iOS News
Added Dec 9, 2007, Under:
iOS
ZodTTD, porter of Exophase’s Gameboy Advance emulator to the iPhone, posted some interesting information on his page.
Read on:
Work has begun on two projects involving emulating Playstation 1 (PS1) games on the iPhone, iTouch, and GP2X. I am involved with both projects, and will outline both.
psx4all – This project has a lot of time and work placed into it. It is already a featured emulator within the GP2X community. The GP2X is a great handheld for homebrew gaming, and I proudly display the gp2x-store banner ad above. psx4all is already ready to go, and I have it compiled for the iPhone already. This is the quickest way to get Playstation on the iPhone for me. It’s a complete emulator with sound, compressed ISO support, fairly fast, memory card support, and save states.
yapse4all – This project is currently a “work in progress”. It has a lot of potential. It’s code is clean and efficient, and written completely from the ground up for handhelds and dynamic recompilation. This project will take longer to complete than psx4all, but will have better performance in the long run. I am looking forward to help push yapse4all forward.
So in short, psx4all can bring PS1 emulation to the iPhone/iTouch while yapse4all is being developed alongside. 🙂
A lot of code in psx4all needs to be ripped out and redone, and I am able to produce a much nicer dynamic recompiler over my current one for this emulator to speed up performance. Other psx4all platforms will benefit from this and yapse as well. 🙂
Hold on tight, playstation emulation is on its way.
http://www.zodttd.com/
Added Dec 9, 2007, Under:
iOS
SMSD is a simple application for iPhone to delete and forward individual SMS.
Changes:
New Feature: Sending of contact info is possible now.
New Feature: Support for templates. This feature can also be used to create group of people.
Fix: Progress bar used to get stuck in some conditions.
Fix: Some people reported message send failures.
Fix: Long SMS in the list were truncated in some cases.
Fix: Some Sent messages were not saved in MobileSMS.
http://code.google.com/p/iphone-smsd/
Added Dec 8, 2007, Under:
iOS
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Changes:
* The “leftover” screenspace due to aspect ratio correction will now be 50/50 on each side of the screen (centering the image).
* Click-and-drag mouse mode now works for the right mouse button as well. Pressing down a second finger will now 1) release the left mouse button, then 2) click the right mouse button until you lift your finger. Means COMI inventory handling, and whatever games need mouse-dragging with right mouse button held down, should work better.
http://forums.scummvm.org/viewtopic.php?t=4744&postdays=0&postorder=asc&start=15
Added Dec 8, 2007, Under:
iOS
SMSD is a simple application for iPhone to delete and forward individual SMS.
Changes:
Showing correct status. (v0.06 had a bug where Success was reported even if the message send is failed)
Progressbar (Finally!)
Some people reported truncated messages. This will fix it.
New feature : Backup all the SMS via mail.
http://code.google.com/p/iphone-smsd/
Added Dec 8, 2007, Under:
iOS
HP-15C Advanced Scientific Programmable Calculator.
http://code.google.com/p/hpcalc-iphone/
Added Dec 8, 2007, Under:
iOS
HP-11C Scientific Programmable Calculator.
http://code.google.com/p/hpcalc-iphone/
Added Dec 8, 2007, Under:
iOS
iLocation is a native program that pin points your current physical location and displays it in the iPhone’s Maps application. It uses the location of cellular towers your phone is connected to estimate your location. It works exactly like Google’s Mobile Maps for other phones.
Release notes:
– Will not publically release this, sorry. Google’s database of cellular tower locations is not publically available and they’ll most likely ask me to stop distributing this. Until they release a public api, I’ll keep this for myself.
http://iphone.rustyredwagon.com/
Added Dec 8, 2007, Under:
iOS
You play with crayons and physics. The goal of the game is to move the red ball so that it collects the stars. You can cause the red ball to move by drawing physical objects.
Changes:
Shake-to-Menu! Finally no more using the home button to change levels!
Options screen with sound options for now.
http://iphysics.r4m0n.net/index.php?title=Latest_Updates
Added Dec 7, 2007, Under:
iOS
gpSPhone is a GBA emulator based ZodTTD’s port of gpSP to the GP2X. gpSP is a great GBA emulator written by the talented Exophase. ZodTTD ported it to the GP2X, and added an (iPhone/iTouch compatible) dynarec. By using this coding technique, fullspeed performance of GBA is obtained on the iPhone/iTouch.
Changes:
– Slightly increased performance. Much less “hiccups”.
– Sound buffers changed. Games which run well, performance-wise, sound better. Games that run slowly will still have poor sound.
http://www.zodttd.com/
Added Dec 7, 2007, Under:
iOS
You play with crayons and physics. The goal of the game is to move the red ball so that it collects the stars. You can cause the red ball to move by drawing physical objects.
Changes:
Multi-segmented lines!
Background music!
Foreground images in levels (masks)
Targets can be defined to send the player to another level, and now you can have multiple targets, and only when all of them have been touched the game continues.
Possibility to create joints on balls and targets
http://iphysics.r4m0n.net/index.php?title=Latest_Updates