PPSSPP is a PSP emulator written in C++, and translates PSP CPU instructions directly into optimized x86, x64 and (soon) ARM machine code, using an efficient JIT compiler. PPSSPP can thus run on quite low-spec hardware, including stronger Android phones and tablets, as long as there’s support for OpenGL ES 2.0.
Changes:
* Large general speed improvements and assorted bug fixes
* “Software Skinning” option which speeds up many games with animated 3D characters (but may slow down a few, like Monster Hunter – experiment with turning it off)
* Various fixes around stencil/alpha, reducing glow problems in Wipeout and Gods Eater Burst.
* Timing improvements making more games run at the correct FPS, also fixing some audio issues
* More debugger features
* Better looking and individually resizable touch controls
* Automatic install of games from ZIP files, like demos and many homebrew.
* Software renderer improvements
* VERY basic ad-hoc online play support, to be improved in future versions.
* And more…
Slide and fly over the beautiful hills in this fast paced one touch arcade game.
As a newly hatched dragon pup you are still too young to fly. That however is not going to stop you from embarking on your very first adventure. The realms are full of curvatious hills. Slide along them and time your touches with precision to build momentum and take off into the sky. Be quick though! Dragon mum is anxious about your whereabouts and has headed out to end your journey and bring you back to the nest.
Puzzler by Birla Games, Inc. is the classic collapse puzzle solving game exclusively made for kids. Get ready to sharp your brain by solving some of the classic puzzles. It includes level of difficulty by various puzzles ranging from simple enough to tough ones. These puzzles are simple enough to solve but hard to master.
Grand Theft Chase: Drag Race by Half Fried Games is a police auto chase game, inspired by the popular iphone success Tiny Wings, that takes place in a city occupied by Mafia, Thieves, Robbers, and Extremist Organizations. Murder and theft is nothing new in this city of crime. All the cops fear their destiny of death and run for their life! Are you fearless enough to stand against the deceiving and extremist Mafia and chase & smash every furious theft and robbery in this Police hot pursuit?
Speccy is a Sinclair ZX Spectrum home computer emulator. It will run software written for Spectrum 16k, 48k, 128k, +2, +2A, +3, Timex Sinclair, Pentagon, and Skorpion home computers.
Changes:
* Added support for Android devices based on Intel x86 CPUs.
* Now properly building shared library for each architecture.
* Fixed mouse emulation in portrait mode.
* Fixed mouse emulation with OpenGLES enabled.
* Added proper icon for the parent directory (“..”) entry.
Marat Fayzullin updated his Coleco Vision emulator ColEm for Android devices.
Changes:
* Added “Show All Sprites” option to the Settings, to avoid flicker.
* Added “Video System” screen to the Settings.
* You can force NTSC (US, Japan) or PAL (Europe) video mode.
* Now limiting frame rate to 50fps when in PAL mode.
* Added support for Android devices based on Intel x86 CPUs.
* Now properly building shared library for each architecture.
* Added proper icon for the parent directory (“..”) entry.
fMSX is an MSX home computer emulator. It will run software written for MSX, MSX2, and MSX2+ computers. Before running fMSX, make sure you place the following MSX system ROMs onto your SD card: MSX.ROM MSX2.ROM MSX2EXT.ROM DISK.ROM.
Changes:
* Added PAL/NTSC options to the MSX model selector.
* Added “Show All Sprites” option to the Settings.
* Added support for Android devices based on Intel x86 CPUs.
* Now limiting frame rate to 50fps when in PAL mode.
* Now properly building shared library for each architecture.
* Fixed frame rate display.
Pyroman: Jaws of Fire by Zagayevskiy is a Pac-Man like game. Meet the old legend in the new form! Light your own fire, get into maze and don’t let to extinguish you.
Wire3D (Wii Independent Rendering Engine 3D) is an open source, object oriented, multiplatform 3D engine written in C++, supporting homebrew Wii and Windows (DirectX). It provides a framework to developers for writing platform agnostic 3D applications (including physics using the Bullet Physics library) that run on Wii and Windows out of the box.
Changes:
Wire:
* added Input System
* added support for multiple vertex streams per mesh
* added layer masks to nodes, lights and cameras
* separated Image (i.e. buffer) from Texture (i.e. properties)
* separated handling of vertex declarations from vertex buffers
* added usage type STATIC_DISCARD_ON_BIND for textures
* removed VisibleObject in favour of RenderObject
* removed scene graph dependency from Renderer
* improved drawcall batching of static (sub)meshes
* improved performance of drawing submeshes on PCs with software vertex processing
* added camera node
* added light attenuation
* added blending mode ‘BM_ADD’ to Material
* (Wii) added support for submeshes to displaylist handling
* (Wii) fixed vertex cache issue
* (Wii) fixed a bug in handling lights
* (DX9) added support for HLSL shaders
* (DX9) added support for multiple render targets
Importer/Unity3D exporter:
* added import/export of collision shapes, rigid bodies and character controller
* added import/export of skybox
* added import/export of submeshes
* added option to combine static meshes
* added option to export vertex colors as 32bit
* exporting lights
* exporting camera
* exporting fog from RenderSettings
* added disk and memory statistics summary after export
* using default values for undefined transformation parameters
* fixed overwritten default color values in render state
* fixed incorrect calculation of font texture size
* fixed text exceeding specified maximum length divided by 6
* fixed wrong filter mode being used when texture has no mipmaps
* fixed Importer header files polluting global namespace
* fixed memory leaks
Samples:
* added Sample11 to show how to use the input system
* added Game sample to demonstrate new features
* rewrote Sample10 to better demonstrate batching
Build Blocks by Poklik is a simple 3D sandbox game with blocks for Wii. There’s no objectives, you can just freely build stuff with blocks on board. There are also Nokia S60/Asha versions available (partially pay versions).
Build Blocks Wii (v 0.2) - 3D blocks sandbox game for Wii