LvR (Gameboy Advance)

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Dragon, Fly! v5.3 (Android Game)

Slide and fly over the beautiful hills in this fast paced one touch arcade game.

As a newly hatched dragon pup you are still too young to fly. That however is not going to stop you from embarking on your very first adventure. The realms are full of curvatious hills. Slide along them and time your touches with precision to build momentum and take off into the sky. Be quick though! Dragon mum is anxious about your whereabouts and has headed out to end your journey and bring you back to the nest.

Changes:

* no changelog found

https://market.android.com/details?id=com.lsgvgames.slideandfly

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Puzzler v1.5 (Android Game)

Puzzler by Birla Games, Inc. is the classic collapse puzzle solving game exclusively made for kids. Get ready to sharp your brain by solving some of the classic puzzles. It includes level of difficulty by various puzzles ranging from simple enough to tough ones. These puzzles are simple enough to solve but hard to master.

Changes:

* Achievements
* Leaderboard
* Improved Gameplay
* Minor bugs fixed

https://play.google.com/store/apps/details?id=com.birlagames.puzzler&hl=en

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Grand Theft Chase – Drag Race v1.0.6 (Android Game)

Grand Theft Chase: Drag Race by Half Fried Games is a police auto chase game, inspired by the popular iphone success Tiny Wings, that takes place in a city occupied by Mafia, Thieves, Robbers, and Extremist Organizations. Murder and theft is nothing new in this city of crime. All the cops fear their destiny of death and run for their life! Are you fearless enough to stand against the deceiving and extremist Mafia and chase & smash every furious theft and robbery in this Police hot pursuit?

Changes:

– no changelog found

https://play.google.com/store/apps/details?id=com.halffried.gtc&hl=en_GB

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Speccy v2.1.4 (Spectrum emu for Android)

Speccy is a Sinclair ZX Spectrum home computer emulator. It will run software written for Spectrum 16k, 48k, 128k, +2, +2A, +3, Timex Sinclair, Pentagon, and Skorpion home computers.

Changes:

* Added support for Android devices based on Intel x86 CPUs.
* Now properly building shared library for each architecture.
* Fixed mouse emulation in portrait mode.
* Fixed mouse emulation with OpenGLES enabled.
* Added proper icon for the parent directory (“..”) entry.

https://play.google.com/store/apps/details?id=com.fms.speccy

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ColEm v2.9.5 (Coleco Vision emu for Android)

Marat Fayzullin updated his Coleco Vision emulator ColEm for Android devices.

Changes:

* Added “Show All Sprites” option to the Settings, to avoid flicker.
* Added “Video System” screen to the Settings.
* You can force NTSC (US, Japan) or PAL (Europe) video mode.
* Now limiting frame rate to 50fps when in PAL mode.
* Added support for Android devices based on Intel x86 CPUs.
* Now properly building shared library for each architecture.
* Added proper icon for the parent directory (“..”) entry.

https://market.android.com/details?id=com.fms.colem

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fMSX v3.7.9 (MSX emu for Android)

fMSX is an MSX home computer emulator. It will run software written for MSX, MSX2, and MSX2+ computers. Before running fMSX, make sure you place the following MSX system ROMs onto your SD card: MSX.ROM MSX2.ROM MSX2EXT.ROM DISK.ROM.

Changes:

* Added PAL/NTSC options to the MSX model selector.
* Added “Show All Sprites” option to the Settings.
* Added support for Android devices based on Intel x86 CPUs.
* Now limiting frame rate to 50fps when in PAL mode.
* Now properly building shared library for each architecture.
* Fixed frame rate display.

https://play.google.com/store/apps/details?id=com.fms.fmsx

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Pyroman – Jaws of Fire v1.1 (Android Game)

Pyroman: Jaws of Fire by Zagayevskiy is a Pac-Man like game. Meet the old legend in the new form! Light your own fire, get into maze and don’t let to extinguish you.

https://play.google.com/store/apps/details?id=com.zagayevskiy.pacman

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Wii Independent Rendering Engine 3D (Wire3D) v1.2 (Wii misc)

Wire3D (Wii Independent Rendering Engine 3D) is an open source, object oriented, multiplatform 3D engine written in C++, supporting homebrew Wii and Windows (DirectX). It provides a framework to developers for writing platform agnostic 3D applications (including physics using the Bullet Physics library) that run on Wii and Windows out of the box.

Changes:

Wire:
* added Input System
* added support for multiple vertex streams per mesh
* added layer masks to nodes, lights and cameras
* separated Image (i.e. buffer) from Texture (i.e. properties)
* separated handling of vertex declarations from vertex buffers
* added usage type STATIC_DISCARD_ON_BIND for textures
* removed VisibleObject in favour of RenderObject
* removed scene graph dependency from Renderer
* improved drawcall batching of static (sub)meshes
* improved performance of drawing submeshes on PCs with software vertex processing
* added camera node
* added light attenuation
* added blending mode ‘BM_ADD’ to Material
* (Wii) added support for submeshes to displaylist handling
* (Wii) fixed vertex cache issue
* (Wii) fixed a bug in handling lights
* (DX9) added support for HLSL shaders
* (DX9) added support for multiple render targets

Importer/Unity3D exporter:
* added import/export of collision shapes, rigid bodies and character controller
* added import/export of skybox
* added import/export of submeshes
* added option to combine static meshes
* added option to export vertex colors as 32bit
* exporting lights
* exporting camera
* exporting fog from RenderSettings
* added disk and memory statistics summary after export
* using default values for undefined transformation parameters
* fixed overwritten default color values in render state
* fixed incorrect calculation of font texture size
* fixed text exceeding specified maximum length divided by 6
* fixed wrong filter mode being used when texture has no mipmaps
* fixed Importer header files polluting global namespace
* fixed memory leaks

Samples:
* added Sample11 to show how to use the input system
* added Game sample to demonstrate new features
* rewrote Sample10 to better demonstrate batching

http://wiibrew.org/wiki/Wire3D

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Build Blocks v0.2 (Wii misc)

Build Blocks by Poklik is a simple 3D sandbox game with blocks for Wii. There’s no objectives, you can just freely build stuff with blocks on board. There are also Nokia S60/Asha versions available (partially pay versions).

Build Blocks Wii (v 0.2) - 3D blocks sandbox game for Wii

http://wiibrew.org/wiki/Build_Blocks

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Newo Escape v1.19 (Wii Game)

Newo Escape by Owen: Your planet explodes and you are chased by a bounty hunter, try to escape without crashing you broken spaceship. Your spaceship has no breaks and no lazers. You gain points by flying close to objects without hitting them. Crash twice and it is game over. 10 levels to see how high you can rank on the online leaderboards.

The game moves forward automatically. All you have to do is avoid crashing into things on screen. If you crash 3 or more times then it is game over. Passing close to objects gives more points. Try to get as high a score as possible before the game ends. You can invert the up and down directions in the settings of the game.

Thanks to Owen himself for the news via e-mail.

http://wiibrew.org/wiki/Newo_Escape

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