Image provided by: pspzones.comPSPWeekly Issue 5 has been released featuring over 100 pages of News, Previews, Reviews, Homebrew, Cheats and a lengthy tutorial on coding.http://www.pspzones.com/forum/index.php?download=60
NJ, author of NeoGeo CDZ, has now picked up his own NegGeo CD emulator to be ported to the PSP. The third beta can be downloaded from his page.
Edison Carter has updated his Trainer for the PSP Game”Liberty City Stories”. A few supported cheats are: Infinite Health and Armor, Set Wanted Level, Set Time, Set Weather&Spawn Anything. Changes:
Teleport to player target (the player-set red marker on the map) Video recorder optimizations
Image provided by: psplua.comThis is a new RSS feed reader written in Lua by liquid8d. This version is still a”work in progress”. Consult the readme for details.http://psplua.com/modules/news/article.php?storyid=147
ZodTTD has released another update for his Playstation emulator. Changes:
Fixed a bug that caused the screen to wrap around the screen vertically. Seen in Ridge Racer and Azure Dreams in v0.33b, now fixed. Sped up the GPU a bit by only drawing frames that changed. Changed the PSX timings a bit more to optimize for the GP2X. You should be able to see speed improvements of some degree. Loading times within games should be quicker. Some minor fixes and touch ups. Movies should play slightly smoother, with sound sync’d a bit better. Other notes:
This small update might give some user’s a decent performance boost, even over v0.33b. I’m hoping the timing changes I’ve made are compatible with the majority of games. If not, let me know. Give it a try, worst is you’ll have to use v0.33b for another few days until a new release is out. ;P
I’m in the process of sorting the project tasks and getting a time frame on things. Hopefully in the next release or two, some of AntiPasta’s code can be implemented. Unai’s work will take some time, but it will be worth the wait.
Basically, this is a small release to hold everyone over while I get things together for cooperative work on the project. ;P
Glad to hear the great results people are getting with v0.33b. Let me know how this onecompares, since I’ll use feedback to determine whether the changes made were a good decision.
You should see One Piece Mansion’s lil 3D intro. It looks awesome. It runs at 8-10 FPS with 0 frameskip with no overclocking. It still looks pretty smooth and the game is fairly playable as well. – Thanks, ZodTTD
A pong game for theGP32…http://www.gp32spain.com/foros/showthread.php?t=27516
Freedroid is a clone of the classic game”Paradroid”on Commodore 64 with some improvements and extensions to the classic version. In this game, you control a robot, depicted by a small white ball witha few numbers within an interstellar spaceship consisting of severaldecks connected by elevators. The aim of the game is to destroy all enemy robots, depicted by smallblack balls with a few numbers, by either shooting them or seizingcontrol over them by creating connections in a short subgame ofelectric circuits.http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,27,1209
Nomis is a simple memory/pattern game written in C using the SDL libraries. Watch the computer choosing a sequence of buttons and then repeat them the A B Y X buttons. Changes:
Controls more responsive Added Volume controls Changed graphics slightly
Madelman has updated his port of Bochs, a PC emulator for the GP2x. Thanks to GP32Spain for the news. New in this version:
Implemented a virtual keyboard
Infantile Paralysiser hasupdated his shell”MoonShell”.http://mdxonline.dyndns.org/archives/nds/