News
LIBXM7 v0.59 (Beta) (NDS Misc)

sverx released a library which plays XM modules on Nintendo DS.

Release notes:

finally, after many hours spent trying to write something that looks like an API documentation 😉 I can release the long time ago promised XM replay library.

It works completely on ARM7, it has some effect column support, some volume column support, instruments with complete volume envelopes support, 8 & 16 bit samples with normal & ping-pong loop support…

Feedback about the lib and the documentation is warmly welcome! Thanks everybody that helped me to achieve this personal milestone… and I hope somebody will find my work worth a try 🙂

http://forum.gbadev.org/viewtopic.php?t=16198

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Gamekool Discount Code (misc)

Today we have the pleasure to announce something interesting.

My good friend Jevous from Gamekool offered a 7% discount on all items in his shop (also already discounted ones) for all PDRoms users and assosciated friends. There are flash cards, Linux satellite TV recievers, accessories for Wii, PSP, NDS and also XBOX 360 drives… and plenty more things.

The coupon lasts one month (till 6th December 2008) and the code is: “gamekoolpdromspromo” (without quotes). You can directly lookup the code here: http://www.gamekool.com/discount_coupon.html?action=lookup

Of course you are welcome to use and spread this coupon anywhere you want, but it was basically created for loyal PDRoms visitors.

Thanks Gamekool! Thanks Jevous!

PS: PDRoms does not make any kind of profit with this, not even a candy 🙂

http://www.gamekool.com/

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Pixelman v0.93.2a (NDS Application)

Pixelman is an sprite editor which will work directly on your Nintendo DS!

Changes:

Welcome to the v0.93.2a release of Pixelman. No longer the first to introduce the Sprite Testing Arena I’ve been working on for the last few months, but that new feature still bears mentioning.
I’m really really hoping to have as many people as possible to check this new feature out. All instructions are in the Readme included.

*Added limited drawing with DPad option…

*Added Hflip and Vflip Tools.

*Note on Gridshift – Shifting past one edge of the grid will wrap around. This was fixed in this release from v93.0c

*Note on Rotation – Rectangular sprites really won’t rotate correctly at 90 degrees so instead, they’ll rotate a full 180. This was fixed in this release from v.93.0c

*Note on Zoom – Currently all other tools are disabled while zoomed. Use D-Pad to move around the viewing box. Stylus still draws but as I’m typing this I realize you’ll not be able to switch colors. That will be remedied shortly. New in this release.

You will require to sign up to get the file from it’s original source, if you do not want to do that you may consider downloading from //files/1882/

http://forum.palib.info/index.php?topic=5230.0

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PAlib News (NDS misc)

The current developers of PAlib do ask to maintain PAlib via it’s Google Code page ( http://code.google.com/p/palibds/ ) only, as this will make things a lot easier for everyone. The request has been made via the PAlib boards and has been linked below.

PAlib is a community-maintained Nintendo DS homebrew development library. PAlib is a resource to make coding for the Nintendo DS easier, for both beginner and advanced programmers.

http://forum.palib.info/index.php?topic=6078

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Wee Basic v0.5 (NDS Application)

Wee Basic is a BASIC interpreter for the NDS got an update after more than half a year – programming and debugging are performed directly on the DS.

Wee Basic now allows the use of sprites and backgrounds so you can try your hand with real Nintendo DS games using simple BASIC.

Changes:

– Added SOUND (can play mp3s)
– You can record and play from the DS MICROPHONE.

http://forum.palib.info/index.php?topic=6083

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ToobBin (06-11-2008) (A2600 Game)

atari2600land updated his game work in progress game ToobBin.

Release notes:

Thanks for the info. With it, i was able to fix it. I think there will be a total of 6 levels, once you get past level 6, the speed and narrowness will stay the same. Where the levels stand:

level 1 = wide / speed low
level 2 = wide / speed medium
level 3 = wide / speed high
level 4 = narrow / speed low
level 5 = narrow / speed medium
level 6 = narrow / speed high

next up: programming some sharks that move in circles.

what i need to do before the program is done:
+ figure out how to align the Os in the title screen to the rest of the letters (since it’s a scrolling game)
+ add some death noise

http://www.atariage.com/forums/index.php?showtopic=125355&st=25

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Laser Invaders v2 (PSP Game)

This is a laser control game based on the PSP laser control idea by califrag. Laser Invaders is coded from scratch, using the ps2dev.org Go!Cam demo as a template.

Changes:

Update for V2:
– screen glitch fix
– added another invader type
– up to three invaders on screen

http://forums.qj.net/showthread.php?t=145683

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CapSure v1.11b (PPC Application)

CapSure is a screenshot prog for PPC’s.

Changes:

v1.11b
-VGA ready – tested in emulator
-faster load time

http://forum.xda-developers.com/showthread.php?t=375573

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2Dart v0.8 (NDS Game)

ErrorA has updated his Dart game 2Dart for Nintendo DS.

Changes:

* Animated darts
* Cricket support (classic and tactics)
* Difficulty-levels (easy, medium, hard) at game option

Discussion: http://forum.gbadev.org/viewtopic.php?t=16138

http://www.uitdehoogte.nl/2dart

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S2U2 Customizer v0.01 (PPC Application)

Slide2Unlock2 (S2U2) is a simple lock/unlock application which has the iPhone style slide unlocking. It can be used as a screensaver while you don’t use your device. And it’s has a CallerID function.

S2U2 Customizer is just a initial test to know the responses. Currently changes only to Digital Clocks & Arrows plus an option to backup the current theme & restore the previous theme is available.

http://forum.xda-developers.com/showthread.php?t=442681

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