ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
General release notes:
The last ScummVM release in this year just has been released. This is a maintenance release and is aimed to fix several important bugs since 1.2.0. Particularly we added Hungarian and Brazilian translations of the GUI, and made bugfixes to the Cruise, Groovie and Lure engines.
Changes:
1.2.1 (2010-12-19)
General
– Add Hungarian translation.
– Add Brazilian Portuguese translation.
Cruise:
– Fixed a problem with Raoul appearing when examining the Book
Groovie:
– Fixed a regression that made the Russian version of T7G crash.
Bubble Train is a train of bubbles travelling along a track where the last carriage is the driving force instead of the front one. The bubbles stream along the track trying to reach the end of the line. The objective is to remove all of the bubbles from the train before it reaches the end of the track. There are skill levels available.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
General release notes:
CABAL (Coalesced ‘Adventures beyond Architecture’ League) finally came alive, and now for real. Yes, truly, it took us just 6.5 years, and today we are eagerly announcing that a universal adventure game interpreter, playing SCUMM, AGI, and SCI games has been released.
From now on, it is available on ScummVM’s downloads page (Look for version 1.2.0). You may jump straight there, or stay a bit longer and see what cool new features are included.
As you have probably already realized, this release has support for SCI, and moreover, the list of compatible games goes beyond the original FreeSCI which was merged about 1.5 years ago. We support Conquests of Camelot/the Longbow, Castle/Island of Dr. Brain, Codename: ICEMAN, EcoQuest 1&2, all four Hoyle games, Freddy Pharkas, Jones in the Fast Lane, King’s Quest I-VI, both Laura Bow games, Larry up to 6 (low-res 6 only), Police Quest 1-3, Quest for Glory I-III, Space Quest up to V and a few others. Incredible work by the FreeSCI team and our own SCI engine team!
Early SCI 16-color games can be optionally undithered by ScummVM, making them look much better. To see a comparison between undithered graphics and the original, watch this video produced by one of our SCI engine developers and see for yourself.
Besides SCI, we have added support for yet another Coktel Vision game called Fascination and we have a number of new ports: Android, Dingux, Caanoo and OpenPandora. Unfortunately we had to declare the PalmOS port officially dead.
As usual there are tons of engine-specific bug fixes. Take a look at the release notes if you want to know more. But wait! We would like to tell a little bit about another long-awaited feature new in this release. After all these years we are finally going international, and the ScummVM GUI can be translated into any language (well, almost any). Right now we have Catalan, English, French, German, Italian, Russian, Spanish and Ukrainian localizations. Besides this there are a lot of smaller improvements like tooltips, radio buttons, improved usability and we support more games running from original media without the need to shuffle the game files.
Enough talking! Now it is time to download ScummVM and start playing!
Changes:
1.2.0 (2010-10-15)
New Games:
– Added support for Fascination.
New Games (Sierra SCI0 – SCI1.1):
– Added support for Castle of Dr. Brain (EGA and VGA).
– Added support for Codename: ICEMAN.
– Added support for Conquests of Camelot.
– Added support for Conquests of the Longbow (EGA and VGA).
– Added support for EcoQuest: The Search for Cetus.
– Added support for EcoQuest 2: Lost Secret of the Rainforest.
– Added support for Freddy Pharkas: Frontier Pharmacist.
– Added support for Hoyle’s Book of Games 1.
– Added support for Hoyle’s Book of Games 2.
– Added support for Hoyle’s Book of Games 3 (EGA and VGA).
– Added support for Hoyle Classic Card Games.
– Added support for Jones in the Fast Lane.
– Added support for King’s Quest I (SCI remake).
– Added support for King’s Quest IV (SCI version).
– Added support for King’s Quest V (EGA and VGA).
– Added support for King’s Quest VI (low and hi res).
– Added support for Laura Bow: The Colonel’s Bequest.
– Added support for Laura Bow 2: The Dagger of Amon Ra.
– Added support for Leisure Suit Larry 1 (SCI remake) (EGA and VGA).
– Added support for Leisure Suit Larry 2.
– Added support for Leisure Suit Larry 3.
– Added support for Leisure Suit Larry 5 (EGA and VGA).
– Added support for Leisure Suit Larry 6 (low res).
– Added support for Mixed-up Fairy Tales.
– Added support for Mixed-up Mother Goose.
– Added support for Pepper’s Adventures in Time.
– Added support for Police Quest I (SCI remake).
– Added support for Police Quest II.
– Added support for Police Quest III (EGA and VGA).
– Added support for Quest for Glory I/Hero’s Quest.
– Added support for Quest for Glory I VGA remake.
– Added support for Quest for Glory II.
– Added support for Quest for Glory III.
– Added support for Slater & Charlie go camping.
– Added support for Space Quest I (SCI remake) (EGA and VGA).
– Added support for Space Quest III.
– Added support for Space Quest IV (EGA and VGA).
– Added support for Space Quest V.
– Added support for The Island of Dr. Brain.
New Ports:
– Added Android port.
– Added Dingux port.
– Added Caanoo port (based on the GP2XWiz port).
– Added OpenPandora port.
General:
– Removed the outdated PalmOS port.
– Switched to the “fast” DOSBox OPL emulator.
– Fixed a crash in the rjp1 player code affecting the FOTAQ Amiga version.
– Added support for more original media layouts.
– Added support for GUI localization.
– Improved GUI by adding tooltips and radiobuttons.
– Improved GUI usability by hiding more irrelevant options not supported by specific games.
AGI:
– Fixed number of GFX glitches.
– Made PIC drawing code picture perfect.
– Added support of MIDI devices.
– Added support for accurate Tandy sound emulation. Switched to it as default.
Broken Sword 2
– Fixed missing speech in some cutscenes.
– Fixed a memory leak that would eventually cause the game to hang. (#2976008 – BS2: Game lockup in British Museum)
Drascula:
– Fixed number of GFX glitches.
– Made many cutscenes smoother.
– Changed behavior of items menu. Now it shows up on mouse up.
Groovie:
– Added support for the Macintosh version of The 7th Guest.
– Added support for custom MT-32 instruments.
KYRA:
– Fixed some minor graphical glitches.
– Implemented formerly missing recreation of some in game items.
– Added support for playing Kyrandia 3 with the original CD file layout.
LURE:
– Fixed bug where Goewin could get stuck in the Weregate
– Fixed issue with Ratpouch repeatedly moving between two rooms
– Fix for Goewin losing her schedule after Were-cave
– Fix for player getting stuck in sewer exit room
Parallaction:
– Made part one of The Big Red Adventure completable.
SAGA:
– Fixed graphics glitches in several scenes.
SCUMM:
– Several improvements in Maniac Mansion NES.
PSP port:
– New backend design: fixed minor graphical issues and enabled 16-bit support.
– Enabled playback of MP3 files using the Media Engine. This means that the port is optimized for MP3 files (as opposed to OGG).
– Many optimizations. Everything should run faster.
Wii port:
– Added support for USB2 mass storage devices (requires The Homebrew Channel >= v1.0.8 with IOS58).
GameCube port:
– Added support for DVDs with the ISO9660 file system.
GP2X port:
– Added support for dynamic engine plugins (experimental).
– Reworked control system and better touchscreen support.
GP2XWiz/Caanoo port:
– Improved downscale code to minimise ‘tearing’ corruption.
– Reworked control system and better touchscreen support.
– Renamed backend from GP2XWIZ to GPH to better reflect the supported devices.
Sqrxz requires fast reflexes and is a simply mindblasting Jump’n’Run puzzle game with high frustration factor.
Storyline:
While Sqrxz wandered around on a sunny day, he was unaware that he had lost all his items while enjoying the scenery. It was already dark until he recognized the loss. There was no possibilty, but to go back where he started the trip and save his things. If the loss was not already enough, strange creatures appeared. Will they be helpful?
Sqrxz (2010) is a remake of a game with the same name and has been created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Simon Butler and Brendan Ratliff (Syphus). Minor support came from Marcus Vesterlund himself who also gave permission to redo his game. Denny Müller (Mulle) supported the team with a WordPress-Theme for the official page and Rabia Sahaib (Mahek) made three more levels.
A remake should be usually bearing improvements, so does Sqrxz 2010. Beside the “classic†graphic mode, there is a new mode with “deluxe†graphics. The main gameplay has modified in a way that you need to collect all items to open the door at the end of each level, which makes some levels harder than they actually already were. Extended “fun†is guarantueed with additional three levels, unseen before. Each level does have it’s own chiptune and adds up to the retro feeling. A Top 10 highscore table will hold all your records. For the ones who like hidden features, there is even a small easter egg!
Features:
* Hardly any game will annoy you more! Frustration deluxe ahead!
* Amiga’ish feeling!
* 16 Levels including a “beginners” level
* 18 Chiptunes
* Classic AND new graphic mode
* Top 10 highscore
* Endless continue mode
* Hidden easter egg
Changes for Dreamcast, Windows 32-Bit, Ubuntu 32-Bit, Wiz:
* Multi-Language support: English, German, French and Spanish
Changes for Pandora, Symbian OS (UIQ3 & S60v3), Amiga OS4, MorphOS, NetBSD (x86 & PPC):
* Improved collision
* Improved controls
* Added “Dali†quote in startup
* Removed donation nag in end, donations are still welcome.
* Fixed highscore glitch
* Multi-Language support: English, German, French and Spanish
Other release notes:
Another update of Sqrxz arrived – all ports are up to date now. We are also pleased to announce the initial release for GPH’s new Caanoo handheld.
Also a notable mention deserves “TuxTheWise” for providing a Dreamcast-ISO of Sqrxz, so you can easily play the game using DreamShell. Of course we should also not forget all our porting machines Pickle, phx, AnotherGuest and Indiket! Thanks for making all those beautiful platforms possible!
For all Sqrxz gamers: We still have one bug in the game, but it occurs occasionally. Sometimes Sqrxz “transports” randomly to another location. This happens really very seldom and we are not able to reproduce this. The Sqrxz-Team would be happy, if you figure out what causes this. This way we can iron out the last problem 🙂
After decades of war one company, who had gained powerful supplying both sides with weaponary, steps forwards and crushes both warring factions in one swift movement. Using far superior weaponary and AI craft, the company was completely unstoppable and now no one can stand in their way. Thousands began to perish under the iron fist of the company. The people cried out for a saviour, for someone to light this dark hour… and someone did.
Features:
26 missions over 4 star systems
Primary and Secondary Weapons (including a laser cannon and a charge weapon)
A weapon powerup system
Wingmates
Missions with Primary and Secondary Objectives
A Variety of Missions (Protect, Destroy, etc)
13 different music tracks
Boss battles
DreamShell is a very enhanced shell application for Dreamcast!
Changes:
— Reworked video rendering. Now he runs a separate process that allows not freeze all of the DS for work, or what the command, and the performance of this has contributed positively.
— Added support for external commands. Teams represent themselves separately compiled programs (ELF format), or lua scripts. Are they in the directory cmds.
— Updated library fatfs (to work with SD card) to the latest version, as well as improve its performance in the DS.
— Module sdiso now is not the module, now it is designed as external command. It also has been updated library fatfs and added support for long filenames.
— New command:
— bios — This command allows you to flash a BIOS (if you have a bios mod)
— gdrip — Team to rip GD-ROM to the SD card.
— hack — This command for hack LBA in a binary file. Maybe hack the binary directly in the ISO image.
— ffdev — Command to work with the SD card.
— dreameye — The command to save and delete photos from your camera dreameye.
— luac — Compiler lua scripts to bytecode.
— and other…
Just been handed down some internal commands to external, to facilitate a little core of DS.
— A little refined file manager. There were tooltips in the toolbar, as well as in the header shows the current path.
Also it has built-in support firmware bios (when you click on the file extension .bios) and rip GD-ROM.
— Added an application to install DreamShell in bios (if you have a bios mod). Now you can load DreamShell directly without disc with bios and SD card!
— Added a new app Region Changer 1.8.
— Added initial support network.
— Added module lwip, which is an alternative to built-in support network.
— Zip and bzip2 libraries were made in separate modules, to ease the DS core.
— Added a virtual keyboard, which works as a console and a GUI.
— Now L/R Shift of the joystick, you can call the console and the virtual keyboard.
— Speed up loading the DS core.
— Added the events mouseover and mouseout to GUI buttons.
— New features in the API.
— Lots of bugs fixes and optimizations.
— A little refined boot DS with an SD card.
Jump N Blob is a typical Jump and Run containing adventure elements (Inventory, action battle system). In the role of Blob, a small blue and cute creature, it is your task to save the Island of Malis.
Your fiends are the infamous Beastking and his underlings. Now it is up to you. Rescue your friends and your home or hey will be doomed.
Sylphiren, one of the team members, came up with six new ingame screenshots, follow the link to see all of them!
Sqrxz requires fast reflexes and is a simply mindblasting Jump’n’Run puzzle game with high frustration factor.
Storyline:
While Sqrxz wandered around on a sunny day, he was unaware that he had lost all his items while enjoying the scenery. It was already dark until he recognized the loss. There was no possibilty, but to go back where he started the trip and save his things. If the loss was not already enough, strange creatures appeared. Will they be helpful?
Sqrxz (2010) is a remake of a game with the same name and has been created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Simon Butler and Brendan Ratliff (Syphus). Minor support came from Marcus Vesterlund himself who also gave permission to redo his game. Denny Müller (Mulle) supported the team with a WordPress-Theme for the official page and Rabia Sahaib (Mahek) made three more levels.
A remake should be usually bearing improvements, so does Sqrxz 2010. Beside the “classic†graphic mode, there is a new mode with “deluxe†graphics. The main gameplay has modified in a way that you need to collect all items to open the door at the end of each level, which makes some levels harder than they actually already were. Extended “fun†is guarantueed with additional three levels, unseen before. Each level does have it’s own chiptune and adds up to the retro feeling. A Top 10 highscore table will hold all your records. For the ones who like hidden features, there is even a small easter egg!
Features:
* Hardly any game will annoy you more! Frustration deluxe ahead!
* Amiga’ish feeling!
* 16 Levels including a “beginners” level
* 18 Chiptunes
* Classic AND new graphic mode
* Top 10 highscore
* Endless continue mode
* Hidden easter egg
Changes:
* Improved collision
* Improved controls
* Added “Dali” quote in startup
* Removed donation nag in end, donations are still welcome.
* Fixed highscore glitch
The Dreamcast port is courtesy of Indiket 🙂 – Sqrxz is available in the flavors Windows, Amiga OS4, MorphOS, NetBSD, Symbian OS, Dreamcast, Pandora!
Sqrxz requires fast reflexes and is a simply mindblasting Jump’n’Run puzzle game with high frustration factor.
Storyline:
While Sqrxz wandered around on a sunny day, he was unaware that he had lost all his items while enjoying the scenery. It was already dark until he recognized the loss. There was no possibilty, but to go back where he started the trip and save his things. If the loss was not already enough, strange creatures appeared. Will they be helpful?
Sqrxz (2010) is a remake of a game with the same name and has been created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Simon Butler and Brendan Ratliff (Syphus). Minor support came from Marcus Vesterlund himself who also gave permission to redo his game. Denny Müller (Mulle) supported the team with a WordPress-Theme for the official page and Rabia Sahaib (Mahek) made three more levels.
A remake should be usually bearing improvements, so does Sqrxz 2010. Beside the “classic†graphic mode, there is a new mode with “deluxe†graphics. The main gameplay has modified in a way that you need to collect all items to open the door at the end of each level, which makes some levels harder than they actually already were. Extended “fun†is guarantueed with additional three levels, unseen before. Each level does have it’s own chiptune and adds up to the retro feeling. A Top 10 highscore table will hold all your records. For the ones who like hidden features, there is even a small easter egg!
Features:
* Hardly any game will annoy you more! Frustration deluxe ahead!
* Amiga’ish feeling!
* 16 Levels including a “beginners†level
* 18 Chiptunes
* Classic AND new graphic mode
* Top 10 highscore
* Endless continue mode
* Hidden easter egg
The Dreamcast port is courtesy of Indiket 🙂
Sqrxz is available in the flavors Windows, Amiga OS4, MorphOS, NetBSD, Symbian OS, Dreamcast!