Nintendo 3DS News
Roland Eats a Stale Biscuit v2018.04.30 (Nintendo 3DS Game)

Jayenkai released a first version of Roland Eats a Stale Biscuit. Help Roland get all his biscuits from the crazy maze, using only the power of his epic pushing arms.

Please test and give feedback as much as you can. This is the first step to get the “A Game A Week” engine closer to perfection with more games to follow to see daylight on the Nintendo 3DS.

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Jayenkai’s A Game A Week Coming to Nintendo 3DS? Part 5 (Nintendo 3DS misc)

Jayenkai of A Game A Week fame shows more progress tweaking his AGameAWeek C++ Framework for the Nintendo 3DS. By 29th April there are menus and options on bottom screen, few more things to do. Read more at GBAtemp.

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Jayenkai’s A Game A Week Coming to Nintendo 3DS? Part 4 (Nintendo 3DS misc)

Jayenkai of A Game A Week fame shows more progress tweaking his AGameAWeek C++ Framework for the Nintendo 3DS. OMG! OMG! There is sound now… sort of! Read more at GBAtemp.

Flappadiddle Doo – 3DS Homebrew – Sound!

Watch this video on YouTube.
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Jayenkai’s A Game A Week Coming to Nintendo 3DS? Part 3 (Nintendo 3DS misc)

Jayenkai of A Game A Week fame shows more progress tweaking his AGameAWeek C++ Framework for the Nintendo 3DS. Read more at GBAtemp.

Flappadiddle-Doo 3DS Homebrew – Test Two

Watch this video on YouTube.
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GodMode9 Explorer v1.6.3 (3DS Application)

GodMode9 Explorer by d0k3 is a full access file browser for the Nintendo 3DS console. It gives you access to your SD card, to the FAT partitions inside your SysNAND and EmuNAND and to basically anything else. Among other functionality you can copy, delete, rename files and create folders. You can find the source here.

Changes:

[new] Support for PNG (for splashes, script previews, screenshots) (thanks @Wolfvak)
[new] Display the SD FAT volume label in the drives listing
[fixed] Several smaller bugfixes and improvements
[deprecated] Deprecated PCX support in favor of PNG

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Jayenkai’s A Game A Week Coming to Nintendo 3DS? Part 2 (Nintendo 3DS misc)

Jayenkai of A Game A Week fame shows some slight progress tweaking his AGameAWeek C++ Framework for the Nintendo 3DS. Read more at GBAtemp.

3DS Homebrew Testing – Still No Audio

Watch this video on YouTube.
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mGBA v0.6.3 (GBA emu for Nintendo 3DS)

mGBA is a Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.

mgba-logo

Changes:

Bugfixes:
* GB Audio: Revert unsigned audio changes
* GB Video: Fix bad merge (fixes #1040)
* GBA Video: Fix OBJ blending regression (fixes #1037)

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Jayenkai’s A Game A Week Coming to Nintendo 3DS? (Nintendo 3DS misc)

Jayenkai of A Game A Week fame is tweaking his AGameAWeek C++ Framework in a way, that it can compile these games for Nintendo 3DS as well. One of the smaller challenges which are still present are fights with the memory limitation. Read more at GBAtemp.

Flappadiddle-Doo 3DS Homebrew

Watch this video on YouTube.
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mGBA v0.6.2 (GBA emu for Nintendo 3DS)

mGBA is a Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.

mgba-logo

Changes:

Bugfixes:
* Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
* 3DS: Fix opening files in directory names with trailing slashes
* LR35902: Fix watchpoints not reporting new value
* GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
* GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
* GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
* GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
* GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
* GBA: Fix SharkPort saves for EEPROM games
* GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
* GBA BIOS: Fix incorrect exit condition in LZ77
* GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
* GBA Cheats: Fix slide codes not initializing properly
* GBA DMA: ROM reads are forced to increment
* GBA Hardware: RTC accuracy improvements
* GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
* GBA Memory: Fix copy-on-write memory leak
* GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
* GBA Savedata: Fix crash when resizing flash
* GBA Video: Force align 256-color tiles
* GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
* PSP2: Fix issues causing poor audio
* Python: Fix package directory
* Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
* Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
* Wii: Fix screen tear when unpausing
* Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)

Misc:
* 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
* GB MBC: Remove erroneous bank 0 wrapping
* GBA: Improve multiboot image detection
* PSP2: Use system enter key by default

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Colossal Cave Adventure v1.1 (3DS Game)

Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure) is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years. [Text from Wikipedia]

Changes:

– Added coll pause after a page of text (press A to continua)
– Changed text color to green
– Added possibility to swap color to white with R+UP
– Added possibility to swap again color to green with R+DOWN
– Started formatting textes to the narrow 3ds screen
– Starting the game with R pressed, forces an update of the game data on SD (needed to load the new formatted textes)

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