News
PSPFiler v4.0 (PSP Application)

mediumgauge comes up with a new version of his file browser / file explorer PSPFiler.

Changes:

general:
– added a feature to modify CPU speed. (Though UMD ripping feature always runs in 333MHz.)
– fixed a bug some kind of mp3 files that had LAME tags could not be played.

filer:
– added a feature to access ISO archive file. (Those are read-only, and cannot be marked and sorted)

http://www.geocities.jp/mediumgauge/

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iSwitcher v1.80 WIP (iPhone misc)

Here is a sneak screenshot of iSwitcher v1.80, which should be out soon. iSwitcher is a theme / keyboard swapping iPhone application

http://code.google.com/p/iswitcher/

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Scrabble Dictionary (NDS misc)

Release notes from binhh:

This is my first attempt at a DS application. I basically wanted a portable way to look up words that are challenged while I play Scrabble. I’m too cheap to buy a Scrabble dictionary and too lazy to walk to my computer. This uses the SOWPODS dictionary as the word list. Just use the onscreen keyboard to lookup a word and it will try to search for it as you type in or delete each letter. L/R buttons also work to scroll up and down (same for D-pad). Let me know if you have any questions or if you find any bugs. Thanks.

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http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=3764&forum=28

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PSPTHOM PSP v1.1.0 (Slim and Fat) (TO7-70 emu for PSP)

Here is a new version of PSPThom the emulator of the
Thomson TO7 home computer.

Changes:

– IR keyboard support !
– New speed limiter function
– Add option to display fps rate
– Now compatible with custom firmwares 3.x and PSP-slim
– Add a simple intro splash screen
– Option to prevent the blue led to be displayed when
L or R are pressed
– Support iso8859-1 fonts in print text functions
(might be useful to translate menus in german, french …)
– Bug fix and code cleaning

http://zx81.zx81.free.fr/serendipity/index.php?/archives/238-guid.html

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Reaxion GBA (Final) (GBA misc)

We’ve just recieved news from Heavy Stylus, who made another homebrew game ready for non profit and non commercial sale for GBA’s in REAL CARTRIDGE form. Read on more:

After initially reviewing the game back in RGCD#03 (where it scored a massive 90%) and selling a handful of cheeky pre-release promo carts at the Retro North event, WiDDY of Cosine Systems has finally wrapped up the Reaxion project with a few minor tweaks and I now hold in my palms the finished article – the Reaxion GBA cartridge is here at last!

For the budget price of 7.00 POUNDS (including UK postage) a limited edition cartridge version of Cosine’s most popular homebrew game can be yours, so head over to the RGCD shop now!

(Please note that I’m currently awaiting a new shipment of blank homebrew carts, but I welcome pre-orders and in the unlikely case of any foul-up I guarantee that all money paid will be refunded in full. Also, owners of the pre-release ‘party version’ of the game can send back their carts for a free upgrade – just drop me a message via the contact form).

The Bunzli 2007 Party-Version can be downloaded in the PDRoms-Archive.

http://www.rgcd.co.uk/shop/

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ArchonDS v0.4 (NDS Game)

ArchonDS – A remake of the original game from 1983 (Atari ST) with new graphics. It is a strategy & action game, the battle light vs. dark!

Release notes:

In this first version only the AI of the battlemode is implemented. So you have to move the units on the chessboard manually, but when a battle starts, you will have a nice fight against your own DS 😉

http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=2660&forum=9

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Quake DS (27-10-2007) (NDS Game Port)

Quake DS is a port of Quake to the Nintendo DS.

Current Status, as of 27/10/07

The game
the program, working state and game data have been squeezed into the four megabytes of main memory
it requires either shareware or commercial pak files, Amiga and PC paks have been successfully used
many total conversions and mods should work with a stock DS, assuming they respect the tiny memory size
total conversion and mods which refuse to play on a stock DS will play on a DS with a compatible flash card when combined with the EXRAM build
infrastructure-based wifi network gaming is supported
ad-hoc DS/DS gaming is currently de-activated in this version
there is full control configuration
game saves work, although there may be some corruption using certain DLDI drivers – game saving is not guaranteed to work correctly in the EXRAM build (when used with a slot-2 DLDI)
there’s a crosshair
there’s view snapping and pen sensitivity settings
there is a proper timebase, so the speed won’t be inconsistent any more like it was in pre1
there’s an on-screen keyboard, for use in-game and with the console, and it is much more functional than before
there are eight user-bindable ‘touch buttons’
access to the command line is now easier
dodgy QuakeC compatibility has been improved

Graphics
all software renderering has been moved over to using the DS’ 3D hardware
world textures are display 99% correctly, there may the occasional non-power-of-two texture wrapping glitch; Alias models are fully textured
sprites (eg explosions) are now correctly rendered, and they now have their correct animated textures (ie they’re not pink any more!)
particles (eg blood effects) are also correctly rendered, and also come in a shade other than pink
animated model skins are now (barely) supported
the game uses faux vertex lighting, derived from the original lightmaps; light animations also work correctly
there’s no dynamic lighting and Alias models are not lit
there are sky, water, sludge, lava and teleporter animations (the sky is now rendered correctly)
the console now uses the Quake font from the chosen pak files
the game uses hardware fogging for a light depth cue above ground, thick fog for below water
there’s a HUD
GUI elements are transparent (with no more corruption)

Sound
there’s a full-blown custom ARM7 sound effects system, and it totally r0x0rs
the sound system uses proper spatial positioning (it is stereo though…) – plug it into your speakers and subwoofer to hear all the effort I put into this!
CD music has been dropped from this version…it may return

Tech info
uses the libfat DLDI interface, so should hopefully work on all supported flash cards
built using the devkitARM r20 toolchain
textures and sounds are loaded from disk on demand – you will notice slow loading if you have certain types of cards, or low quality flash cards
sound and texture memory is defragged in the background
in-game performance has been improved but is still not hot, and I think this is as good as it’s going to get
rendering performance is very good (pause the game and move the camera if you don’t believe me)
performance is timed using a custom function-instrumenting profiler (a bit like gprof) and another system is used for recording the exact pad and screen input for later replaying
the DS is put to sleep when the lid closes (disabled in this build)
there is no texturing on brush or Alias models or images loaded from individual files – you must use pak files

http://quake.drunkencoders.com/

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2 Player Adventure v0.5 (Fix) (A2600 Game)

Fort Apocalypse has updated his “2 Player Adventure” game for Atari 2600.

This release should fix “flickering” problems and corrects few maps.

http://www.atariage.com/forums/index.php?showtopic=114436

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Bee Ball v5.4 (A2600 Game)

LS_Dracon has updated his volleyball style game for A2600 where you are a bee and throw a “honey ball” at the CPU-opponents field.

Now there are two binaries, one for PAL and one for NTSC.

http://www.atariage.com/forums/index.php?showtopic=109531&st=50

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NDS Menu v1.2 (NDS misc)

NDS Menu is a NDS loader based on Chishm’s DLDI loader.

http://spinal.dizidesigns.co.uk/ndsmenu.html

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