Alien8 fixed his recent GP OSx version to be BLU+ compatible. You can get his MAC-Style file launcher from:http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,7,286
Ultra SCSIcide is an original, fast-paced homebrew game released back in 2001 by Joe Grand of Pixels Past. In SCSIcide you play the role of a hard drive read head. As the different colored bits scroll by on the hard drive platter, you need to quickly read them in the correct order before you suffer a buffer underflow. As you complete each level, the data scrolls by more and more quickly! How far can you go? If you’re a fan of Activision’s Kaboom!, then you’ll love SCSIcide.Joe Grand has spent some time recently updating SCSIcide and has released a new version of thegame titled Ultra SCSIcide. This latest version of the game contains many improvements over the original, such as joystick support (the original version only supports paddles), gameplay improvements, a new PAL version, and more. [News taken from atariage.com]http://www.atariage.com/software_page.html?SoftwareID=4035
Image provided by: UnknownAtari 2600 author Manuel Rotschkar (whose previous games include Seawolf, Star Fire, and Gunfight) has been hard at work on his newest Atari 2600 creation, Crazy Balloon. Based on the 1980’s arcade underdog from Taito, in Crazy Balloon you must carefully navigate your balloon through many varied levels full of different dangers. The final version, which Manuel plans to have completed in time for the 2005 Mini Game Competition, will contain most obstacles and levels of the original arcade game, as well as some new dangers created exclusively for the Atari 2600 version. You can view screenshots of the game here and follow development of Crazy Balloon along with the latest binary following the link below. [News taken from atariage.com]http://www.atariage.com/forums/viewtopic.php?t=62290
Skeezix updated his Atari ST emulator port CaSTaway. You can get details about this test release (not a stable!) on GP32x.http://www.gp32x.com/board/index.php?act=ST&f=16&t=16863
Woogal has updated GP Quake to v0.5. The official page has not been updated yet, you have to get it from GP32x. Changes:
* Added to the options screen is the new Double Size option>>Frame rate is improved significantly, and the graphics don’t look as bad as you’d expect.* Sound. Only samples at the moment, but it should be possible to add fake cd audio by using .mods.* Also tidied up the code in a few places and that may have effected the saving problem. Hopefully the problem isn’t as bad now but it could easily have become worse. I’ve tested by playing up to level 4 and not had any problems so far.
http://www.gp32x.com/board/index.php?showtopic=16862http://sourceforge.net/projects/gpquake
FreeSCI for GP32 has been updated yesterday. The changes:
* src/gfx/resource/sci_picfill.c (FILL_FUNCTION): Removed some magic of questionable correctness from pic filling code (fixes qg1 pic.095 visual map / unscaled) * src/gfx/resource/sci_picfill_aux.c (AUXBUF_FILL): Made sure that auxbuf filling is only used whenever the control map is involved, and ensured that the bits set in the unscaled case can be (at worst) the singleton set of bits marking the control map.
Ladies and Gentlemen, the time has come for the fourth PDR Coding Competition called, called PDRC #3 (Don’t get confused there was a #2.5 🙂This time there are more systems allowed than ever before, in detail: Gameboy Classic, Gameboy Color, Intellivision, Neo Geo Pocket Classic, Neo Geo Pocket Color, Odyssey 2, Wonderswan Classic, Wonderswan Color, Game Gear, NES, Master System, Gameboy Advance, Megadrive, GP32, PC Engine, SNES and Dreamcast.[UPDATE] Now allowed too: Arcade Hardware (NeoGeo, NeoGeo CD, CPS1) and Pokemon Mini!Consolefeveris giving the prizes, as at the previous competitions. The prizes are in total worth over 1000 US$. First prize in each of the two system categories is a Nintendo DS with one game, second place aGBA SP with one game and as third prize a NGPC with 5 games.Each decent submission is already a winner and will recieve a Consolefever-Tshirt.Your interest has been wakened? Check out the rules page! Please also spread the word about this compo where ever possible 🙂http://www.pdroms.de/pdrc3-rules.php
Synkro fixed his shooter game”Vertical”to work correctly on BLU+ machines.http://www.pdroms.de/file_details.php?fn=2475
GiG updated”Tanda In Bamboo Madness”, a very promising Jump’n’Run game for the GP32, so it displays a startup menue now to select between normal or BLU+ mode.http://www.gp32x.com/board/index.php?showtopic=16703&st=0http://www.pdroms.de/file_details.php?fn=2474
Blambastic is an arcade style side scrolling space shooter game. It features 5 types of enemy, 3 types of weapons and 3 levels. The game was originally coded in DIV, ported to DC Fenix by Atari and wraggster modified the DC Fenix version, so it should work fine on the GP32! Enjoy!http://www.pdroms.de/file_details.php?fn=2473