Gameboy Advance News
Coin Adventure (GBA Game)

John Ward is back with a new amazing Jump’n’Run game called “Coin Adventure”. The game reminds me on Sonic, got very good graphics, nice tunes, but the gameplay is a bit worse. Visit GBAdev.org for the download. [Now I’m really off to the demoparty :]

http://www.gbadev.org/

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Blod Runner (GBA Fame)

Another “Opus” game is Blod Runner which is a kind of “Loderunner” clone. Please get the download from Opus’ page.

http://www.opusgames.com/

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Star Shot v2 (GBA Game)

Opus released a small mini shooter for GBA. You can get the download from his page.

http://www.opusgames.com/

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Street Racing GBA (GBA Game)

Krzysk wrote a small neat game for GBA. Drive your car, don’t crash into others and don’t miss the petrol packs 🙂 Get the download from GBAdev.org

http://www.gbadev.org/

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SplamSID v1.1 (GBA Application)

Splam!SID, the third public SID player for GBA, got an update recently. New in this version is a improved sound quality and lower noise. Thanks toGuyfawkes/gbaemu.comfor the news!

http://splam.emuhq.com/

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Bomber Royale (GBA Game)

Another Epitech Console Laboratory release! “Bomber Royale” is a well done Bomberman clone. The graphics are really professional! Grab it, play it and judge 🙂 Download avaliable on the official page or pdroms (GBA/Game section).

http://www.epitech.net/labconsole/

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Bibibobo (Alpha) (GBA Game)

Epitech Console Laboratory recently released an early Alpha version of their game “Bibibobo”. It’s a mixture of Bomberman and Pacman. You play an old hermit who must grab eggs and avoid salamanders which are messing in his garden. The download is avaliable from ECL’s page or at pdroms in the GBA/Game section.

http://www.epitech.net/labconsole/

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Pacoman (Beta 2) (GBA Game)

Taiyou released the second beta of Pacoman (Pacman Clone for GBA) 2 days ago. The file is allready avaliable in the GBA/Game section. Here are detailed news taken from Taiyous homepage:

Taiyou Productions’ first game is Pacoman, in homage to the classic PAC-MAN by Namco (as Puckman in 1980). The goal of this project isn’t just creating a game from scratch, also making it to be more close to the original game’s spirit. There will be some differences from Namco’s one of course, but Taiyou Productions is trying to respect Namco’s original work. Of course Taiyou Productions will not earn a cent from this project, our only goal is to learn and improve our programming, making something fun to play at the same time. Pacoman is now in its second public version: BETA B 20021003, compiled October 3rd, 2002. We have reached to a point when the entire game is playable (including 5 levels! with increasing difficult!). Now you can save your own hi-scores too! The only thing that this version lacks from the final version is the sound.

http://cydoniasystems.tripod.com

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ZXA v0.9.0 (Spectrum emu for GBA)

A new version of ZXA arrived 🙂 The following lines were taken from the official homepage!

Well, it’s been a while since I released a new version of ZXA, and even longer since I updated the site, so I figured that I’d kill two birds with one stone…This is the last working build that I had before I started to add menu support in earnest. It’s far from complete, but I believe it’s highly compatible, and extemely fast. Things to note about this build are:

1. There is only support for SNA. Use something like ZX32 to convert from Z80, TAP or TZX formats.
2. The injector supports multi roms, but ZXA will NOT let you switch to them.
3. The menus are partly implemented but NOT working. They are accessed by pressing START and SELECT together. Once activated there is currently NO way of returning back to the ROM, so do NOT attempt to access the menus mid game.
4. R-Register defaults can’t be changed, so some games will exhibit less than random behaviour.
5. You can’t currently change where the injector creates the ROM. It currently gets dumped in the root of drive C:Speed is pretty darn good. In my tests thisbuild performs much better than Foon when running more CPU intensive games. Note however, that games that require little CPU overhead are speed throttled, and will NOT run faster than they should.

I’ve also put the guestbook back up. Please leave any comments (good or bad) there. Anyone wanting to submit bug reports can do so to zxadvance@btinternet.com Expect regular updates now. Multi ROM support and working menus are coming next! 😉

Have fun,
[ – The HiVE -]

http://zxadvance.gbaemu.com/

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Blob v1.0 (GBA Techdemo)

Jean-Franois Deverge send a new demo to gbadev.org! Get further information from there.

http://gbadev.org/demos.php?showinfo=265

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