’s already 😉 …

http://forums.qj.net/showthread.php?t=141842

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WinShell (PSP Lua Application)

WinShell is a shell application for Playstation Portable written in Lua, aiming to look like Windows XP.

http://forums.qj.net/showthread.php?t=141900

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MP3 ME Player v1.02 (PSP Application)

caliarbor updated his MP3 audio player application.

Release notes:

Added an asterisk in front of the current playing track in the browser pane. While the tracks is playing it will be green. If paused it will be yellow. Once the track is completed it will go to red.
Dropped USB support. It didn’t prove to be very useful and at times caused issues.
Optimized source and made it easier to follow. There is almost zero latency when switching MP3 tracks now. This is the result of hardcoding the sampling frequency to 44100Hz and thereby not using the libmad library for a lot of overhead calculations. Also, file and ID3 tag data are parsed when the application is started.
Corrected a lot of bugs in id3.c. Files with multiple versions of ID3 tags were being parsed incorrectly as having v1.x tags.
Added support for ID3 JPEG cover art. Graphics.h was modified so that the LoadJpeg function would also take a “file offset” as an arguement. This allows for cover art to be easily read with jpeg_stdio_src.
There is no longer a “covers” folder. Cover art is only displayed if present in the ID3 tag, in JPEG format, and with the dimensions height<=170 and width <=170. Song sorting is now possible by using the RIGHT TRIGGER. The sorting metods are: Title, Genre, Album, Artist, and Year. Filenames are no longer displayed in the browser pane. The song's title is now displayed instead. Layout was modified somewhat. Sampling frequency and bitrate are no longer displayed as the result of dropping the libmad overhead as listed above. Various other bugs were corrected as found.

http://forums.qj.net/showthread.php?t=141884

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libwiisprite v0.2.2 (Wii misc)

libwiisprite is a C++ sprite library written for the Wii which utilises GX for all it’s graphical operations, meaning the GPU is used to accelerate graphics.

libwiisprite aims to make developing Wii homebrew simple and fun with better graphical results than currently existing libraries.

libwiisprite is currently under heavy development, but this version is a semi-stable version allowing most of the proposed functionality of the library.

Currently 24bit and 32bit PNGs are the only supported image format. We are working on allowing images to be loaded from compiled-in texture data and even more formats.

The library comes with full Doxygen documentation to help get development started. It is also available online: http://feesh.braingravy.co.uk/libwiisprite/

Changes:

Image now supports loading from a buffer. Now you don’t have to specify a path, but you can use a raw2c converted file or your own buffer of a png file. The documentation has a whole page dedicated to it.
Quad visibility check fixed. Thanks to crediar for finding the bug.
GameWindow now is a tad faster at initializing. Thanks go to shagkur.
Updated spritetest to load one image from buffer.
Several small bugfixes for the library to make it even more stable.

http://www.wiibrew.org/wiki/Development_Applications/libwiisprite

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Homebrew Browser v0.1 (Wii Application)

The Homebrew Browser allows you to grab the latest homebrew applications and games all through your Wii. No longer will you have to take your SD card out to load the files or transfer the files from your computer to the Wii or even use your computer. Once you install a homebrew application and you no longer want it on your SD card, you can delete it as simple as that!

No more dead links, no more extracting files, no more finding out if there is an icon.png and meta.xml in the homebrew application/game!

Video in action: https://www.youtube.com/watch?v=GomiMbDH63o

Features:

Auto updating when your Homebrew Browser version is out of date
One click download and install for each homebrew application
One click deletion of homebrew applications
Able to update your version of a homebrew application once an update comes out
Caching of the homebrew application pictures

http://wiibrew.org/wiki/Homebrew_apps/Homebrew_Browser

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FTPii v0.0.8 (Wii Application)

FTPii is an FTP server for the Wii, giving people easy access to their SD cards without having to eject it from the Wii itself.

You will need an FTP client in order to connect to your Wii, but once you have got one set up, all you have to do is use wiiload to send FTPii to your Wii and once the network has initialised it’s good to go.

Release notes:

Fixed MKD bug that caused working directory to change to new directory automatically. Added no-op SITE CHMOD command to prevent some FTP from displaying skip/abort/retry type prompts.

http://wiibrew.org/wiki/Homebrew_apps/FTPii

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DragonMedia Player v0.02 (Alpha) (Wii Application)

DragonMedia Player is a native Wii application with the intent of being a multi-source media player on the Wii.

http://wiibrew.org/wiki/Homebrew_apps/DragonMedia_Player

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