Nintendo 3DS News
SNES9x 3DS v1.00 (SNES emu for 3DS)

SNES9x for 3DS is a high-compatibility SNES emulator for your old 3DS / 2DS. It runs many games at full speed (60 fps). It supports games that use CX4 chip (Megaman X2/X3), and the SDD-1 chip (Star Ocean, Super Street Fighter 2 Alpha). It can also play games that use the SuperFX chip (Yoshi’s Island, etc) but they run with plenty of frame skips. It has generally much high compatibility than existing SNES emulators on the old 3DS because it uses Snes9x 1.43 as a base, and is a good alternative if your existing emulators cannot play all the games.

Changes:

* Implemented SA-1 sleep speed-hacks on the following games. These games run faster and some are able to run at 60 fps on the Old 3DS when things on-screen aren’t too busy. Super Mario RPG; Kirby’s Dreamland; Jikkyou Oshaberi Parodius; Kirby Super Star; Marvelous; Super Robot Taisen; Panic Bomber World; Dragon Ball Hyper Dimension; SD Gundam Next; Power Rangers Zeo; Daisenryaku Expert 2; Masters New Augusta 3; Bass Fishing; J96 Dream Stadium; Shining Scorpion; Pebble Beach New; PGA European Tour; SD F1 Grand Prix;
* Fixed mode 7’s CLIP_10_BIT_SIGNED formula to use the original Snes9x’s formula. This fixes Super Chase HQ’s mode 7 intro.
* Imported SPC7110 decompressor chip code from Snes9x 1.52. Now Tengai Makyou Zero (Far East of Eden Zero) can boot after 2 restarts, and in-game graphics appears without problems.
* Fixed important bug in cheat engine so that it doesn’t not increment the 65816 processor’s clock cycles when enabling/disabling cheats.
* Fixed the problem of the menu not using the correct font when the emulator first boots up.
* Added one more mode when using the 3D slider for a sharper image.
* Major refactoring of code.
* Fixed SA1 MMC’s memory map code by copying it from Snes9x 1.54.2. Now Super Mario World hack VLDC 9 boots.
* Fixed Mode 0 rendering bug. The original bug was there since day 1 and with this fix, Lagoon’s title screen looks right.

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The Griffon Legend v1.0 (Nintendo 3DS Game Port)

The Griffon Legend is an action RPG with screen-to-screen map. It features original storyline and design made in 16-bit style RPG’s of SNES/GENESIS era.

Originally The Griffon Legend was written in FreeBASIC using SDL for graphics and FMOD for sound/music. That restricted the game to be released for Windows only. The Griffon Legend was rewritten in plain C using SDL and SDL_mixer to be ported to GCW-Zero, the source code is licensed under GPL2 license. The port to 3DS by nop90 is based on the GCW-Zero code.

Release notes:

– Fixed CIA version

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Lemmings 3DS v0.6.1 (3DS Game)

bayleef updated Lemmings 3DS for the Nintendo 3DS, which is a clone of Lemmings for DOS. Fill the subfolders of /lemmings folder with data from DOS Lemmings (see README.txt files in these subfolders). These files are not included in the archive since they are protected by copyright law. In order to run the software, at least one subfolder must be filled. You may fill any combination of subfolders, depending on the Lemmings games you own.

Changes:

* Bugfixes (note: multiplayer mode is not compatible with v0.6)

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POWDER v1.1 (3DS Game Port)

POWDER is a roguelike originaly developed specifically for the Gameboy Advance (GBA). It is not a port of an existing roguelike as the controls of the GBA are very different from the traditional keyboard, and the screen imposes some additional limitations. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16×16) rather than the traditional characters.

The game goal is very simple: Descend into the depths of the dungeon until you reach the foul daemon known as “He who the author cannot spell consistently”, or, Baezl’bub. When you have slain Baezl’bub in heroic combat, or, if Baezl’bub dies in any way, retrieve his black heart and bring it to the surface world.

Changes:

– Raised walking speed
– Changed version string from GBA to 3DS

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POWDER v1.0 (3DS Game Port)

POWDER is a roguelike originaly developed specifically for the Gameboy Advance (GBA). It is not a port of an existing roguelike as the controls of the GBA are very different from the traditional keyboard, and the screen imposes some additional limitations. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16×16) rather than the traditional characters.

The game goal is very simple: Descend into the depths of the dungeon until you reach the foul daemon known as “He who the author cannot spell consistently”, or, Baezl’bub. When you have slain Baezl’bub in heroic combat, or, if Baezl’bub dies in any way, retrieve his black heart and bring it to the surface world.

Changes:

– Added an option to select dual or single screen
– Fixed stylus touch point alignemt with starting menu
– Fixed home menu events handling (for CIA version)

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Lemmings 3DS v0.6 (3DS Game)

bayleef updated Lemmings 3DS for the Nintendo 3DS, which is a clone of Lemmings for DOS. Fill the subfolders of /lemmings folder with data from DOS Lemmings (see README.txt files in these subfolders). These files are not included in the archive since they are protected by copyright law. In order to run the software, at least one subfolder must be filled. You may fill any combination of subfolders, depending on the Lemmings games you own.

Changes:

* Added 2 player mode via 3DS local wifi connection
* In-game background color can be switched to dark blue (AMIGA style)
* Direct drop glitch can be disabled in settings menu

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Super Haxagon v2.1.1 (3DS Game)

RedHat updated Super Haxagon. It’s a Super Hexagon like clone for the 3DS! Play as a triangle and rotate to avoid the walls! If you would like to contribute to the game development, feel free to create an issue and help improve the code!

Changes:

* When you press B on the home menu with no external levels, it no longer will panic.

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POWDER v0.3 (3DS Game Port)

POWDER is a roguelike originaly developed specifically for the Gameboy Advance (GBA). It is not a port of an existing roguelike as the controls of the GBA are very different from the traditional keyboard, and the screen imposes some additional limitations. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16×16) rather than the traditional characters.

The game goal is very simple: Descend into the depths of the dungeon until you reach the foul daemon known as “He who the author cannot spell consistently”, or, Baezl’bub. When you have slain Baezl’bub in heroic combat, or, if Baezl’bub dies in any way, retrieve his black heart and bring it to the surface world.

Changes:

– More tilesets
– No more freezes and crashes
-CIA version

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SNES9x 3DS v0.80 (SNES emu for 3DS)

SNES9x for 3DS is a high-compatibility SNES emulator for your old 3DS / 2DS. It runs many games at full speed (60 fps). It supports games that use CX4 chip (Megaman X2/X3), and the SDD-1 chip (Star Ocean, Super Street Fighter 2 Alpha). It can also play games that use the SuperFX chip (Yoshi’s Island, etc) but they run with plenty of frame skips. It has generally much high compatibility than existing SNES emulators on the old 3DS because it uses Snes9x 1.43 as a base, and is a good alternative if your existing emulators cannot play all the games.

Changes:

* Fixed NMI interrupt for specific games such as Cu-On-Pa. This allows Cu-On-Pa to get past the selection screen.
* Fixed ROM size calculation for Wonder Project J (English Patch). The game no longer hangs at the menu.
* Implemented optimized rendering for offset-per-tile modes. This gives many games a major performance boost. Games such as Strike Gunner STG, Tetris Attack, Kirby’s Avalanche, Contra’s Stage 1 Boss, Super Mario All-Stars’ Super Mario 2 all benefit from this improvement.
* Implemented optimized rendering for sprites for modest performance boost.
* Used SPC700 core from Snes9x v1.51.
* Re-implemented an moderately optimized SA-1 core. Now games like Kirby Super Star, Super Mario RPG can boot. It will NOT run well on the old 3DS currently, but it will run smooth on a new 3DS with full clock speed.

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ctrmus v0.4.8 (3DS Application)

ctrmus is a music player for the Nintendo 3DS. For now it plays PCM WAV, AIFF, FLAC, Opus and MP3 files. Due to limitations in ctrulib, only ASCII characters are displayed correctly. Other characters will appear garbled, but functionality is not affected.

Changes:

* Music now pauses instantly.
* CIA uses new Homebrew intro animation.

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