Miscellaneous News
Strat-O-Gem (formerly Col-Gems2600) is a Columns / Jewel Master like game for the Atari 2600. Changes:
Foul line rule is implemented, but foul line is not displayed (yet). But if there’s a gem within the top three rows after all reactions have finished, game over.
Some coding improvements which freed up some RAM and should let me free up some code space and also add more color cycling effects at little cost.
Skill levels! At present, there’s no”proper”way to select them, but there are a couple of cheats available. If I cheat to the start of level 8 I can clear it. Level 9 is too much for me, though, and I doubt I could clear level 8 twice in a row. To me, that suggests the skill levels are probably about right. Level 1 is really slow, but you can always pull down on the joystick to move things along.
I haven’t yet changed the gem generation. Actually, as I play this I sorta like the frequency of the wildcard gems. Rare enough that when they do come along it’s something of a treat.
All scores are multiplied by the current skill level. Starting at level 8, I end up with scores in the 1200 range. So starting from level 0 something in the 5,000 range will probably be a good score. I tried adding a superfluous zero to the end of the score but didn’t like the way the”score tally”thingie looked when I did that.
http://www.atariage.com/forums/index.php?showtopic=77817&st=25
LUA PSP Millionaire is a multiple-choice quiz game based upon the game show”Who Wants To Be A Millionaire?”. This update features 300 questions plus sound!http://files.pspupdates.qj.net/cgi-bin/cfiles.cgi?0,0,0,0,12,1605
Gozy has updated his Columns like game for the PSP. You can download the updated version from his homepage.http://www.geocities.jp/gozy_2005/psp/index.html
Image provided by: Psilocybin DevelopmentXump, a puzzle game, by Psilocybin Development has been ported to the Dreamcast by GPF. Concept: The game consists of a 20×12 playfield which is filled with various types of blocks. Your job is to make the blue blocks disappear from the playfield by stepping on them. There are five main types of block, where each of them will behave differently.http://www.psilocybindev.org/xump.php
Infantile Paralysiser again… MoonShell has been updated.
http://mdxonline.dyndns.org/archives/nds/
GPLynx is an Atari Lynx emulator for the GP32 by tuskenraider2k. The code is basedon another emulator called”Handy”. Changes:
it’s faster
All savegame problems are solved (?!)
sound works better
bugfixes
http://www.pelle7.de/uml_index.php?open=emu
This is a tool to run homebrew EBOOT programs on your v2.0 PSP. It will not run on any other firmware version. It’s very much work in progress, but can load quite a lot of existing EBOOTs. Changes:
Implement simple internal memory manager, hooked onto firmware memory management, to boost memory pool available to applications.
Hook thread allocation and exit, to allow for clean return to the loader from applications that support an Exit option.
Improve code signature algorithm to distinguish between similar EBOOTs (fixes mis-identification of Casino Addict as SMS emulator).
Added overclocking option : use left and right trigger buttons when choosing file to change CPU speed.
Add NID resolution for Sircs function : enables PSP IR Remote function.
Add USB stubs to user-mode LUA, and better debug info in case of script errors.
Added left and right DPAD support in file-chooser, to go to the start and end of the list
Now supports more than 20 files in a directory
Found pathname hack to run PSP Rhythm Composer.
Improved cache flushing, should improve reliability
Added safeguard to prevent PSPSet from being run and bricking 2.0.
http://www.fanjita.org/psp.html
Quiest has updated”The Minigame Project”. It’s a collection of plenty of minigames made in Fenix. Four new games come with this release:
Fruity Guy
Cannonball Paddler
Space Ball
Bubbles32
Changes compared to the previous version:
Overall:
New icon for the fxe
Changed splash screen
Added pause function to all minigames, except for Tunnel (because it is not made by me) and Target Slide (doesn`t need to pause)
Menu:
Changed background
Rearranged the menu pictures, so no empty pics get showed
Autosave option: There is an option to turn autosave on/off to save writecycles of your smc.
Manual saving: Press START at the menu to save all new scores if you have the autosave option switched to”off”.
New icon for Marios Combo Bounce.
Bloody Bumblebee:
Spike Indikator: There is now a little arrow that shows where a spike will pop out.
Mini Slug:
Balance change: Time bonus changed again to appear more often…
Changed background music because the file was to big.
Extender:
Different hud: Text is now vertical, and the time display has moved to the top of the screen.
There is now a counter that shows how big the last combo was.
The blue bonus items have been removed for now to have a little speed increase.
Tslide:
Fixed the bug that made the slide sliding in weird directions when aiming at certain angles
Shmupster
The enemies can be slower.
The game starts with for enemies onscreen.
Removed the red bonus dots to gain speed.
http://www.gp32x.com/board/index.php?act=ST&f=1&t=21465
Yes, another coding competition: GBAwins.com is going to run a development compo! It’ll be the first WinDS development compo, a compo for WinDS software only! Get more information at:http://www.gbawins.com