News
yPaint is a powerful graphic editing program for the Sony PSP which allows users to edit photoes (up to 512×512 in resolution for PNGs) in PNG or JPG format, or create completely new images in a user-friendly environment.
Features:
– Save
– Open
– USB Mode, for transferring created images
– Pencil
– Zoom (up to 4x zoom, with no quality loss!)
– Brush
– Custom Brushes (by Haxxblaster, these are from version 5)
– Text Input Tool
– New Enhanced Keyboard (based on Danzeff, originally by Fuzzie 360)
– Rectangle Tool
– Circle (Ellipse) Tool
– Random Spray Tool (Like the spray in MS Paint!)
– New redesigned interface
– Size selection
– RGB Colour Editor
– Quick Colour Selector
– Full Colour Selector
– Eraser (Now transparent, not white!)
– Transparency in canvas (NOTE: Save as PNG if you want to keep the transparency!)
– Line Tool
– Scroll Tool (To move around canvas)
– Fill Bucket (Fill areas of the same colour, NOTE: This is a little buggy.)
– Completely recoded from the ground up
– PDF User Manual
– ‘settings.cfg’ for editing settings
Changes:
yPaint AE-2 released, patch to work on Custom Firmwares through XMB.
http://www.neoflash.com/forum/index.php/topic,4542.0.html
PDRoms came back to life in March 2007, tho not for the public and parts of PDRoms (to name it: filesection, interviews, top lists) are still down.
Anyway… over 1300 news, supporting and reporting about homebrew releases have been made so far. Specially the boost of the recently exploding iPhone community is giving more news than usual these days.
Let’s hope our coder celeth will be reachable again somehow soon and bring the page fully back, so PDRoms can continue it’s old glory and beeing useful for all visitors out there, who are interested in homebrew releases for various systems!
Regards
-koj
Added Aug 17, 2007, Under:
iOS
NES.app uses the popular InfoNES emulation core to mimic the 6502 processor in a Nintendo Entertainment System, allowing you to play ROM dumps of games designed for the NES console. ROM dumps are files containing the dumped instruction code from a physical cartridge.
Changes since v0.48:
[nervegas] Fixed minor memory leaks
[nervegas] Fixed remaining save/restore state issues (I think)
[nervegas] Moved all critical globals into a nes_state struct
[nervegas] Fixed a bug causing certain games’ save state to corrupt
http://iphone.natetrue.com/nesapp/
Added Aug 17, 2007, Under:
iOS
iPhone Books.app is a simple eBook reader for the iPhone. It reads HTML and text files stored in your Media/EBooks folder, and is smart enough to enter subdirectories, if, for instance, you’ve broken a book down by chapters.
Eventually, this project will include a simple method of syncing eBooks to your iPhone. At the moment, that’s handled by iPHUC and a shell script called copybookdir.sh. As of v. 0.2, this script is included in the .tar.gz download.
Books.app is recommended for use with Project Gutenberg texts, in conjunction with GutenMark, a fantastic PG markup tool by Ronald Burkey, which makes pretty HTML out of Gutenberg .txt files, and splits them by chapter using a second tool.
http://code.google.com/p/iphoneebooks/
DSZhongwen will help you to learn a bit of chinese using your DS.
http://rrc2soft.googlepages.com/home2
wizzy123 has released the source-code of “Sudo-Ban”. Everyone who is interested in it, can grab it from it’s release thread.
http://palib.info/forum/modules/newbb/viewtopic.php?forum=9&post_id=20727#forumpost20727
PDRoms Coding Competition (short: PDRC) #3.667 has one full month left for the deadline.
Topic: “Backport”/”Convert” a Nintendo DS homebrew game to Gameboy Advance!
Rules:
[*]You must own all RIGHTS to your submission, this includes sound, graphics, code, simply everything! The use of copyrighted names and characteres should be avoided, unless you have an official permission, which should be forwarded along with your entry. We reserve the right to refuse or disqualify entries, which break any rule(s)!!!
[*]In case of VERY OLD GAMES (+10y), which do not seem to have a copyright holder anymore and which are not distributed commercially anymore, we can make an exception, but you must be still able to proofe that you tried to get in touch with the responsible copyrightholders.
[*]Keep in mind you OWN ALL RIGHTS to your production, this means you are also fully reliable for it. By submitting your production you declare that you did not break any copyright.
Prizes:
[*]Prizes can not be paid out in cash
[*]In case of entries having the same jury-end-score, the entry which has been submitted earlier will be the winner.
[*]In case of teamwork, the team-leader has to make sure the prizes are split proper within the team itself.
[*]The special prize is given to the person with the most “ports”. If there should be a person with equal amount of ports, the one who was sending in things fastest, will win this special prize. – The amount for qualifying is minimum five ports/conversions!!!
#1 – One GBA Micro (new, unused) + One GBADEV.org 2004 Compo Cartridge (new, unused)
#2 – One Qwak GBA Cartridge (new, unused) + 1 x GBAccelerometer (new, unused) + One HAMLib license
#3 – One HAMLib license + One GBAccelerometer (new, unused)
Special Prize:
One GBA Micro (new, unused) + One GBADEV.org 2004 Compo Cartridge (new, unused) + One GBAccelerometer (new, unused) + One HAMlib license
The special prize is given to the person with the most “ports”. If there should be a person with equal amount of ports, the one who was sending in things fastest, will win this special prize.
Entries:
[*]Submit as many entries as you like and have an extra chance to win the “special prize”
[*]No Splash-Screen required, you keep all your rights – even no need to mention PDRoms.
[*]The “ported” homebrew NDS game should be “brandnew” for GBA, already existing ports which were available for the public before 2nd August 2007 are not allowed, unless they are heavily major updated!
[*]You are not allowed to spread your GBA entry to the public before the official results!
[*]You grant PDRoms and its staff members the right to spread your entry freely (we won’t make money with it). We have connections to other important scene pages, so we’ll make sure you get proper attention for your production
[*]Entry should run on a REAL GBA
[*]Write a README with information about your game, this text will be used to present your entry, also add a screenshot!
[*]Please state out, which NDS game you were porting and send the NDS binary along (will not be published)!
[*]Package each submission in ONE compressed file archive and send it to shahzad.sahaib(at)web.de AND kojote(at)pdroms.de (just to be on the save side, due to agressive spam-filters – each entry will be CONFIRMED after max. 2 days)
[*]Entries can be updated by sending an updated archive ANYTIME before the deadline.
PS: If you feel left out: Release a NDS game first and then “backport”/”redo”/”convert” it to GBA and release it with this compo 🙂
http://www.pdroms.de/phpbb/viewtopic.php?f=53&t=341
Spirits DS has been updated…
Changes:
Time to challenge! Finaly you can shoot the enemies to frozen them for few seconds… but… now they can hit you too… and you can die… Good Luck 😉
http://palib.info/forum/modules/newbb/viewtopic.php?forum=9&post_id=20710#forumpost20710
You are the Easter bunny in charge to collect the eggs but one bird decided that’s enough and try to stop you.
http://minigamecomp.org.uk/games2007.php?module=NS-User
Kukulcan comes up with his 11th game called Sliding’O’Mania. It’s a puzzle sliding game powered by paLIB.
http://fiches.dev-fr.org/project/display/44
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