In this episode we re-visit the level loading code and handle the simplest case of up to 4 palettes and loading the initial attributes for the first fully-loaded screen. In Thursday’s stream, I’ll tackle loading the attributes in real-time as we update the nametable rows. Thanks for watching! See you Thursday.
The Retro League Podcast features discussion about the latest retro gaming news, re-releases, community developments and reviews of our favorite games.
This week:
This week we are joined by a couple of special guests from Mega Visions magazine. They’re working to create a Sega-focused magazine that’s worth keeping, and they had some hands-on experience with some upcoming retro game consoles. There might be a toaster that will burn the image of a famous console mascot into your bread and our listeners left their consoles on for a long time in this episode of the Retro League.
Here are the last few days to support Mikael Tillander and his Genesis / Mega Drive game Tänzer! It’s a new hack and slash platformer game with surreal feeling.
Upward is a minimalism PICO-8 puzzle platformer by Matthias Falk, made in only 5 days. The only thing you can do is jump – is that enough to climb a mountain?
Changes:
* Save game: Game will now autosave each level and you can quit/resume the game any time now at the point you left off.
* Mouse/touch controls: Game can now be fully controlled via mouse/touch (also added small clickable reset button, in case player gets stuck). Since the game has always been a one-tap game, we now have a mobile-ready PICO platformer!
* Difficulty curve: made some adjustments in the first few screens to make difficulty curve a bit less steep.
* More changes: Made bullet hitboxes more accurate and thus a little bit more foregiving.