News
ExEc_You v1.2 (PSP Application)

A plugin for PlayStation Portable by Albandu51.

Release notes:

After a break in Dev, i release a new plugin, ExEc_You. ExEc_You can luanch eboot,iso,cso,”url network”,off the psp & restart the psp , on a icon xmb’s .

http://forums.qj.net/showthread.php?t=144961

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G-Alarm v0.7 (PPC Application)

G-Alarm is an alarm clock with a special mechanism to wake you up. Before the alarm clock stops you need to guide a ball through a labyrinth.

Changes:

[UPDATED] Languages: hungarian
[ADDED] Options: Display next alarm in S2U2/TF3D/Manila2D and others
[ADDED] Option: Turn off display after x seconds
[UPDATED] Option: Turn off display during snoozing should now work on every device
[UPDATED] Volume-change routine: After an alarm the volume should be resetted to the original value on every device now
[ADDED] Control the ball with your finger, tilt sensor and new: d-pad
[ADDED] Better support for TF3D/Manila2D (and others): The days of the alarm is now set correctly
[ADDED] More patterns for an alarm (Create an alarm which is only played every x-th week)
[ADDED] Option: Automatic snooze after x seconds
[ADDED] Context menu for the playlist: “Clear playlist”
[ADDED] Show information about the translator
[ADDED] Today plugin: show up/down arrows only if there is more than one alarm
[ADDED] Clean uninstallation routines
[UPDATED] Lots of code improvements
[ADDED] Languages added: hungarian, arabic, turkish and japanese

Discussion: http://forum.xda-developers.com/showthread.php?t=422362

http://www.ageye.de/index.php?s=galarm/about

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Sold Out – Another chance comming (Pandora misc)

News from the Pandora project. More than the initial planned 3000 pre-orders will be taken till Sunday. They are just going to produce the end number of pre ordered units then. This is the first and last batch for 2008.

Quote:

We will continue to accept Pandora orders for the first batch until SUNDAY – we will increase the first batch manufactured to match these orders.

After that it will be from the second batch in 2009.

We recommend you order as soon as possible as we must start production next week.

We are also answering as many emails as we can, but if possible can you check the new forum we have set up (see blog) as the old forum is still dead from being overloaded.

Most of the European users may pre-order here: http://www.openpandora.de/index.php

http://www.openpandora.org/index.php

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pspux (10-09-2008) (PSP misc)

Linux port for the Sony Play Station Portable (PSP) gaming system. Based on Jackson Mo’s uClinux 2.6.22-uc1 port to the PSP ( http://jacksonm88.googlepages.com/linuxonpsp.htm ).

http://sourceforge.net/projects/pspux/

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Minimalist PSPSDK for Windows v0.8.8 (PSP Devkit)

A native Win32 port of the BSD PSPSDK (ps2dev.org), with freely distributable import libraries and header files (DevPaks) for building cross compiled homebrew Sony PSP (PlayStation Portable) applications.

http://sourceforge.net/projects/minpspw/

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Argon v0.7.1 (PS2 Application)

Designed for the Sony Playstation 2, Argon, allows you to play multimedia files like XVID, DivX, and MP3. It is based off of the Simple Media Player (SMS) and offers an interface similar to that of the Playstation 3/PSP.

http://sourceforge.net/projects/argon-ps2/

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Kernelloader v1.9 (PS2 Linux Application)

Kernelloader is a free bootloader for PS2 Linux and other Playstation 2 operating systems. Loading can be done by “Action Replay Media Player”, by “memory card exploit”, by “Memor32” or any other homebrew loading method.

http://sourceforge.net/projects/kernelloader/

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Penguin Bobsled Halloween Edition v2.0 (PSP Game)

CoderX has released a new version of Penguin Bobsled.

Release notes:

New Features:
1. Improved Graphics
2. New Life System
3. Code is OpenSorce
4. Amazing Intro Application

http://forums.qj.net/showthread.php?t=144963

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Wiiengine v1.5 (PCE emu for Wii)

Hermes has updated his PC Engine emulator for the Nintendo Wii.

Changes:

Program improvements:
– Support added to load/save program configuration.
– Support added for usb mass storage: You can use ROMS from USB and SD devices using the [SD] or [USB] entries to change the device.
– Improvements in LIBFAT. See: http://www.elotrolado.net/hilo_multi-libfat-con-cache-mejorada-v2_1102626
– Audio mixer optimized to avoid the overload of the Sound Interrupt Vector.
– Support added for Gamecube Controller. To use in the menu:
– Digital pad and Analog Left: To move in the menu
– Button A: Button A in Wiimote
– Button B: Button B in Wiimote
– Button X: Button PLUS in Wiimote
– Button Y: Button MINUS in Wiimote
– Button START: Button HOME in Wiimote
– Improvements in auto-fire and the strategy to assign the pads. Corrected a bug in pad.c (libogc) that cause a problem with pads unpluggeds (see the source code in ‘libogc’ in the release)

Emulation improvements:
– Support added for Gamecube Controller. To use in the emulator:
– Digital pad and Analog Left: PAD of PCE
– Button A: Button I of PCE
– Button B: Button II of PCE
– Button X: Button I of PCE with Auto-fire
– Button Y: Button II of PCE with Auto-fire
– Button START: Button Run of PCE
– Button Z: Button Select of PCE

– L + R + START: Configuration Menu
– L + R + A: Screen Capture (to .BMP)
– L + R + Y: Decrease the Sound Volume
– L + R + X: Increase the Sound Volume

– Changes in the PAD priority allocation : From Intelligent mode, Gamecube Controllers number have the preference over Wiimote pad. From Direct mode you can use Wiimotes and Gamecubes controllers simultaneously when they have the same index number (for example, you can use Wiimote 1 and GC Controller 1 simultaneously for the player 1, but you can unplug the GC Controller and plug as Controlle 2 to use for the player 2 if you want). I hope you understand to me :$.

CDROM:
– Support added for .bin CD Datas: Now you can use .iso (2048 bytes/sector) or .bin (2352 bytes/sector)
– Support added for .hcd (bincuesplit have support to extract in this format)
– Optimized the CD audio player.
– Added one option to save the sound state with precision(no more tracks starting from the begining when you load the .sav from the news saves)
– Improvements to avoid the track repetition from the begining for one shot tracks.
– Corrected the LBA problem that cause the sound advanced in two seconds.

Bincuesplit:
– Improvements in the track extraction method using two methods to compare the .CUE INDEX position datas with the real position of the .bin
– Added the possibility to extract the game datas to .bin (by default .iso)
– Added the possibility to create .hcd (by default .toc)
– Released the source code under GPL Version 2 License
– Uses:
bincuesplit file.cue |–> TOC format. Extract datas to .iso
bincuesplit file.cue bin |–> TOC format. Extract datas to .bin
bincuesplit file.cue hcd |–> HCD format. Extract datas to .iso
bincuesplit file.cue hcd bin |–> HCD format. Extract datas to .bin

http://www.elotrolado.net/hilo_emulador-wiiengine-1-5_1087551

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Monster-Tris v0.2 (J2ME Game)

Falling blocks game clone, designed for J2ME devices with 176×208 resolution or greater, programmed with Nokia 6630, but should run on any MIDP 2.0 devices.

http://sourceforge.net/projects/mobile-tris/

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