News
Newcomer maxxfarras is trying to realize his dream of a Special Edition Shinobi Remake for the Master System. For now it’s a pretty simple demo which let you walk your character left and/or right.
_(SMS_Techdemo).png)
Full release notes:
Hi sms community,
after of too much time of work and delays I decided post my little shinobi demo, (rom and source code) I was thinking about post it when I got more advanced and wait to implement the excellents collision routines that atari racoon send it to me in this project (thanks again for your help atari racoon ^. ^)i but in view that my progress is so slow and there still very hard work, I decided post it today.
My dream is some day create a shinobi special edition for the sms…maybe someday…
Im decided post it for 3 reasons:
1. Because Im proud of my advance in learning the sms so I want show it to the community with my little rom 🙂 I know that must be little thing for experts like you, but Im still proud :), and it is a proof that Im serious with this.
2. Because I was thinking that if I post source code people can give me suggestions for improve my sorce code and suggestions for enhancement.
So let me now your opinions about my rom and source!
3. The more important reason is that I was trying of create my own game engine but my advance is so slow, I only get two direction horizontal scroll and display a sprite and fliped it in software using double buffer feature (check my source).
But if some people like atari racoon, martin or other people could have an complete engine for platform games in assembler and show it to me maybe I could have now the enough knowledge for at least try to understand it and try to adapted it to my project, And because that is better for faster advance use work of others, I hope dont ask you too much.
Well I dont loose anything with ask you guys, right? 🙂
Thanks for reading my post, my english is very poor so I hope you can understand me.
PD: I dont know why but I had problems with meka, try kega or emukon, run it well in real hardware with my tototek.
http://www.smspower.org/forums/viewtopic.php?t=11459
Added Oct 27, 2008, Under:
J2ME
ZXing (pronounced “zebra crossing”) is an open-source, multi-format 1D/2D barcode image processing library implemented in Java. Goal is to use the built-in camera on mobile phones to photograph and decode barcodes on the device, without communicating with a server.
This library is divided into several components of interest:
core: core decoding library, and the main component of the entire project
javame: JavaME client
javase: J2SE-specific client code
android: Android client (1.0 SDK)
androidtest: Android test app (1.0 SDK)
rim: RIM/Blackberry-specific client build
iphone: iPhone client + port to Objective C / C++ (QR code only)
zxingorg: The source behind zxing.org/w
bug: Client for BugLabs’s BUG
http://code.google.com/p/zxing/
ZXing (pronounced “zebra crossing”) is an open-source, multi-format 1D/2D barcode image processing library implemented in Java. Goal is to use the built-in camera on mobile phones to photograph and decode barcodes on the device, without communicating with a server.
This library is divided into several components of interest:
core: core decoding library, and the main component of the entire project
javame: JavaME client
javase: J2SE-specific client code
android: Android client (1.0 SDK)
androidtest: Android test app (1.0 SDK)
rim: RIM/Blackberry-specific client build
iphone: iPhone client + port to Objective C / C++ (QR code only)
zxingorg: The source behind zxing.org/w
bug: Client for BugLabs’s BUG
http://code.google.com/p/zxing/
Added Oct 27, 2008, Under:
iOS
ZXing (pronounced “zebra crossing”) is an open-source, multi-format 1D/2D barcode image processing library implemented in Java. Goal is to use the built-in camera on mobile phones to photograph and decode barcodes on the device, without communicating with a server.
This library is divided into several components of interest:
core: core decoding library, and the main component of the entire project
javame: JavaME client
javase: J2SE-specific client code
android: Android client (1.0 SDK)
androidtest: Android test app (1.0 SDK)
rim: RIM/Blackberry-specific client build
iphone: iPhone client + port to Objective C / C++ (QR code only)
zxingorg: The source behind zxing.org/w
bug: Client for BugLabs’s BUG
http://code.google.com/p/zxing/
Sketch allows to draw different kinds of sketches for different topics.
For example electric sketches or network sketches, others are possible and configurable by the user. The network symbols are those of mamuen. The electric symbols are not finished yet, just a few of them are included at the moment.
The program is almost finished, but needs testing and fine tuning.
http://www.basic4ppc.com/forum/share-your-creations/3227-sketch-drawing-program.html
MusicID is a music ID software for Pocket PC’s. lepsyfou released a QVGA variant to the public today.
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http://forum.xda-developers.com/showthread.php?t=439974
Juno First is intended to be an Atari 2600 port of the arcade game of the same name. Naturally the Atari 2600 version requires some significant simplifications, but the main elements are there. The visual style of the game is similar to Beamrider, but it plays quite differently.
The awesome sprite graphics were created by Nathan Strum, and the the excellent title music was created by Erik Ehrling (moderntimes99).
Release notes:
This release candidate should fix an elusive screen jumping issue. If no further bugs are found, then this version will be the final one. I will be grateful for any final testing of this game. To check for screen jumps in Stella, press the back-tick key ‘ and type breakif {_scan>#262} at the debugger prompt, followed by run. If the game returns to be debugger at any point then let me know.
Many thanks,
Chris
http://www.atariage.com/forums/index.php?showtopic=125269&st=275
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