iOS News
Added May 26, 2008, Under:
iOS
Here is the first screenshot of Mobile Chat v3.
Quote:
So here’s the first screenshot of MobileChat 3, the Buddy List! We’re looking for a lot of feedback with each screenshot we release so we get this right.
http://feeds.feedburner.com/~r/twenty08/~3/297418035/35935561
Added May 22, 2008, Under:
iOS
Here are some work in progress news from the iPhone chat application “MobleChat”.
Quote:
I haven’t posted in a while, so I figured I’d give everyone an update on MobileChat and how we plan to create a sustainable product for our users and us.
A lot of big things have been happening in the iPhone development community and with the release of iPhone Firmware 2.0 coming soon and potentially a 3G iPhone, there’s almost too much going on to keep track of. Everyone wants to know what’s going on with MobileChat, and the simple answer is: a lot.
Here’s a sneak peak of what’s been going on…
MobileChat is being completely re-thought and re-designed from the ground up. I can’t really get into the specifics right now, as we’re still in mid-swing with this thing; but here’s some of the problems we’ve solved with this upcoming release:
1. EDGE Connection Reliability – Previously, MobileChat only worked flawlessly on WiFi, where it had a stable solid connection, and even WiFi was a bit sketchy. Now, thanks to a great new architecture, that’s no longer a problem. Zero Bars? No big deal, MobileChat won’t disconnect you or drop your connection if you lose your signal. All of your messages queue up until you’re ready to receive them.
2. Memory Hog – MobileChat couldn’t run more than 15 minutes without crashing your iPhone/iPod. That’s no longer an issue with the latest version and it doesn’t use any more memory than the native applications distributed by Apple.
3. Sign Offs on Suspend – While the newer versions of MobileChat addressed this issue a bit, we never really got it right. Until now at least. You can even go as far as killing MobileChat’s process manually and you still won’t lose your connection until you explicitly tell the application you want to sign off.
Expected Release will be in-line with the new 2.0 firmware; which should be around June.
That’s it for now… I’m sure Shaun will have more for you guys soon.
-Saverio
http://tumblr.twenty08.com/post/35567205
Added May 22, 2008, Under:
iOS
ZodTTD, the iPhone’s emulation master chief, is having his hands on a new emulator. This time a PCE/TG16 emulator for iPhone.
Quote:
Temper4iphone is a new emulator coming out for the Apple iPhone and iPod Touch. It’s a port of Exophase’s original work titled Temper. It emulates TurboGrafx-16 and TurboGrafx-CD, which is also known as PC-Engine and PC-CD respectively.
It is actually fairly complete and has been for over two weeks now. It has remained fairly untouched and untested since then, though. I’ve been waiting for an update from Exophase for Temper. After not receiving it for awhile I recently contacted him. He seems to be under the impression of there being little to no interest in such an emulator.
Lets motivate by showing some support for his great work, and let him know how much we would like Temper. As you know, he made gpSP, the emulator gpSPhone is a port of. He’s full of talent and I truly appreciate his work.
For those looking for more information on the TurboGrafx-16 and related hardware, take a look here:
http://en.wikipedia.org/wiki/TurboGrafx-16
There is also a few lists of games for these systems in the “See Also” section.
I believe with a good showing of support an update will come quickly and a release will be made within this week. Of course I’ll want the seal of approval from Exophase. I will keep everyone updated.
Looking forward to the replies,
ZodTTD
http://www.zodttd.com/forums/showthread.php?t=1762
Added May 21, 2008, Under:
iOS
The purpose of this project is to make an utility for Maps. You will be able to save and organise your keywords. Specify where you are searching for and the application will open Map with the “near” option. With the iPhone version you will be able to localise your current position by using the GSM cells.
http://code.google.com/p/iphone-placemaps/
Added May 21, 2008, Under:
iOS
This project allows a user to enter two Texas Hold’em poker hands and see how often each wins. The community cards can optionally be exposed to see how the results change.
Two number are displayed per hand, the first is the win % (these may sum to less than 100% due to split pot options). The second is the pot equity. This is the % of the pot you can expect to win on average (which includes split pot winnings).
http://code.google.com/p/ipokereval/
Added May 21, 2008, Under:
iOS
iCube is a native OpenGL ES game developed for iPhone and iPod Touch. You can play Rubik’s Cube on your iPhone now.
Changes:
new application icon
new cube color
undo/redo feature
cube sloved checking
time mode/non time mode
setup page and about page
support cube size 2x2x2 ~ 4x4x4
game state reserved except reboot or respring.
support screen capture
flickering issue is still not fix
http://code.google.com/p/iphone-icube/
Added May 21, 2008, Under:
iOS
MyTime keeps up with your return visits and field service time so that you can accurately keep up with your time for the month.
http://code.google.com/p/mytime/
Added May 21, 2008, Under:
iOS
MythTV for iPhone allows you to watch your TV shows on your MythTV DVR on your iPhone (or iPod Touch).
The software allows you to browse your recorded shows, and look at show details. You can stream any recorded show to the iPhone (or iPod Touch) wirelessly. The technology behind it is MythTV (The Open-Source DVR), PHP for the backend, Smarty and iUI for the frontend.
http://code.google.com/p/mythtv-for-iphone/
Added May 21, 2008, Under:
iOS
The Oolong Engine is written in C++ with some help from Objective-C. It will help you to create new games and port existing games to the iPhone and the iPod touch.
Features:
OpenGL ES 1.1 support with extension handling
Math library that supports fixed-point and floating-point calculations with an interface very similar to the D3D math library
Support for numerous texture formats including the PowerVR 2-bit, 4-bit and normal map compression formats
Support for PowerVR’s POD (Scene and Meshes) and the 3DS files formats
Touch screen support
Accelerometer support
Text rendering to support a basic UI
Timing: several functions that can replace rdstc, QueryPerformance etc.
Profiler: industry proven in-game profiler
Resources streaming system
Bullet SDK support (for 3D Physics)
http://code.google.com/p/oolongengine/
Added May 21, 2008, Under:
iOS
WRSD-iPhone, aka iWRS, is an iPhone application that uses data provided by WRSD servers to display World of Warcraft realm data.
The first screenshots of this project were release to the public two days ago, there is no binary release yet.
http://code.google.com/p/wrsd-iphone/