ColecoVision News
abc2cvm will create Colecovision music data for use with the Colecovision utility library from .abc music files. There is a tutorial showing how to use it. abc2cvm is covered by the GPL.
Discussion: http://www.atariage.com/forums/topic/151984-abc2cvm-010-released-bringing-even-more-music-to-the-cv/
http://colecovision.eu/ColecoVision/development/abc2cvm.shtml
The Waterville Gang was a funny and intelligent kid’s show, and in part to pay homage to it while still creating my favorite kind of game, I created this. Dodger and Sharky rush to save Angel and Eloise from the Evil Sea Monster!
This is a two-player simultaneous shooter (requires Joysticks) with various phases but just one very long and unforgiving level, and an intense boss battle.
http://www.harmlesslion.com/cgi-bin/onesoft.cgi?67
Super Space Acer is a top down shooter where the mission is to simply destroy everything you face. There are a total of five stages, and three weapons, each increasing in power.
Changes:
Coleco version updated:
Minor bugfixes
Reduced rate of fire on weakest weapon
New title screen
http://www.harmlesslion.com/cgi-bin/onesoft.cgi?64
Daniel Bienvenu has been working on a new Coleco Vision game. To be released at the CCJVQ’s meeting, 8th August 2009, special 10 years anniversary.
http://www.atariage.com/forums/index.php?showtopic=148149
Shunting Puzzle by Philipp Klaus Krause is a game entered in the recently held PDRoms Coding Competition v4.01 ( //phpbb/viewforum.php?f=105 ) – sponsored by http://shop.gp2x.de – http://www.flashlinker-shop.com – http://www.superfighter.com – http://www.gamekool.com – http://www.slanina.pl & ph0x.
This is a simple shunting puzzle for the ColecoVision. It has two levels corresponding to the classic Inglenook and Timesaver shunting puzzles.
Move the joystick forward / backward to move the engine.
The first fire button activates and deactivates decoupling mode. In decoupling mode a blue decoupling cursor appears and marks the decoupling position. It can be moved along the train by moving the joystick left/right. The second fire button decouples (and leaves decoupling mode).
Switches can be operated using the numbers on the keypad. Current switch positions are signaled by the point indicators next to the switches.
Discussion:
http://pdroms.de/files/2177/
For those who might have not recognized yet, we do have another coding competition here at PDRoms, running since 2nd April and it’s deadline beeing 31st May 2009. There are still two weeks to hook up an entry 🙂
Here is the brief data:
Topic: Create a logic/puzzle game
Competition running time: Thursday, 02 April 2009 to Sunday, 31st May 2009
Deadline: Sunday, 31th May 2009 @ 23:59, in YOUR timezone!
Systems allowed: Atari 2600, Atari 5200, Atari 7800, Coleco Vision, Gameboy, Gameboy Color, Game Gear, IntelliVision, Master System, Neo Geo Pocket, Neo Geo Pocket Color, Nintendo Entertainment System, Odyssey2, Wonderswan, Wonderswan Color, Super Nintendo Entertainment System, Genesis/Megadrive, Gameboy Advance, Nintendo 64, PC Engine, Sega 32x, Sega CD and Vectrex.
Prizes to win: A WIZ console, 2 PSP Games, 1 Genesis Game, 5 R4 Cards, 10 Acekards and 150 US$ in cash
Prizes are sponsored by: http://shop.gp2x.de – http://www.flashlinker-shop.com – http://www.superfighter.com – http://www.gamekool.com – http://www.slanina.pl – ph0x
http://pdroms.de/phpbb/viewtopic.php?f=105&t=4642
For those who might have not recognized yet, we do have another coding competition here at PDRoms, running since 2nd April and it’s deadline beeing 31st May 2009. There is still plenty of time to get things going!
Here is the brief data:
Topic: Create a logic/puzzle game
Competition running time: Thursday, 02 April 2009 to Sunday, 31st May 2009
Deadline: Sunday, 31th May 2009 @ 23:59, in YOUR timezone!
Systems allowed: Atari 2600, Atari 5200, Atari 7800, Coleco Vision, Gameboy, Gameboy Color, Game Gear, IntelliVision, Master System, Neo Geo Pocket, Neo Geo Pocket Color, Nintendo Entertainment System, Odyssey2, Wonderswan, Wonderswan Color, Super Nintendo Entertainment System, Genesis/Megadrive, Gameboy Advance, Nintendo 64, PC Engine, Sega 32x, Sega CD and Vectrex.
Prizes to win: A WIZ console, 2 PSP Games, 1 Genesis Game, 5 R4 Cards, 10 Acekards and 150 US$ in cash
Prizes are sponsored by: http://shop.gp2x.de – http://www.flashlinker-shop.com – http://www.superfighter.com – http://www.gamekool.com – http://www.slanina.pl – ph0x
http://pdroms.de/phpbb/viewtopic.php?f=105&t=4642
XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:
* Coleco Vision
* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis
Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.
Release notes:
Added the ColecoVision as a supported target (I get really strange sound output from ColEm. But it works in blueMSX).
Thanks to the author, mic, himself for the news via ICQ.
http://jiggawatt.org/muzak/xpmck/
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