Miscellaneous News
PSPSeq v0.10 (PSP Application)

Image provided by: UnknownPSPSeq – Synthesis and Sequencing on the Sony Playstation Portable.http://www.dspmusic.org/psp/

By with 0 comments
Kill Everything That Moves v0.8 (PSP Game Port)

Image provided by: deniskadeniska has updated his port of”Kill Everything That Moves”. The title pretty much brings it to the point. This game is an excellent shooter. Changes:

  • Hardware rendering: big performance boost; game runs ~ 30% faster now
  • Patched old objects garbage collection bug which used to slow down the game at later stages.
  • Menu cleanup: all menu functions should work now. Fixed difficulty&sound fx tabs.
  • Big graphics facelift, thanks to bourbon_bot 🙂
  • 2 new enemy patterns&1 new boss
  • http://deniska.dcemu.co.uk/ketm.shtml

    By with 0 comments
    Interview with Homer (PSP misc)

    Homer who recently picked up the work on the Gameboy and Gameboy Color emulator RIN for the PSP has been interviewed (in french language). You can read the interview here:http://www.pspngo.fr/…

    By with 0 comments
    SuperTux v0.0.1 (GP2x Game Port)

    Scachi released a first version of his SuperTux port for the GP2x. SuperTux is a classic 2D jump&run sidescroller game in a style similar to the original SuperMario games.

  • first release of the gp2xport binary.
  • Game is scaled via hardware, so hard to read text and so on, but quite fast gameplay.
  • No music, as it slows it to much down and the game gets unplayable
  • http://forum.gp2x.de/viewtopic.php?t=1350http://www.bitmage.de/index.php?section=52

    By with 0 comments
    GameBoxDS v0.6 (NDS Games)

    GameBoxDS is a collection of smaller games in one binary by Gwoin. The included games are Reversi, Connect 4, Labyrinth and DSFlower. This version comes with changes for DSFlower.http://www.playeradvance.org/forum/showthread.php?t=1251

    By with 0 comments
    netlib v1.0 (PSP Lua misc)

    netlib is small function library in Lua that will allow anyone with knowledge in Lua to make their game be online multiplayer. It uses simple commands such as netsend(id,data,abtribute ) and netget(id).The idea of the id is say if I made a game, the id could be”samsgame”. Then, I could do netsend(“samsgame”,”sam is at level 1″,”a”). If the abtribute is”a”, it will add to the data, if it is”w”, it will replace the data. Then another PSP would do something likeotherlevel = netget(“samsgame”). Sending data takes .3 seconds, recieving data takes 1 to 3 seconds.http://forums.qj.net/showthread.php?t=39660

    By with 0 comments
    SmallBasic (GP2x Port misc)

    SmallBASIC (SB) is a simple computer language, featuring a clean interface, strong mathematics and graphics. We feel it is an ideal tool for experimenting with simple algorithms, for having fun. SmallBASIC IS NOT A DEVELOPER TOOL FOR PROFESSIONAL PROGRAMMERS.http://gp2x.blackmac.de/

    By with 0 comments
    Robot Escape (23-02-2006) (GP2x Game Port)

    Robot Escape is a quick-thinking maze game. You are a ball, rolling around through a maze. You can turn left or right, but you can’t turn around. You must avoid running into robots. You can kill robots by throwing discuses at them when you take a turn.This release fixes problems witht he current v1.4.0 firmware and can be downloaded from: (registration required)http://www.gp32spain.com/foros/showthread.php?t=28482

    By with 0 comments
    MAME GP2X v1.7 (Arcade emu for GP2x)

    Franxis has updated his MAME (Multiple Arcarde Machine Emulator) port for the GP2x. Changes in this release:

  • TV-Out support. Thanks, Kounch, for the information.
  • New option to configure video synchronization: Disabled, Double Buffer and VSync.
  • Support for more GP2X Clock speeds: 133-300 MHz (without flickering).
  • Volume control corrected.
  • Some improvements in the frontend.
  • Improvements in DrZ80 core: Flubba optimizations have been re-added over Reesy latest core. Also some fixes have been added.
  • http://www.talfi.net/gp32_franxis/

    By with 0 comments
    GP2x VBA v0.20 (GBA emu for GP2x)

    Domm has updated his port of VisualBoyAdvance SDL for the GP2x. The speed has been improved but the emulator is still unplayable.

    This is a straight port of VisualBoyAdvance SDL. It isn’t isn’t very fast and there is no sound. Most of the time it rounds around 6fps. You can tweak frame skipping and other settings in VisualBoyAdvance.cfg.

    http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,1,0,0,5,1018

    By with 0 comments