ColecoVision News
Tunnels and Trolls (Coleco Vision Techdemo)

Here comes a christmas release from PkK:

Release notes:

A few month ago I’ve started working on Tunnels & Trolls for the ColecoVision. Due to lots of university work I wasn’t able to make anything really interesting yet though.

However I just took my old code and made it into a little techdemo. It’s a map viewer. The map is rather big for a ColecoVision game. Most of it is just a huge swamp. However you start in the map’s upper left corner and it takes about 6 minutes of continuous scrolling to reach the swamp.

Here’s a map description so you don’t get lost:
You start in a small rural village with some houses, a pond and some fields where crop is planted. Some trees surround the village. Two roads lead out of the village. One leads to the south, where it approaches some farms (you find them south and west of the road at the roads’ second big turn to the east) before it turns east and north. The other road leads east, then turns south (southwest of the turn is a forest, east of the turn is some rocky area and further east a forest and a river). Where the two roads meet another road goes to the east, leading to a river. On the other end of the bridge a gate guards the entry to a town. North of the town is a forest. If you follow the road for some time, then go southeast where it splits or follow the river leading south you’ll reach a lake. There’s a town at the lake’s north shore. Farms are scattered throughout the area.

I’ve attached screenshots of the pond in the starting village and the bridge with town gate.

As you can see this simple techdemo needs about 29KB, so I’ll have to sacrifice some of what you see in this demo to be able to make a game out of it.

Merry christmas to all of you!
Philipp

http://www.atariage.com/forums/index.php?showtopic=118543

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Frog Feast (16-12-2007) (Coleco Vision Game)

Mark2008 is still busy with porting Frog Feast, a Frogger like game, over to the Coleco Vision.

Changes:

1. fix the high frog jump
2. put the score on the scoreboard (currrently its on the bottom of the screen).
3. optimize certain things that bog the animations down (original author has very clean looking code, but many of the loops are not necessary and just slowing things down).
4. put the sound back in.
5. splash animation
6. music on title screen
7. when going back to the title screen the 2nd time, keep scores on the score boards.

http://www.atariage.com/forums/index.php?showtopic=117921

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Frog Feast WIP (Coleco Vision Game)

Mark2008 is working on a port of “Frog Feast” to the Coleco Vision. He hopes to finish the port this weekend – let’s see how it will develop.

http://www.atariage.com/forums/index.php?showtopic=117921

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Mist Maid 4k (Coleco Vision Game)

You are the captain of the proud Maid of the Mist, taking tourists to view Niagra Falls. Sounds easy? Well, to keep from being fired you need to keep your ship in ship shape, by avoiding rocks and logs in your way. Hit one, and your ship will slow, and you will risk falling behind. Hit too many and you’ll sink. Watch for the dreaded whirlpools which are sure to sink you.

http://www.dcemu.co.uk/vbulletin/showthread.php?t=78269

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Wrong Way (25-09-2007) (Coleco Vision Game)

You’re driving down a 6 line highway, minding your own business, when suddenly a barrage of cars start driving toward you. Soon you realize that you’re going the… Wrong Way!

At the start, press a number from 1 to 9 for the speed of the other cars, then use the joystick to go left/right, as well as accelerate/brake. Alternately, you can use the left fire button to accelerate, and the right fire button to brake. Arrive at the destination in time, and you can play the next stage… which is exactly the same (WIP, remember).

This is a VERY EARLY work in progress version.

http://www.atariage.com/forums/index.php?showtopic=113974

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ColecoNation Issue 11 (Coleco Vision misc)

A new issue of ColecoNation has now been published, with a wealth of articles catering to the ColecoVision enthusiast. Inside issue 11 you’ll find:

* An interview with Dan’l Thompson – Coleco programmer who was part of the ADAM Family Computer development team
* An article about the development of the latest CV homebrew, Squares!
* A review of Squares!
* Plus all the latest CV news

Thanks to http://www.atariage.com for the news.

http://www.coleconation.com/

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Easter Bunny (ColecoVision Game)

You are the Easter bunny in charge to collect the eggs but one bird decided that’s enough and try to stop you.

http://minigamecomp.org.uk/games2007.php?module=NS-User

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Black Onyx v0.06 (Coleco Vision Game)

Black Onyx for Coleco Vision is a conversation of an old MSX game, of the same name. The game is still in early stages.

http://www.atariage.com/forums/index.php?showtopic=104734

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Black Onyx v0.05 (Coleco Vision Game)

Black Onyx for Coleco Vision is a conversation of an old MSX game, of the same name. The game is still in early stages.

http://www.atariage.com/forums/index.php?showtopic=104734

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Black Onyx v0.04 (Coleco Vision Game)

Black Onyx for Coleco Vision is a conversation of an old MSX game, of the same name. The game is still in early stages.

http://www.atariage.com/forums/index.php?showtopic=104734

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