Genesis / Mega Drive News
Foxy and Pascal remade Core Design’s Rick Dangerous for the Genesis/Megadrive. The Megadrive/Genesis port results from a reverse engineerd Atari ST version and a complete recoding in 100% Assembler. It’s not based upon xRick, which most ports rely on. The game has been tested on real hardware and works!
Will Rick Dangerous, intrepid Super Hero and part-time stamp collector, survive his first mission in the Aztec temple of the tribe? Should he do so, Rick will face new hazards in the Egyptian tomb and the enemy fortress
http://www.pascalorama.com/article.php?news=40&cat=25
MDEM’s First by MDEM is the first ever Genesis/Megadrive demo by MDEM (hence the name!).
http://www.pouet.net/prod.php?which=56917
Mega Q*Bert is an unofficial sequel of Q*Bert for Sega Genesis.
Features:
– 1 stage (6 levels)
– 2 control schemes
– 4 kinds of enemies + 1 kind of obstacles (killing block passable only by enemies, I put this only in 1-6 yet)
– FM music (made or remade with TFM Music Maker), PSG sounds
http://gendev.spritesmind.net/forum/viewtopic.php?t=760
A ROM for playing TFM music. No compilation required, just append the music to the player binary and start (check included readme).
http://gendev.spritesmind.net/forum/viewtopic.php?t=691
“Menu for the Neo Myth Flash Cart” is the menu the console will show when you boot the Neo Myth flash cart. Code for the MD and SNES menus have been committed, with N64 coming soon.
Menu for the Neo Myth Flash Cart in action: https://www.youtube.com/watch?v=c8ZfmludfKA
Thanks to mic_ for the news.
http://code.google.com/p/neo-myth-menu/
“Uwol – Quest For Money” was made for ZX Spectrum by Mojon Twins ( http://www.mojontwins.com/ ), reprogrammed for the Genesis/Megadrive by Shiru ( http://shiru.untergrund.net/ ).
Uwol didn’t have enough after earning about the 90% of all the income which resulted of selling retrovideogames in Spain and getting himself rich. Now he wants to experience the adventures of his good old idols while he keeps engrossing his bank account, ’cause that’s the very matter of his existence.
After gathering precious prizes following the steps of his favourite classic videogame heroes (this is, the fire which doesn’t burn -which looks great in the hall of his house-, the proton pistol with the proton charger, three knickers from Gremla, the book of bills of Miner Willy, Wally’s pajamas, the Sword of Power (just a copy, ’cause the real one is in use), heaps of Saimaza coffee…), he learns that a mysterious and excentric millionaire, formerly a thief, hides quite a big fortune in gold coins in a very old manor next to Canutos Forest -the so-called Storm Palace. So he decides to emulate his idol Goodie and steal them!
The problem is that it won’t be very easy… The cellar of Storm Palace are quite deep and are full of nooks and crannies. Besides, the intrincate disposition of rooms makes it very easy to get lost and go back to the starting point. That’s what happened to Uwol: his greed made him to get deeper and deeper into the manor so he got lost and trapped in the lowest labyrinth, inhabited by Vampy, Franky, Fanty and Wolfy, who will try by all means to make Uwol fail in his task.
Changes:
– Level 9-9 now works
– Level 8-6 now much easier
– Arrows above the exit blocks added
– Pause added
– Start button now works everywhere
– BitBuster replaced with aPLib (SyX version), because it is faster, smaller, and also compressed the graphics better
– One word corrected at the credits screen
http://gendev.spritesmind.net/forum/viewtopic.php?t=701
XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:
Capcom Play System (VGM output only)
ColecoVision
Commodore 64
MSX (KSS output only)
Nintendo Gameboy / Gameboy Color
SEGA Master System
SEGA Game Gear
SEGA Genesis
Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.
Changes:
* Modified the Genesis playback code so that effect tables are kept in ROM instead of being copied to Z80 RAM. This lifts some of the restrictions on number of possible effects per song.
* WTM is now supported for the SCC channels for the KSS target.
* Fixed a couple of bugs related to notes with non-standard lengths (l24, l12 etc).
* Fixed a bug that prevented single-line comments from being used inside a $-macro.
Thanks to the author, mic, himself for the news via ICQ (and yes, I am pretty late).
http://jiggawatt.org/muzak/xpmck/
X-MAS 2009 is a virtual “X-MAS Greeting Card” by Tiido.
http://www.pouet.net/prod.php?which=54206