Atari 2600 News
RAM Tic-Tac-Toe (11-05-2009) (A2600 Game)

Two player Tic Tac Toe game using keypad controllers. The game currently does not have a winner check routine.

http://www.atariage.com/forums/index.php?showtopic=143796

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Bifroest v2 (A2600 Game)

The forces of evil are trying to cross Bifroest (the rainbow bridge of Norse mythology) to attack Asgard. Can you prevent Ragnaroek?

Release notes from s0c7:

What’s new:
The issue newcoleco mentioned has been fixed. The delay code wasn’t triggering properly. The fire button will be ignored for 2 seconds when you win now (same time frame used for the normal game over).

Left difficulty switch now used:
B – Same game as before.
A – For those who have beaten B, a little more challenge. The game will not end at 100, but will roll the score, reset the attack level, and change the color of Asgard. Clear the game 3 times to win. The color sequence goes yellow, gray, green. This will be the color of Asgard (the castle in the upper right corner) and also your high score.

The high scores for the 2 variations are considered separate instances and (for as long as the game is turned on) will be retained regardless of you flipping back and forth.

Switching variations will not take effect until you start a new game. So if you play a game at B, switch it to A during the game, the B game you are playing will still continue and the B high score will display when it finishes. Only after you hit fire at game over will it switch over to the A setting.

I haven’t had time to test this on real hardware yet, but I don’t foresee and problems. Let me know if you encounter any issues.

http://www.atariage.com/forums/index.php?showtopic=143125

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RAMRacer (13-05-2009) (A2600 Game)

Guide your care safe through the street!

http://www.atariage.com/forums/index.php?showtopic=143926

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RAM Combat (10-05-2009) (A2600 Game)

Tank combat game, running from the VCS RAM.

http://www.atariage.com/forums/index.php?showtopic=143694

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RAM Combat (08-05-2009) (A2600 Game)

Wickeycolumbus wanted to take a stab at making a RAM based game, so he decided to try to do Combat. Right now, it is two player, and the tanks fire automatically. When you hit your opponent’s tank, your tank gets larger, and your opponent’s gets smaller. There are several bytes free, so let the author know if you have suggestions!

http://www.atariage.com/forums/index.php?showtopic=143694

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RAMvaders (07-05-2009) (A2600 Game)

RAMvaders is a simple shooter game, aimed to have a tiny binary size and runs directly in RAM.

Changes:

-Invaders start each successive wave a little lower (until a limit is reached)
-Invaders move left and right faster, and move down faster
-your laser moves faster

http://www.atariage.com/forums/index.php?showtopic=143490

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RAM Pong (27-04-2009) (A2600 Game)

Thomas Jentzsch always wondered, if it is possible to let a “game” run from the 128 bytes of RAM. So here is a single and two player Pong!

After loading it into your VCS, you can remove the cart and it still runs!

http://www.atariage.com/forums/index.php?showtopic=143075

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Bifroest (27-04-2009) (A2600 Game)

The forces of evil are trying to cross Bifroest (the rainbow bridge of Norse mythology) to attack Asgard. Can you prevent Ragnaroek?

http://www.atariage.com/forums/index.php?showtopic=143125

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RAMvaders (06-05-2009) (A2600 Game)

RAMvaders is a simple shooter game, aimed to have a tiny binary size.

http://www.atariage.com/forums/index.php?showtopic=143490

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Tetris (Build 8) (A2600 Game)

atari2600land picked up the work on his bBasic Tetris game for A2600.

Release notes:

Funny you should mention that. I’ve always wanted Edtris, but didn’t know how to go about getting it and didn’t want to go the Hozer route. Borrowing some notes from the title screen of this unreleased game, I’ve made a little title screen ditty. Also, if you got 60 lines, the color didn’t change back to green. I’ve fixed this. The color scheme is as follows:
0-9 green, 10-19 yellow, 20-29 orange, 30-39 red, 40-49 purple, 50-59 blue, and it loops back to green at 60 lines.

http://www.atariage.com/forums/index.php?showtopic=135837

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