News
Release notes:
Hi Everyone,
Here is a third beta version of the 0.11.0 release of ScummVM DS. It needs lots of testing, since there are so many games that I don’t have time to do much of it myself. So please download it. Please post, even it it works fine!
The new scaler makes text a lot more readable, at the expense of some slowdown in some of the newer games.
New function keys should make all the AGI games playable.
This is a beta release, therefore there are not full instructions. This is designed for those who already know how to use ScummVM DS. Full instructions for the older version 0.10.0 are provided on the ScummVM DS website. Please refer to these instructions, as this beta works in mostly the same way.
Also, I have been told that the same code which runs Day of the Tentacle and Sam & Max can also run some of the earlier HE games, so I have added these to the list below. They seem to work fine. Please test them too!
Changes
Beta3
– Fixed CPU scaler in FM Towns games
– Enabled use of CPU scaler in menus even when turned off in the game
– Fixed function keys F5 and F7 in AGI games.
– Rearranged DS Options Menu to make things clearer and not allow conflicting options to be selected together
Beta2
– Future Wars and Gobliiins now work again
– Swapping the screens while the software scaler is enabled no longer causes odd effects
Beta1
– New games supported: Elvira 1 and 2, Waxworks (Amiga version)
– Software scaler for improved image quality. Turn it on using the DS options screen (press select during the game). Thanks to Tramboi and Robin Watts for this feature!
– Function keys added to virtual keyboard (used in AGI games)
– Plenty of bug fixes
Supported Games
Build A:
Manic Mansion
Zak McKracken and the Alien Mindbenders
Indiana Jones and the Last Crusade
Loom
Passport to Adventure
The Secret of Monkey Island
Monkey Island 2: LeChuck’s Revenge
Indiana Jones and the Fate of Atlantis
Day of the Tentacle
Sam & Max Hit the Road
Bear Stormin’ (DOS version only)
Fatty Bear’s Birthday Surprise (DOS version only)
Fatty Bear’s Fun Pack (DOS version only)
Putt-Putt’s Fun Pack (DOS version only)
Putt-Putt Goes to the Moon (DOS version only)
Putt-Putt Joins the Parade (DOS version only)
Build B:
Beneath a Steel Sky
Flight of the Amazon Queen
Build C:
Simon the Sorcerer 1/2
Elvira 1/2
Build D:
Sierra AGI games
Gobliiins 1 – 3
Bargon Attack
Ween: The Prophecy
Future Wars
Build E:
Inherit the Earth
Build F:
The Legend of Kyrandia
Download it here:
http://scummvm.drunkencoders.com/scummvmds0-11-0beta3.zip
Thanks to http://www.dev-fr.org for the news.
http://forums.scummvm.org/viewtopic.php?t=5025
Added Jan 14, 2008, Under:
iOS
Francis released an update ot his application Waves.
Waves is a small toy for your apple iPhone or iPod touch. You can select a predefined image or your own wallpaper and you can touch the screen to generate some wave effect over the image. A floating button can also be added in order to generate the effect in the different screens of the device (i.e. the picture app).
Release notes:
Hi, There is a sporadic problem with the 1.1 version of Waves causing sometimes some troubles during the device reboot when the floating button is enabled.
That’s why a 1.1-1 version has been put on the installer in order to remove it from your device before I can make a fix.
The download is currently removed from this page too.
Sorry for the troubles.
Francis.
http://gnese.free.fr/iPhone/Waves/
Dark_Alex has released his long awaited updated custom Firmware, to be used with a PSP.
It adds plenty of features, which shouldn’t be miss. If your choice goes for any other than the official Firmware, it’s probably Dark_Alex’s one.
http://www.dark-alex.org/
PSPTube lets you watch Youtube comfortable via your PSP.
http://nekomimi.cafe.coocan.jp/wiki/?%CA%AA%C3%D6
Added Jan 14, 2008, Under:
iOS
MobileScrobbler connects your Apple iPhone or iPod Touch with the Last.fm social music website. As you listen to music on your device, MobileScrobbler sends the title, artist, and album to the Last.fm website. Last.fm uses this information to suggest new music, new friends, concerts, and events based on the music you listen to.
http://dev.c99.org/MobileScrobbler/
Added Jan 14, 2008, Under:
iOS
Real Artist has been updated to v0.2.1.
Changes:
RealArtist (0.2.1) [reduced color banding effect; fixed orientation]
Install via Ste’s repository.
http://blog.psmxy.org/
Added Jan 14, 2008, Under:
iOS
MNPlight aims at getting rid of the need for a computer with iTunes. It runs on your iPhone, and is able to modify the iPhone calendar, address book and iPod databases.
MNPlight can be of particular interest for Linux users who don’t have iTunes, but it can also be used by other users when they want to update their iPhone data when they are away from their iTunes computer.
If you keep using iTunes, you may experiment problems with the Calendar and the Address Book since modifications done on your iPhone won’t be seen by iTunes.
Changes:
File Browser:
Send any file by e-mail
Icon for directories
http://movenplay.gforge.inria.fr/
POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning.
Changes:
“You are too big to swap” has two os in the first too. (David Damerell)
Many encyclopedia typo fixes. (David Damerell)
Wands that fizzle now conjugate “fizzle” according to the wand rather than the zapper.
When you learn the charges in a wand, there is no longer an incorrect article prefixing the wand name.
[DS] Now using devkitPro r21 rather than the hybridized version. Thanks to Richard Quirk for finding the work around and sending me code.
[DS] Thanks to Richard Quirk’s patch, POWDER should consume less power when waiting for a key press.
[DS], [SDL] Paged text will now show the background all the way to the edges of the window rather than being cut off at the GBA’s resolution.
When items teleported, their location in the map array wasn’t being updated, allowing them to be potentially accessed after being deleted.
Cancelling autopickup after already picking one item up when there is a thing to eat no longer causes you to eat said thing. And, incidentally, potentially killing you if said thing was a slug corpse. (Brendan)
“The fighter foobar’s death” will now auto-capitalize Foobar.
[DS] Save locations are now specified with absolute paths so it doesn’t matter where the actual POWDER executable is. (Johnboy554)
[DS] The output of POWDER on the DS is saved to /data/powder. This is also used for reading – graphics tiles must now be in /data/powder/gfx. This should keep your flash card clean and (apparently) this matches the standard homebrew definition. If you want to keep your old highscores, move the POWDER.SAV into the aforementioned directory. (Phillip Conrad)
Backspace key on the virtual keyboard is a double key to accomadate the fact it is too compact. (David Hong)
Wearing multiple pieces of artifact armour with attack boni will increase your chance of doing an armour attack. This means it is beneficial to add more attack armour rather than it only being wise to only equip the most powerful.
bmp2c and bmp.cpp both now properly handle non-Intel endianness. (Ben Hjelt)
Icons are now present on SDL builds and in the windows .exe. I also think that, thanks to Richard Quirk’s help, they’ll be present in the DS in Moonshell, but I haven’t been able to verify.
A wand once again crumbles into dust rather than crumble.
An interesting graphical upgrade. Monsters and items are now on a separate layer from the terrain. This means they can be drawn transparently on top rather than always being black bordered. This is made optional as the default tiles are not optimized for this look – you can turn it on with the Opacity option of the Options menu.
One more room.
Thanks to cid2mizard / http://www.dev-fr.org for the news.
http://www.zincland.com/powder/index.php?pagename=release
POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning.
Changes:
“You are too big to swap” has two os in the first too. (David Damerell)
Many encyclopedia typo fixes. (David Damerell)
Wands that fizzle now conjugate “fizzle” according to the wand rather than the zapper.
When you learn the charges in a wand, there is no longer an incorrect article prefixing the wand name.
[DS] Now using devkitPro r21 rather than the hybridized version. Thanks to Richard Quirk for finding the work around and sending me code.
[DS] Thanks to Richard Quirk’s patch, POWDER should consume less power when waiting for a key press.
[DS], [SDL] Paged text will now show the background all the way to the edges of the window rather than being cut off at the GBA’s resolution.
When items teleported, their location in the map array wasn’t being updated, allowing them to be potentially accessed after being deleted.
Cancelling autopickup after already picking one item up when there is a thing to eat no longer causes you to eat said thing. And, incidentally, potentially killing you if said thing was a slug corpse. (Brendan)
“The fighter foobar’s death” will now auto-capitalize Foobar.
[DS] Save locations are now specified with absolute paths so it doesn’t matter where the actual POWDER executable is. (Johnboy554)
[DS] The output of POWDER on the DS is saved to /data/powder. This is also used for reading – graphics tiles must now be in /data/powder/gfx. This should keep your flash card clean and (apparently) this matches the standard homebrew definition. If you want to keep your old highscores, move the POWDER.SAV into the aforementioned directory. (Phillip Conrad)
Backspace key on the virtual keyboard is a double key to accomadate the fact it is too compact. (David Hong)
Wearing multiple pieces of artifact armour with attack boni will increase your chance of doing an armour attack. This means it is beneficial to add more attack armour rather than it only being wise to only equip the most powerful.
bmp2c and bmp.cpp both now properly handle non-Intel endianness. (Ben Hjelt)
Icons are now present on SDL builds and in the windows .exe. I also think that, thanks to Richard Quirk’s help, they’ll be present in the DS in Moonshell, but I haven’t been able to verify.
A wand once again crumbles into dust rather than crumble.
An interesting graphical upgrade. Monsters and items are now on a separate layer from the terrain. This means they can be drawn transparently on top rather than always being black bordered. This is made optional as the default tiles are not optimized for this look – you can turn it on with the Opacity option of the Options menu.
One more room.
Thanks to cid2mizard / http://www.dev-fr.org for the news.
http://www.zincland.com/powder/index.php?pagename=release
Linterna is another “Lamp” application. This one lets you choose different colors, which means different strenghts of “light”.
.PNG)
http://www.elotrolado.net/hilo_Linterna-DS--Descarga-directa-de-mi-Hombrew-_591367
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