Miscellaneous News
NeoCD v0.6a (NeoGeo CD emu for PS2)

NeoCD/PS2 is a open source NeoGeo CD emulator running on the Sony Playstation 2. It is a port of NeoCD/SDL, the excellent NeoGeo CD emulator by Foster. Since there is actually no SDL library on the PS2, all SDL portions have been removed and replaced by PS2″native”libraries (using PS2SDK).

http://neocd.ps2-scene.org/

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VMU Emulator v1.0 (VMU emu for PSP)

VMU Emulator emulates the Dreamcast’s VMU on the PSP. Read more at it’s official page. The sources will be released after a cleanup.http://virtuamunstaz.de/

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PSP Maze v0.71 (PSP Game)

PSP Maze by Raion has been updated. Thanks to wraggster for the news.http://psp-news.dcemu.co.uk/pspmaze.shtml

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Scumm VM PSP (Beta) (PSP misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never designed! After the Alpha version, here now the beta for the PSP.http://forums.ps2dev.org/viewtopic.php?t=2550

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PDRC #3.33 – Deadline Reminder (misc)

The deadline is close, around 28 hours from now on. Please make sure to submit your stuff in time if you enter.The competition theme is easy enough to even start a last minute entry today.Check out the rules at the rules-page.http://www.pdroms.de/pdrc3_33-rules.php

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Iro (16-07-2005) (NDS Game)

scawf has released an improved version of Iro with fewer bugs. (Check the threat at the second page, you will find the download there.)http://www.playeradvance.org/index.php?showtopic=12675

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Angband v3.0.6 for PSP v0.2 (PSP Game)

Image provided by: abszeroabszero updated his rouge like game for the PSP. This is a classic looking BBS RPG game. Changes:

  • – Fixed bug that made it difficult/impossible to change the top level macros.
  • Fixed a display bug in the macro editing instructions.
  • Fixed a bug where editing a macro automatically executed the macro too.
  • Added a battery indicator. Meter in the bottom right corner indicates remaining power and says whether or not the battery is charging (AC). As the battery drains, the indicator shifts from blue to red to help prevent the battery going out by surprise.
  • Now runs at 333 MHz during the slow startup phase, cutting the load time from a little over a minute to 40 seconds. Once it reaches the point where it either loads/creates a character, it goes back to 222 MHz.
  • Fixed up the thread priorities and such so that the Home button works reliably now. Suspending still crashes the game though.
  • Makefile now has a ‘release’ target that compiles the release folders
  • Screenshot function now available. Unlike the html screenshot most versions of Angband take, this one records the actual image data on the screen (including the OSK, etc if they’re visible), and saves it to a bitmap in the lib/user directory. The screenshot command is ‘(‘ as is normal for Angband.
  • http://www.dcemu.co.uk/vbulletin/showthread.php?t=7856

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    Iro (15-07-2005) (NDS Game)

    Image provided by: scawfscawf released a breakout/arkanoid type game for the Nintendo DS. Thanks to wraggster for the news.http://www.playeradvance.org/index.php?showtopic=12675

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    Bobanoid (Atari 2600 Game)

    A Breakout/Arkanoid like game for the Atari 2600.http://www.atariage.com/forums/index.php?showtopic=72729

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    Concept.FXE (GP32 Techdemo)

    Rlyeh has released his unfinished game to the public. In fact it is only a technical demo, but read the author notes:

    I have been not coding lately since my broken relationship. But ah… life is going better after all. I think it is time to release my unfinished and dropped game as a proof-of-concept binary (nachoyague has to drawn about 2000 animations yet… btw any graphician out there?, huhuhu :). I haven’t touched the sources since February, and it was a two weeks coding work. Enjoy the water, the shadows, the reflections, the gazillion of sprites, and all that… btw, there are two eastern eggs which change the background and light conditions (only tested with BLU units).

    http://www.retrodev.info/

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