Miscellaneous News
JyCet has released a new beta of his GnGeo frontend for the GP2x. Changse:
beta4-fix little bug to display the first preview at rage2x launch-big optimisation of font display-add option to choose a GUI speed (LEFT || RIGHT)-change key to swap windows to SELECT-change gfx mode to 16bits for a better preview diplay (thk to paeryn for his SDL lib)-fix LIST.DAT by antidark (thk to him)-add all preview by antidark (thk to him too :)) (around of 3.6MB;))-add external configuration file (rage2x.cfg) you can look inside;)-add option auto reload of GUI (/! ONLY FOR THE NEXT NEW GNGEO /!)-add option CPU speed (/! ONLY FOR THE NEXT NEW GNGEO /!) -you can change the roms folder in rage2x.cfg-add a second roms folder (priority is romspath1>romspath2)-add raster option (use for super side kick game scrolling)-rename file LIST.DAT to RAGE2X.DAT-started to enter additional information in DAT file (you’re welcome to complete it and share you’re work :))-correct (i hope) the uncompatibility with gp2x-cramfs (but gpe size is bigger now)-add option to see or not additional game information-remove FPS count in upper left
As this is posted in the GP32x.com’s beta-test webboard section, you need to be registered to get access.
http://www.gp32x.com/board/index.php?showtopic=26007
PSP-Newshave cancelled their”60 Day Coding Contest”, without further details. The compo is not dead and will be moved to another time-range.
evilo has updated his port of the multiplayer game”Super Mario War”. Release notes:
As promised, a little update to add a great feature : Multitap support thanks to the work of Drakonite on the SDL library (as well as others little fixes to the driver, but that should be however not visible). Also, I saw a lot of complains about the outdated version on which the PS2 port is based, but all I can say is : don’t discourage people, and try to enjoy this version anyway(that was initially a try for the PS2 SDL library) while waiting for a fresh new port based on the version 1.6 !
http://forums.ps2dev.org/viewtopic.php?t=5029
The New Neopontec Gaming Engine (NNG) is a gaming engine based in SDL developed by Hector Blanco de Frutos. It offers a set of functions, classes, structures and datatypes to help the development of games and multimedia applications using the SDL Libraries.Is very easy to put the engine into a sourcecode, you only need to create a folder into the sourcecode and put into it all the engine files. Finally you only need to include the engine_dir/engine.h file, and ALL the possiblities of the engine can start to work.http://www.neopontec.com/en/games/index.php
Image provided by: lostjaredLostjared has released a new version of his puzzle game Masterpiece for the PSP.
This game is in itself a puzzle, Figure out how to play and see what your score is. The rar includes builds for Linux,Windows, and PSP
http://forums.qj.net/showthread.php?t=39987
Wordingo is a scrabble game and recieves a bugfix release. This fixes a crash which occurs when the timer option is set to 0 and the pause button it pressed during a game.http://forums.ps2dev.org/viewtopic.php?t=5094
The first instant messenger client for the PSP, written in the LUA language using netlib, developed by youresam.http://www.psp-hacks.com/file/332
Homer has released an updated version of RIN, a Gameboy and Gameboy Color emulator for the PSP. The core is based upon Mr. Mirakachis RIN. Changes:
Configuration bug fixed
Press X to set wallpaper (when higlighting it of course)
Added bmp support as wallpaper
Added text showing that the wallpaper was set successfully
http://xn--stjrna-dua.net/psp/rin/
NJ has updated his work on the Neo Geo CD emulator NeoGeo CDZ.
http://neocdz.hp.infoseek.co.jp/
The iPSP team has released a second issue of their magazine. It’s formated to be viewed on a PSP. While issue one was only focused on PSP this second issue has a changed concept: They have expanded into PS3, Revolution, 360, jokes, anime, comics, media and more.http://ipsp.be/