News
DSx86 v0.37 (DOS emu for NDS)

DSx86 is a PC/DOS emulator for Nintendo DS written by Patrick Aalto. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console. Some of the older games run quite good and bring back memories.

Changes:

* New TPMXScale and TPMYScale ini file parameters. These can be used to adjust the TouchPad Mouse scaling for each game. The default values (when the parameters have not been given in the INI file) are 1.0 for both. You need to experiment with different values to find the best scaling factor for each game. Note that changing these might still not make the TPM work in a certain game, as the game might not use the mouse in a way that is compatible with the touchpad mouse emulation. These new parameters should help in some games, though.
* The key repeat function in the keyboard emulation was fixed so that it repeats the actual key that was pressed, not just the non-enhanced version of the key. This will help with the stuck cursor key problem in Frontier.
* The graphics mode detection code has been enhanced, so that both methods of entering 240-row Mode-X graphics modes (either 320×240 or 360×240 as in Albion) will be detected, and the correct graphics mode initiated.
* DSx86 has been built with libNDS 1.5.3, which should allow write access to the SD card when using Sudokuhax. I have no way of testing this feature, so it might work, not work, or corrupt your SD card completely! Please use caution and back up your SD card before using this version with Sudokuhax!
* This new libNDS version 1.5.3 had the same problem as the 1.5.0 version I had been using, where ARM7 (or at least the AdLib audio emulation) freezed after a few seconds of playing AdLib audio. In 1.5.0 I got everything to work when I disabled all references to the i2C code, commented out the secondary ARM7 IRQ table handling, and removed the whole i2c.c source module from the libnds7.a sources. I did the same thing with the 1.5.3 version sources and built the libraries again, and that seemed to help again. I don’t know why the i2C code is incompatible with my AdLib emulation, but as long as this hack works it is not a big problem for me.
* DSx86 also has much faster Smooth scaling routines in the 320×200 256-color modes (MCGA and Mode-X). The new code is courtesy of “sverx”, who kindly spent some time looking at my scaling code and inventing various speed tricks that hadn’t occurred to me. For example, the new code uses DTCM for the palette lookup table, instead of the actual (and slow) BG_PALETTE VRAM memory I had been using. The 75%/25% weighted average calculation is also much faster. The new smooth scaling code is still a lot slower than Zoom, Scale or Jitter modes, but it is noticeably faster than before. Thanks again to “sverx”!

http://dsx86.patrickaalto.com/

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OhBoy (12-08-2011) (GBC emu for Caanoo)

OhBoy is a Gameboy and Gameboy Color emulator for Caanoo, initially made by UBYTE. Extract the OhBoy folder and .ini file to the “game” directory on your SD.

http://code.google.com/p/ohboy/

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Invasion Of The Cow Suckers v2.2 (Caanoo Game Port)

The sheriff took your guns, nobody believes your cousin Clem the town drunk as to what he saw and who’s been rustling and butchering the local cows. Hell they’d already assumed it was him since he and his brother’s BBQ Hut has been having a sale on brisket all summer. Only you believe him and you’re tanked up and crazy enough to help try to stop them since they’ve been sucking the blood out of your livelihood, the herd. Clem was all star quarterback until that bull riding accident broke his knees so he can only throw forward and it’s up to you to put him in position by maneuvering your truck just so but he can throw up to 60 yards accurately and you have a whole monster truck load of axe handles and pitchforks. Honk the horn to herd the cows, maybe frighten an alien and try not to hit any cows or wreck the truck since the aim of the game is to defend the herd. The way them aliens been attacking your cows the truck may be all you have left by end of summer. Oh and be sure to avoid that death ray when the aliens start tagging up the place with them crop circles.

http://caanoo.fullsack.com/cocoon/caanoo/index.xml#iotcs

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DrSMS v3 (SMS and GG emu for Caanoo)

Reesy updated DrSMS, a Sega Master System and Sega Game Gear emulator, to Version 2.

Release notes:

Hi,

I’ve updated my DrSMS port for the Caanoo.

For those of you who do not know what DrSMS is, its a Sega Master System and Sega Game Gear emulator, the download is below.

http://reesy.gp32x.de/caanoo/drsms_v3.zip

Changes
* DrZ80 fixes for SET (HL) and RES (HL) opcodes, they were not using memory handler and so breaking memory paging in some games ( fixes Shining Force 2 and others )
* Interrupt code re-worked. Fixes lots and lots of Games.
* You can now redefine your keys. Go to the SMS or GG option screen and use the Define Keys option. You then save these new settings as your default for all games, or set them just for the current game…just use the “Save Global Settings” or “Save Settings For Current Game” option.

Installation Instructions
* Extract the contents of the release zip file to the apps directory on your SD card.
* Copy your zipped or unzipped SMS/GG roms anywhere you want on the SD card..just remember where you put them.
* DrSMS should now appear on your Caanoo APPS menu, select it to launch it.
* The menu is pretty straight forward, just go to the SMS or GG rom select option.
* Browse to where you stored your roms and select the game you want.

Default In Game Keys ( you can redefine the SMS ones now but quick save/load & menu are not changeable)

UP/DOWN/LEFT/RIGHT = SMS UP/DOWN/LEFT/RIGHT
X = SMS Button 1
B = SMS Button 2
I – SMS Pause Button / GG Start Button
L – Quick Load
R – Quick Save
Home – Enter Menu

Thats about it, just leave a post here if you get stuck and someone will help you.

P.S Thanks to whoever created the new skin, I downloaded it but can not find where I downloaded it from or who created it…

Later
Reesy

http://www.gp32x.com/board/index.php?showtopic=60186

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Pong Tennis v1.0.0 (iPhone Game)

Pong Tennis is a very basic Pong variant by FujiCubeSoft.

This news post is dedicated to Widdy/Nuance^G*P 🙂

http://itunes.apple.com/app/pong-tennis/id453957347

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JogOn v1.0 (iPhone Game)

Dodge the vehicles and collect the coins!

http://itunes.apple.com/app/jogonfree!/id455107474

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Greedy Spiders v1.0 (iPhone Game)

Don’t let these greedy spiders steal your treasure box. Squish em before they reach your treasure box!

http://itunes.apple.com/app/greedy-spiders/id451014664

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TreeFruit v1.4 (iPhone Game)

Tap the orb to catch fruits from the tree and earn points. You can also tap the bird to get extra points. The game is over when the ball shatters to the ground.

http://itunes.apple.com/app/treefruit/id370888888

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BennuGD v1.0.0.r263 (Dingoo misc Port)

Bennu is a scripting language aimed at making games. Bennu is designed as an easy tool you can use to develop games with. It provides easy solutions for sound and graphic operations. While not being as easy as Game Maker, it is also not as limiting as Game Maker. With Bennu, you decide what game you make.

http://boards.dingoonity.org/dingoonity-news/bennu-game-developmnet-released-for-dingux!/

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CFW v6.60ME (Beta 3) (PSP OS)

CFW 6.60ME (Minimum Edition) for OFW6.60 is a custom firmware for PSP by neur0n. It is curently in beta testing stage, so please use at your very own risk!

http://twitter.com/#!/neur0ner/status/102165608224915456

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