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Fireworlds (Final) (NDS Game)

Fireworlds by Dirbaio is a completely original puzzle/platform adventure game for Nintendo DS. Objective is to collect all energy bits from the level and then reach the exit. For now the game has four levels.

Fireworlds Trailer - by Dirbaio

Changes:

– Added lots of levels (36!)
– Fixed lots of bugs
– Finished the game

http://gbatemp.net/t294404-fireworlds-a-ds-platformer-puzzle-game-ds-entry

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Mednafen v0.9.17.r2 (Multiple emus for Pandora)

Mednafen is a portable, utilizing OpenGL and SDL, argument(command-line)-driven multi-system emulator with many advanced features. The Atari Lynx, GameBoy (Color), GameBoy Advance, NES, PC Engine(TurboGrafx 16), SuperGrafx, Neo Geo Pocket (Color), PC-FX, and WonderSwan (Color) are emulated. Mednafen has the ability to remap hotkey functions and virtual system inputs to a keyboard, a joystick, or both simultaneously. Save states are supported, as is real-time game rewinding. Screen snapshots may be taken at the press of a button, and are saved in the popular PNG file format. Mednafen is distributed under the terms of the GNU GPL.

http://repo.openpandora.org/?page=detail&app=package.mednafen-pandora.r2

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Syobon Action v1.0.1.2 (Pandora Game Port)

Syobon Action (also known as Cat Mario, dongs.exe, and Neko Mario) is a 2D Japanese freeware video game notoriously known on the Internet for its extremely difficult levels.

Release notes:

-audio not working at the moment
-but if you download the sound files (link below) you can fix it
http://www.sendspace.com/file/2x206s
-put “data” folder into /appdata/syobonaction/

ESC = exit game
Directional pad = movement and jump

working on a non manual fix for the audio, but the game will play without audio
the audio is included in the PND it just refuses to load
any suggestions to fix this please comment

http://repo.openpandora.org/?page=detail&app=syobonaction

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The Legend of Edgar v0.85.0.1 (Pandora Game Port)

In The Legend of Edgar, you take on the role of Edgar as he ventures across the world, battling fearsome creatures and solving puzzles whilst trying to find and rescue his father.

http://repo.openpandora.org/?page=detail&app=edgar-edgar-5663

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Project Panic v1.01 (Wii Game)

Project Panic is a Jump’n’Shoot game where you need to protect your planet against an alien invasion. This version has decreased difficulty and couple of bugfixes.

Project Panic v1.0.0 www.nintendomax.com

http://www.nintendomax.com/viewtopic.php?f=143&t=13361

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Toy Wars v0.6.1 (Wii Game)

Toy Wars by davidgf is a game inspired in Toy Commander from Dreamcast. The game consists on missions which take place in a house, like the original. At the moment only a few missions are available, but the house is almost complete.

Toy Wars Wii (Nintendomax & GBAtemp version)

Release notes:

Fixed some bugs and updated the splash-screen. I fixed a bug with the controls, one button was wrong (the vehicle change I presume).
Can anyone test it please? Now you can change the button mapping for the wiimote/nunchuck. Also changed the files location.

Note that now everything is located at apps/toywars instead of root folder. Note also that in order to change the button mapping you have to edit the config file (located at sd:/apps/toywars/) and modify the button numbers.

http://www.nintendomax.com/viewtopic.php?f=143&t=13458

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Newo Puzzle v1.2 (Wii Game)

Newo Puzzle by Owen is a 3D Columns game for Wii. This version adds fixes for the touch screen and a zoom option.

Newo Puzzle v1.01a www.nintendomax.com

http://www.nintendomax.com/viewtopic.php?f=143&t=13462

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Space1 v1.0 (NDS Game)

Space1 by fraz75 is a game where you have to get save through an asteroid field.

Thanks to http://www.nintendomax.com/viewtopic.php?t=13504&f=19 for the news.

http://gbatemp.net/t295796-space1-v1-0

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pyAwale v0.3.8.1 (Pandora Game Port)

pyAwale is a simple Awale game. To be more specific, it is an African board game.

http://repo.openpandora.org/?page=detail&app=pyawale-pyawale-13363

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DS2x86 v0.10 (DOS emu for NDS)

DS2x86 by Patrick Aalto is a PC emulator for Nintendo DS. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console. DS2x86 is a port of DSx86 port using the SuperCard DSTwo’s MIPS processor, therefor it will just run with such a card.

Release notes:

This version does not bring many improvements. It is mainly just a small maintenance update, for the Homebrew Bounty competition. I fixed a potential memory alignment problem in the EMS emulation, which could cause a BSOD exception. This happened in Colonization, at least. I also implemented several previously unsupported INT calls.

For the whole of this weekend I worked on a completely rewritten audio handling for DS2x86. Sadly, I was not able to make it work reliably yet, so I could not include that in this version. It has gotten quite frustrating, as the new code is much cleaner and faster than the current audio code, and it should work much better, but it just doesn’t! I have been debugging it for several hours now, and everything seems to work as it should, but still the audio sounds very bad! Very frustrating!

Looks like I will need more time to thoroughly debug this problem, and compare the behaviour of the new code to that of the original audio code. The reason I want to rewrite the audio code is that it is nearly impossible to add other emulated audio sources (besides the SB digital audio) to the current code. I want to start working on the AdLib audio code soon, so I needed to rewrite the audio code so that it can be extended with other audio sources. But, the first step is obviously to make it run the plain SB digitized audio at least as well as the current code.

The Homebrew Bounty 2011 competition will close after tomorrow, so I believe DSx86 0.34 and DS2x86 0.10 are the final versions that I participate in the competition with. Any last minute changes have a high risk of breaking some previously working code, and I try to avoid releasing versions I haven’t tested properly. Since both my emulators are still in a continuous “work-in-progress” state, the competition versions will in any case be kind of snapshots of the evolution of x86 emulation on the Nintendo DS. Now I’ll just wait and see what happens, whether the judges feel my entries are worthy of some prizes. So, good luck, me! 🙂

http://dsx86.patrickaalto.com/

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