Atari 2600 News
Heartbreak (27-03-2013) (A2600 Game)

Heartbreak by Cybearg is an colorful original arcade-style game inspired by Breakout. The game was designed and prototyped for the 2013 Global Game Jam competition and won Best Game Mechanics and Player’s Choice awards in the local chapter.

Use right/left or clockwise/counter-clockwise on the Atari Driving Controller to rotate the blocks clockwise and counter-clockwise, respectively. Each game mode has 9 lives before heartbreak (loss), with 3 hits per each of the 3 heart sizes. All heart sizes are restored at the beginning of a level. Red and Blue game modes give points for each broken block and bonus points for the heart size (600 for large, 400 for medium, 200 for small). Yellow and Green games give points only for cumulative ball bounces, so try to keep that ball moving! On the title screen, choose left/right, select, or rotate clockwise/counter clockwise on the driving controller to select the desired game mode.

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Gate Racer (09-03-2013) (A2600 Game)

The object in Gate Racer by Atarius Maximus is to drive through the scrolling gates while avoiding hitting the barriers, sides of the road, or oil slicks. There’s a clock timer at the bottom and the object is simply to survive on the road as long as you can. Your final time is displayed when you crash.

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Eat Dem Bananaz (Build 8) (A2600 Game)

Eat Dem Bananaz is the latest project of Atari VCS developer atari2600land. Already got hungry? Want a banana? Go ahead and catch ’em but avoid the sour lemons!

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M.M.S.B.C. II (A2600 Game)

Monster Management Security Bureau of Cincinnati 2 (M.M.S.B.C. II) is a brand new Atari 2600 homebrew game from theloon ,creator of Nitebear on Sleepystreet.

M.M.S.B.C. II is a two player cooperative game. The objective is to rack up as many points as possible – which also means both players surviving as long as possible. RESET will reset game. SELECT will toggle between 3 difficulty levels: NORMAL, HARD and MANIAC. Each players FIRE button will launch a laser. Once a salvo has been launched no additional lasers can be fired from your ship. Lasers will damage and pass through enemies. Each player has a shield bar at the bottom left (player 1) and right (player 2) side of the screen. If too much damage is taken from collisions with enemies or fire then the player will be forced to land. Landing reduces the cities morale (topmost status bar). If morale drops to zero the game is over. At certain periods during the game a boss will appear shooting fireballs. Once the boss is defeated gameplay will resume at a higher difficulty level.

Thanks to theloon himself for the news!

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Explosive Diarrhea (23-01-2012) (A2600 Game)

Chris Read updated his Atari VCS game Explosive Diarrhea. Guide people to a toilet, while avoiding to hit any mines hidden under earth.

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Blinky Goes Up (Minigame Compo 2012) (A2600 Game)

Blinky Goes Up by Jan Hermanns is a platform game for the Atari 2600, featuring six vertically smooth scrolling levels and superbly animated characters, in a 4kb only ROM.

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The Sensational Santuci Sisters (Build 36) (A2600 Game)

theloon decided to work on a horizontal scrolling game what is currently turning out to be a “The Great Giana Sisters” inspired platformer named The Sensational Santuci Sisters. The development is still in progress, so expect improvements in the near future.

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Explosive Diarrhea (11-12-2012) (A2600 Game)

If it’s about creative game names, this the Atari 2600 homebrew Explosive Diarrhea by Chris Read would probably win a prize. Guide people to a toilet, while avoiding to hit any mines hidden under earth.

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Liquid Candy (A2600 Demo)

Liquid Candy by Shadow/Noice and Ilmarque/Trilobit is some sort of candy indeed. It’s a breath taking demonstration of what can be done with an Atari VCS system and in this brilliance so far the only of it’s kind.

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Prost (A2600 Demo)

Prost by Digital Sounds System is a compofiller “demo” released at Evoke 2012.

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