ColecoVision News
Colored Gravity (25-07-2008) (Coleco Vision Game)

News from PkK:

I have done some improvements to a WIP called “Colored gravity”.

There are two spaceships, each steered by a ColecoVision controller. At the top of the screen there are two numbers.
The upper one is energy left. Energy is lost when firing, changing color or being hit by a missile. Energy recharges while the spaceship isn’t accelerating or decelerating. The other number is the reload. You can’t fire or change color while it’s nonzero.
There are three colors. Objects of different color attract each other.

Left fire button: Fire missile of your current color.
Right fire button: Try to change color.
Joystick: Accelerate / Decelerate, turn spaceship.

Spaceships and missiles bounce when hitting the border of the playing area.

The game becomes a bit slow when there are many objects on screen.


P.S.: This is far from a complete game, but spaceships and missiles bouncing around are fun.

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Kick Gas (11-06-2008) (Coleco Vision Game)

Kick Gas is a top-view smooth scrolling racing game, which game be controlled with regular controllers, as well as the steering wheel.

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Remember the Flag (07-06-2008) (Coleco Vision Game)

Pixelboy has begun work on a new Coleco Vision game “Remember the Flag”.

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Sudoku v2 (Coleco Vision Game)

Sudoku is now available for the Coleco Vision. The program does not feature any sounds yet.

This piece of work has been coded by Pixelboy.

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Frantic (Coleco Vision Game)

Scott Huggins and Joe teamed up for this one. It’s an original game loosely based on the Frenzy game for the ColecoVision. When attract screen comes up, press left FIRE button to start game. Pressing ‘4’ will pause the game at any time. If you get into trouble, you can press ‘7’ (only once) to warp to next room. Bonus life after you clear a level (5 randomly chosen rooms per level). Use joystick to move the man and left controller will fire. Any and all comments are greatly appreciated!

5 words took 240 hours to travel across space. “Landing party captured on Mazeon” was all it said but it only took 5 hours for the mission to get started. This was the third Interstellar Organization ship to go to Mazeon to try and establish an embassy with the Automazeons but it seems to have suffered the same fate as the first two. Capture and imprisonment at the hands of the Automazeon robots called Eviscerators.

Based upon your skill and rank you’ve been picked to lead the rescue mission in prison complex Rallok 96. You’re equipped with a hand laser and teleportation tags for the prisoners. Blast open the prisoner cells and tag the prisoners to immediately teleport them to the rescue ship in orbit around Mazeon. There are 25 rooms spread out over 5 levels in Rallok 96 and you’ll need to get all 3 keys to exit a room after saving the prisoners. You can leave prisoners behind but you’ll be sacrificing them to the Eviscerators. There are five generations of Eviscerators guarding Rallock 96 on the various levels. The IO recuse ship will communicate with you between levels regarding your progress.

Key points to survive your mission:

1.Speed is of the essence. Although the stationary canons can be destroyed permanently, the Eviscerators will regenerate after a laser blast. The Eviscerators
are controlled by an Omnibot nicknamed Heinous Hank. Hank is the tech-evolution of the original Mazeon ruler Evil Otto and he will attack if you stay in a oom
too long. 5 shots will temporarily disable Heinous Hank.

2.You can shoot through the blue walls but the green sections will cause your laser to rebound. Do not touch the green rebound walls because they contain a
lethal jolt of energy.

3.You must leave a room through the exit door. Do not try to exit a room through any holes you make. The rooms in Rallok 96 are linked by pressurized
hallways but going anywhere outside of the room or hallway will cause a massive lethal depressurization.

4.The prisoners may be disoriented and try to run away. You may need to chase them down. Your hand laser will destroy Eviscerators but it will also kill

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Search for the stolen Crown Jewels 3 (Demo 3) (Coleco Vision Game)

“Search for the stolen Crown Jewels 3” is close to beeing complete. A third demo is out.

Discussion here:

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Jack B. Quick WIP (12-01-2008) (Coleco Vision Game)

Jack B. Quick is a work in progress side scrolling demo by Mark 2008.

Here are the exact release notes:

The computer I develop on….is not playing colecovision games correctly…can you believe that. I guess its not fast enough.

Well……that makes it hard to know if there is a slow down in the demo, or its just my machine. The last time I transferred this ROM to a faster machine…it was smooth. Whether it still is….don’t know, but before the game is released, of course I will have it smooth.

these are quite long term projects, perhaps…. I’m not trying to announce any imminent game…but, since I did bring up the topic of a side scroller….here is a ROM that kind of shows what I’m talking about.

And you’ll see I put on the first screen most of the tiles…I did that on purpose as kind of a demonstration as to how it works.

The screen will have more detail at the top, and I will place mountains and shrubs, to also appeal to the eye.

I may move it away from the Mario style, to the Jack Be Nimble, Nursery Rhyme world I envision….centered aroudn the medieval game of candlestick jumping…..


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Frog Feast (Final) (Coleco Vision Game)

Mark2008 has finished his port of Frog Feast to the Coleco Vision. A commercial “Deluxe” version will be available later this year with additional levels.

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Cye (Demo) (Coleco Vision Game)

Cye is a clone of Kye, a Boulderdash-like game. It has 26 levels, 5 of them are two-player levels. The demo version has 9 levels (including all two-player levels).

Cye contains 8 Irish tunes: The Banks of The Black Water, Down by the River Side, Good Morning Fair Maid, At Midnight Hour, The Monks of the Screw, The Mourne Shore, The Pretty Girls of Ballymena, The Shamrock Shore.

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Frog Feast (23-12-2007) (Coleco Vision Game)

Mark2008 is still heavily working on porting Frog Feast to the Coleco Vision. A new version as of 23rd December has been released.

Release notes:

I was in my local k-mart today, and they had for $9.99 the joystick game Intellivision lives, and it had a game on it called Frog Bog…..that surely must be the inspiration for Frog Feast.

It was really interesting to read about it, the same guy who wrote the Exec for Intellivision wrote the Atari VCS version of this game, called Frogs and Flies.

I’ll post later what he had to say…interesting because he was totally disparaging of the 2600…and its almost funny to read today.

It looks like too, that the Intv and Atari 2600 games had a bit more gameplay than this Frog Feast….but of course looked like total garbage, visually speaking….Frog Bog was a good game for Intellivision though…

Anyway….loggged in for the guy who wanted a screenie…this rom will allow you to take a screen shot…it’s just a partial port….one frog moves a little bit….currently he still can walk on water….just some of the routines were implemented.

I’ll post a much better rom of the game this weekend, if everything goes as planned.

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