Skeezix updated his Bombz (Alpha version) which was released two days ago. The current release is still in early stages but has three levels included, offering various goodies. There is still no audio. The link below points to the GP32x boards where you can grab the current release, also feel free to leave Skeezix a few thoughts.http://www.gp32x.com/board/index.php?act=ST&f=1&t=14811
Image provided by: www.gbadev.orgAnother puzzler forthe GBA, Gridlock by Neil McConnell. Check it out at www.gbadev.org.http://www.gbadev.org/
Image provided by: www.gbadev.orgHead over to www.gbadev.org to check out this puzzle game by Fran?s Pessaux called Blocktrap.http://www.gbadev.org/
Image provided by: FadestFadest is working on Space Lock, a new Atari Lynx game based on the classic Lunar Lockout by Binary Arts. You can download it from the url below (website is in French, but the game is in English). Submitted by Exocet.http://fadest.free.fr/DevLynx/SpaceLock.html
Image provided by: BrianGBAGI by Brian Provinciano is a Sierra adventure game interpreter/emulator for the Nintendo Game Boy Advance. The changes:
Added a virtual keyboard! Now all keys can be pressed, including CTRL, ALT and SHIFT combinations!Now ALL words can be entered in the input dialog by selecting the”More>>”button!Added a new improved game select screenAdded diagonal movementImproved audio playback accuracyImproved the menu systemFixed picture rendering, so now”Space Quest 0: Replicated”is fully playable
rov’s filelauncher, similar to PacRom (but with rar-support), now also lets you view GIF and PCX files and play MOD files.http://www.gp32x.com/
molton released a good old Nibbles/Snake game for GBA. It contains 12 levels. Get it from:http://www.pdroms.de/phpbb/viewtopic.php?t=164
Martin Korth updated his genious emulator/developmenttool NO$GBA to v2.0a. The changes:
29th September 2004 – version 2.0a– debug: fix: shutdown message immediately even if 1st/traced opcode at emu_run- cartload: memorizes recent cartnames last 9 shown in windows version file-menu- bios: bugfix: softreset by 80×86 code switches from thumb state to arm state- debug: numeric expression decoder accepts uppercase hex/oct/bin in debugger- speedup: faster cpu_arit_add_flags emulation (and cmc-less cpu_arit_sub_flags)- debug: online assembler can create LDR=IMM if it finds match/fREE/blank memory- debug: online assembler can”edit”existing”ldr{cond} rd,=imm”pseudo opcodes- curious: help/ass/dis/emu: described/supported older retro ARMv1,2,3 versions- armv5: emulated all new/changed ARMv5TE opcodes (disabled in no$gba of course)- armv5: a22i/disassembler: (qadd/sub, mul16bit, cpsr.q, ldrd/strd/pld, vect.hi)- armv5: help: ARMv5TE (qadd/sub, mul16bit, cpst.q, ldrd/strd/pld, mcrr/mrrc)- debug: search menu with new quick-link goto-memory-area function (and goto pc)- bugfix: re-fixed flash backup writes (same ebx*8 bug as eeprom, thanks celebi)- armv5: a22i/disassembler: recognize new ARMv5 opcodes (bkpt,blx reg/imm,clz)- armv5: help: described new ARMv5 opcodes (bkpt, blx reg/imm, clz, copro.2)- armv5: help: described changed ARMv5 opcode behaviour (mul.cy, pop/ldm/ldr.pc)- armv5: help: new chapter describes differences between ARMv1 through ARMv5- webpage: added notice needing help about sick debug info specifications- emudetail: accepts thumb BX opcode with reserved bits<>0 (suspicious warning)
Image provided by: mATkEUpONmATkEUpON updated his war game”GP Final War”to version 0.7. You can download it, at it’s official homepage.http://matkeupon.gp32z.com/
DCEmu UK are proud to announce the opening of the first joint Dreamcast and Gamepark 32 Homebrew Coding Competition. More at the official page.http://www.dcemu.co.uk/dcgp.shtml