News
Qmmp v1.0.10.0 (Pandora Application Port)

Qmmp is an audio-player, written with the help of the Qt library. The user interface is similar to winamp or xmms. Ported to Pandora by Canseco.

Release notes:

– Latest stable release, compiled with QT 5.6.0.
– Updated libs and sources.

https://repo.openpandora.org/?page=detail&app=qmmp-stable

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Retrobattle v1.0.0.7 (Pandora Game Port)

Retrobattle by Andreas Remar is made to look and feel like the classic arcade-style NES games, such as Ice Climber and Clu Clu Land. Not only are the sprites limited to three colors each, but the scoring, increasing difficulty, and setup of the game makes for a challenging arcade experience that mixes various oldschool concepts. Note that playing on Skill 1 is pretty boring compared to the havoc of Skill 8, so it may seem slow at first.

Changes:

– Switched fusilli options from –cache to –test-me
– Removed fusilli emptycache command

http://repo.openpandora.org/?page=detail&app=retrobattle-magicsam

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Beret v1.2.1.04 (Pandora Game Port)

Beret is a 2D puzzle-platformer game about a scientist named Beret who has gained telekinetic abilities through his research at the Evil Corporation. He decides that the Evil Corporation is too evil for his liking, and begins his solitary quest to overthrow the corporation and punish the evil deeds of his employers.

Changes:

* Version using DSP from M-HT. Is now fullspeed on Gigahertz model
* Use GL is DSP is not available

https://repo.openpandora.org/?page=detail&app=beret_ptitseb

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Postal v1.0.0.01 (Pandora Game Port)

Take control of The postal dude in his infamous first outing as he battles to survive in a world gone mad! Postal is a classic isometric shooter filled to the brim with fast-paced explosive action. You need data from original game (Steam or GoG) to play this PND. Pandora port by ptitSeb.

http://repo.openpandora.org/?page=detail&app=postal_ptitseb

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Turtle: Invaders (20-04-2016) (3DS Game)

Turtle: Invaders by TurtleP is a fixed-axis 2D shooter where bats come in and it’s your job to destroy them. Some will drop powerups that will aid–and some will harm. There are two game modes: Arcade and Endless. Arcade is about getting a general high score based on a small ‘story’. In this you’ll encounter a mega space bat, raccoon, and a phoenix. Once you’ve defeated the Phoenix, you win. You can play as various characters who have unique abilities as well. Try them all to find which one you like the best!

Thanks to Nintendomax for the news.

http://gbatemp.net/threads/preview-turtle-invaders.423584/

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Zelda OLB v0.3 (3DS Game Port)

nop90 works on a port of the unofficial fan game Zelda: Oni Link Begins.

Brought down by a terrible curse since his recent victory on the Dark Lord, Link is changing, day by day, into a powerful creature with a destructive nature named Oni-Link. Bannished from Hyrule, the young Hylian asks the princess Zelda some help. She shows him his last hope: a portal to a secret world.

Changes:

– Activated sounds
– Added Spanish and French languages (some menu not completed yet)
– Mapped missing keys

http://gbatemp.net/threads/release-zelda-olb-for-3ds.429986/

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Bottomless Block Barrage v0.1.0 (3DS Game)

Bottomless Block Barrage by TricksterGuy is a Tetris Attack/Panel De Pon/Pokemon Puzzle League clone for the Nintendo 3DS. This game is a work in progress but it is currently playable. Currently this is unplayable in Citra (too slow).

http://gbatemp.net/threads/wip-game-bottomless-block-barrage-a-tetris-attack-panel-de-pon-pokemon-puzzle-league-clone.431257/

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Super Haxagon (16-06-2016) (WIP) (3DS Game)

RedHat currently works on Super Haxagon. It’s a Super Hexagon like clone for the 3DS! Play as a triangle and rotate to avoid the walls! At the moment the game is a proof of concept game that sort-of works on the old and new 3DS. As such, the walls do not actually move towards the cursor, so it isn’t much of a game yet… If you would like to contribute to the game development, feel free to create an issue and help improve the code!

http://gbatemp.net/threads/wip-super-haxagon.431206/

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Sqrxz 2 v1.10 (Symbian OS S60 Game)

Sqrxz 2 is a Jump’n’Run which requires a sharp mind and fast reflexes, high frustration is guaranteed. Original Sqrxz made by Marcus Vesterlund (Maze) and John Holmvall (Hojo). Sqrxz 2 is a sequel to this game created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Alexander Wiklund, Simon Butler and Jane Mumford (Jayne). Symbian OS port is courtesy of Anotherguest.

[Trailer] Sqrxz 2 - Two seconds until death
Watch this video on YouTube.

Changes:

Lars ‘Anotherguest’ Persson updated Sqrxz 2 for Symbian S60v3! Enjoy the freshly added “Soundcheck” in the options menu, if you like the tunes, but never made it far.

http://www.sqrxz.de/sqrxz-2/

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Kraut Buster (16-06-2016) (WIP) (Commercial) (NeoGeo Game)

NG:Dev.Team are still heavily working on their commercial NeoGeo title Kraut Buster. Let’s check the recent video and their really big status update.

Kraut Buster Video #3 720p @ 60fps (16 bit NEO GEO)
Watch this video on YouTube.

Their latest message to us:

Dear NEOGEO fans,

after a long wait we finally have a new video ready.

Sorry for the long time. But it’s the first time and maybe the last time we create a project like this. So we want to put everything in that we can. Currently Kraut Buster has no release date, but a release in the late 1st/early 2nd quarter of 2017 seems realistic.

We have great news for the music, Rafael Dyll is back with a vengeance. With a dramatically increased budget and the fist time with the support of a musician who plays live in the studio his guitar and e-guitar. Having live recordings from a studio musician is a first in one of our games. The result is a fantastic rocking OST.

The sound mixing of the video has priority on the music but we have tons of new SFX in the game too. Currently it has around 2x-3x the amount of SFX than Gunlord. We haven’t decided on voice recordings yet, but we will do some experiments with it later this year too.

As the project increased significantly in size and budget we decided to introduce some kind of mission select structure to the game. So the players can choose the length of the gaming session and the mission parts themselves.
Kraut Buster can be played both as a short and sweet arcade experience or a long more console like session. It also adds more variety and replay value. The player can also select his military rank (1-PRIVATE,2-CAPTAIN,3-COLONEL) which has a big impact on difficulty. It influences the amount of action and AI of the enemies among other things. The grunts/Zakus are always kinda stupid but they may learn a trick or two in higher difficulties. We are currently testing whether we allow difficulty selects for each sub mission (kinda like in Death Smiles) or only global. The video was captured at rank 2-CAPTAIN.

The wolf mask was designed for speed runners, it increases both movement speed and weapon power. It’s draw back is that it consumes ammo faster, so it requires a more careful ammo/weapon management.

The video is quite long as it’s purpose is to show new mission parts and general progress. More details will be added but like always in game development that will be done in the last 3 months (polishing phase). It shows parts of mission 2 (2-2/2-4) and mission 4 (4-1/4-2). The last video (#2) showed parts of 1-1, 2-1 and 2-3.

For the first time we used 60 fps for the video. If your video player does not support it, there maybe some glitches with flicker transparency effects (sprites seem to disappear) or other problems.

We added Kraut Buster AES (regular) back to the shop for a limited time to increase the budget further.

Best regards,
NGDEV

http://www.kraut-buster.com/

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