Miscellaneous News
HVCA v0.81 (NES Emu for GBA)

An new unnoficial build of Famicom Advanced. Thanks to DCEmu for the news.http://gbaemu.dcemu.co.uk/unnfamicom.shtml

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Path Finding (05-11-2005) (NDS Techdemo)

Image provided by: delfaredelfare has released a new path finding thechdemo for the DS.http://delfare.pizz.biz/homebrew.htm

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Minesweeper for GBA (GBA Game)

Image provided by: gbadev.orgA new Minesweeper Clone by Todd Jeffreys. Enjoy!http://voidpointer.org/

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PSP E-Mail Client (03-11-2005) (PSP Application)

Another e-mail client for the PSP…http://www.geocities.jp/cafehobbit/pspdevelop.htm

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PSPRadio v0.36 (PSP Application)

PSPRadio is a radio internet client for the Playstation Portable. Changes:

  • (raf) If AUTOSTART set to 1 in config file, App starts in Options screen, starts the network, then goes back to main screen.
  • (raf) Lots of cleanup / refactoring
  • (raf) Now downloads a compressed version of SHOUTcast.com’s database instead. Thanks to echto again for providing the routines to do the zlib uncompression, and SHOUTcast.com db download URL service setup, etc!!
  • (sandberg) Added a particle system as a new background effect for the 3D UI.
  • (raf) Simplified wifi selection. One option to select profile or turn off.
  • (raf) Screens are classes now. If going back and forth between screens, they will retain their state.
  • (sandberg) Added support for taking screenshots. Use the Hold button to take a screenshot. When the LED stops flashing the screenshot is stored in the Screenshots folder (you need to create that folder, if you don’t have it already).
  • (raf) Modified the pspsdk’s text rendering system to allow for png backgrounds and transparent text.
  • (raf) Gave the TextUI a facelift by using backgrounds for the different screens.. This is configurable via the cfg file.
  • (raf) Fixed bug where if the playlist was empty, garbage was being used when the user pressed X or O.
  • (sandberg) Added support repeated and long key presses. The repeated key presses are usefull when navigating the playlists.
  • (sandberg) Moved the screenshot function to be activated on a long key press on Select (appr. 1 second). The screenshot will be taken when releasing the button.
  • (raf) Backup the db in case the download fails.
  • (raf) Disabled the HOME menu button for now. To exit PSPRadio, go to Options and select Exit.
  • (raf) Enabled the CPU speed change option.
  • (raf) Added 111MHz; which is not useful for MP3, but works for OGGs in the text ui, and can save battery.
  • (raf) Refactored PSPApp/PSPRadio so that it runs in USERMODE. The drivers for the network and USB are now started from a kernel thread during app construction. This allows for DHCP to work! (thanks to PspPet and ‘benji’ for figuring this out.)
  • (raf) L and R now navigate like Page UP/Down. (raf) Started adding SHOUTcast.com support
  • (sandberg) Implemented a VRAM memory manager, so all textures are now loaded from files into VRAM.
  • (sandberg) Added full playlist and playlist entries support for the 3D UI.
  • (sandberg) made 2 minor error correction to the option menu.
  • (sandberg) Added rendering of the background effect to the option menu.
  • (jpfouch48) Re-vamped Grapics UI Theme class
  • (jpfouch48) Cleaned up theme implementation and theme file
  • (jpfouch48) Created icons for buffer display, network status, and stream status
  • (sandberg) Implemented support for using the Select(raf: changed to Start) button for entering the option menu. The triangle button is only used for swapping between the playlist and Shoutcast list.
  • (raf) Now user needs to press X or O to go from playlist selection over to entries box.
  • (raf) Fixed crash on exit when logging is 80 or higher.
  • (raf) Added logging level selection and UI selection in Options menu.
  • (raf) Added option to download latest database from SHOUTcast.com (this is usable, but still work in progress. — the app only lets you do this once a minute, not more often. (Shouldn’t have to anyway))
  • (sandberg) Added support for the option menu in the 3D UI.
  • (jpfouch48) GraphicsUI playlist browser and playlist item browser is now functional
  • (jpfouch48) Made the text display funtions more modulare to make future enhancments easier
  • (jpfouch48) Added a unique ItemIndex to the MetaData structure and directorydata structure to make the browsable playlist integration a little bit easier
  • (raf) Some more work on the OGG decoder.
  • (raf) Now TextUI will display selectable lists for playlist and playlist entries
  • (raf) Made the current selections more dynamic so they follow the list.
  • (raf) Changed user interface for playlist access: User now uses UP/DOWN to select a playlist, then press X or O to go and select an entry. Navigation in entries box is also with UP/DOWN. User can also use<- or ->to go back and forth between List and Entries. (need to iron out)
  • (jpfouch48) Added options screen
  • (jpfouch48) Updated how playlist scrolls
  • (jpfouch48) Fixed problem with theme clipping song filename in upper pannel
  • (sandberg) Added support for displaying the MetaData in the 3D UI.
  • http://pspradio.berlios.de/phpBB/viewtopic.php?t=136

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    Scrabble (PSP Lua Game)

    Image provided by: WraggsterHere comes a Scrabble game by fullerlee. It requires the latest Lua-Player for PSP.http://forums.ps2dev.org/viewtopic.php?t=3990

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    SDL v1.2.3 (NDS Port misc)

    GPF has ported the SDL libs over to the Nintendo DS. This might mean a lot of new games 🙂http://gpf.dcemu.co.uk/

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    SuperMarioWarDS (NDS Game Port)

    Image provided by: GPFSuperMarioWar has been ported from the xbox v1.01 sources using SDL. It supports either 0,1 or 2 players against up to 4 CPU players. One person uses the dpad, the other the buttons to play against each other.http://gpf.dcemu.co.uk/

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    GP2Brew Issue #0 (GP32 Fenix misc)

    Image provided by: EvilDragonA new diskmag for the GP32/GP2x has been released. It’s using Fenix.http://www.gp32x.com/board/index.php?act=ST&f=4&t=21672

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    Bingo (GP32 Game)

    Image provided by: GuyfawkesBingo is based on the UK version of the game and features two mode of play; Single Player and Bingo Announcer. The first is a one person and two CPU mode game where you must win as many lines as possible and aim fora completed card. there are two variants, a 1 round and 3 round game where its the best of the 3 rounds who wins. The second game is a kind of multiplayer game where the GP32 acts as a Bingo Announcer, you will need real Bingo cards for this but you should be able to get hold of them fairly easily. Thanks to Guyfawkes for the news.http://emuholic.emuboards.com/…

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