Master System News
SMS VDP Tester (26-02-2009) (Master System Application)

FluBBa updated his Sega Master System VDP testing program. It conducts severall tests which would pass flawless on real hardware, but probably fails on most emulators out there.

http://www.smspower.org/forums/viewtopic.php?t=10695

By with 0 comments
SMS Power Anniversary Coding Competition (SMS misc)

The guys at SMS Power ( http://www.smspower.org ) are conducting a coding competition for the following systems: Master System, Game Gear, SG-1000 and SF-7000.

This competition also has a seperate music competition, the rules can be find at the announcement thread.

27th March is the anniversary. All entries must be received by 0:00 midnight on 27th March (ie. evening of 26th March) so we can all listen/play on International SMS Power!

Thanks to Maturion ( http://www.dev-szene.de ) for the news.

http://smspower.org/forums/viewtopic.php?t=11594

By with 0 comments
XPMCK (27-12-2008) (SMS misc)

XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis

Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

Changes:

Added support for default parameters for macros.
Added support for patterns.
Added support for detuning to the C64 playback library.
Added support for EP and MP to the C64 playback library.
Updated the GUI.

Thanks to the author, mic, himself for the news via ICQ.

http://jiggawatt.org/muzak/xpmck/

By with 0 comments
Simple Adventure Maker v0.04 (SMS Application misc)

This is a little program for making simple adventure games for the Sega Master System. It has a simple built-in script language for text, menus and game logic, and supports the displaying of static images along with the text.

For a quick start, simply unzip the file, go to the “example” folder, and double-click the batch file named “Compile”. It will compile the example demonstration.

Documentation, sound and image compression support should come on the next version, along with support for multiple scripts.

http://www.smspower.org/forums/viewtopic.php?t=11479

By with 0 comments
XPMCK (18-11-2008) (Master System misc)

XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis

Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

Changes:

Tempo settings up to 300 BPM are now supported.
Fixed some bugs in the handling of duty cycle macros in the GBC player.
Channel 3 on the GBC is now allowed to go down to C in octave 1.

http://jiggawatt.org/muzak/xpmck/

By with 0 comments
Simple Adventure Maker v0.02 (SMS Application misc)

This is a little program for making simple adventure games for the Sega Master System. It has a simple built-in script language for text, menus and game logic, and supports the displaying of static images along with the text.

For a quick start, simply unzip the file, go to the “example” folder, and double-click the batch file named “Compile”. It will compile the example demonstration.

Documentation, sound and image compression support should come on the next version, along with support for multiple scripts.

http://www.smspower.org/forums/viewtopic.php?t=11479

By with 0 comments
Shinobi SE Demo (25-10-2008) (SMS Techdemo)

Newcomer maxxfarras is trying to realize his dream of a Special Edition Shinobi Remake for the Master System. For now it’s a pretty simple demo which let you walk your character left and/or right.

Full release notes:

Hi sms community,

after of too much time of work and delays I decided post my little shinobi demo, (rom and source code) I was thinking about post it when I got more advanced and wait to implement the excellents collision routines that atari racoon send it to me in this project (thanks again for your help atari racoon ^. ^)i but in view that my progress is so slow and there still very hard work, I decided post it today.

My dream is some day create a shinobi special edition for the sms…maybe someday…

Im decided post it for 3 reasons:

1. Because Im proud of my advance in learning the sms so I want show it to the community with my little rom πŸ™‚ I know that must be little thing for experts like you, but Im still proud :), and it is a proof that Im serious with this.

2. Because I was thinking that if I post source code people can give me suggestions for improve my sorce code and suggestions for enhancement.
So let me now your opinions about my rom and source!

3. The more important reason is that I was trying of create my own game engine but my advance is so slow, I only get two direction horizontal scroll and display a sprite and fliped it in software using double buffer feature (check my source).

But if some people like atari racoon, martin or other people could have an complete engine for platform games in assembler and show it to me maybe I could have now the enough knowledge for at least try to understand it and try to adapted it to my project, And because that is better for faster advance use work of others, I hope dont ask you too much.

Well I dont loose anything with ask you guys, right? πŸ™‚

Thanks for reading my post, my english is very poor so I hope you can understand me.

PD: I dont know why but I had problems with meka, try kega or emukon, run it well in real hardware with my tototek.

http://www.smspower.org/forums/viewtopic.php?t=11459

By with 0 comments
Femto VM (21-08-2008) (SMS misc)

Femto VM is a compiler that translates a Forth-like (and now also BASIC like) language into a compact bytecode, wich can then be run using the interpreter that runs on the Master System.

The interpreter is not yet complete.

http://www.smspower.org/forums/viewtopic.php?t=11208

By with 0 comments
XPMCK (25-08-2008) (Master System misc)

XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis

Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

Changes:

Added playback code for the Commodore 64.
Added CPS-1 as a supported target (YM2151. VGM output only).
The compiler now outputs header information to be used when creating .gbs/.sid files (C64, GBC).
Volume is now applied individually per operator (Genesis).
Added support for SSG envelope generation (Genesis).

http://jiggawatt.org/muzak/xpmck/

By with 0 comments
XPMCK (05-08-2008) (Master System misc)

XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis

Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

Changes:

Added support for PCM playback on SEGA Genesis channel J (only when outputting to VGM).
Added support for non-standard note lengths (3, 6, 12 and 24).
A .vgm file is now created for each song in a multisong MML when outputting to VGM.
Fixed a bug that sometimes could occur when using &.

http://badc0de.jiggawatt.org/

By with 0 comments
Page 8 of 9« First...56789