Genesis / Mega Drive News
XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:
* Capcom Play System (VGM output)
* Commodore 64
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis
Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.
Changes:
Added playback code for the Commodore 64.
Added CPS-1 as a supported target (YM2151. VGM output only).
The compiler now outputs header information to be used when creating .gbs/.sid files (C64, GBC).
Volume is now applied individually per operator (Genesis).
Added support for SSG envelope generation (Genesis).
http://jiggawatt.org/muzak/xpmck/
Tiidos Mega Drive Music Cart is a music player / musicdisk for the Sega Genesis/Megadrive.
http://pouet.net/prod.php?which=51277
XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis
Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.
Changes:
Added support for PCM playback on SEGA Genesis channel J (only when outputting to VGM).
Added support for non-standard note lengths (3, 6, 12 and 24).
A .vgm file is now created for each song in a multisong MML when outputting to VGM.
Fixed a bug that sometimes could occur when using &.
http://badc0de.jiggawatt.org/
XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:
* Nintendo Gameboy / Gameboy Color
* SEGA Master System
* SEGA Game Gear
* SEGA Genesis
Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.
Changes:
Added support for the @te and @ve command to the Gameboy playback library.
Fixed some bugs in the Gameboy playback library.
Fixed a bug in the Genesis playback library.
Fixed the include path handling so that it is relative to the path of the includer (unless an absolute path is specified).
Unused effects are now automatically removed by the compiler.
Updated the manual.
http://badc0de.jiggawatt.org/
Bruce Tomlin brings us a new Megadrive/Genesis game called “Tubes”.
Your job:
* make a completely capped group of pipes to score
* cross pipes don’t affect pipe capping of the other pipe in the same tile
* the more tiles in your group, the higher your score (triangle number: 1, 3, 6, 10, 15, 21, etc.)
* use bombs to destroy unusable tiles
* game is over when your new tile gets stuck above the top row
http://www.atariage.com/forums/index.php?showtopic=101645
WLA DX has stagnated a lot recently but there has been progress since the last time (November 2006). WLA DX is a Macro Assembler Package for GB-Z80/Z80/6502/65C02/6510/65816/HUC6280/SPC-700 and was written by Ville Helin.
Changes:
– data filtering macros (looks useful for non-standard string encoding)
– Mersenne Twister random numbers (not that you’d use them much at compile-time)
– Label and line number bugfixes
http://www.smspower.org/forums/viewtopic.php?t=11049
Yie Ar Kung-Fu has been remade as fan game / remake for the Megadrive/Genesis. Check it out!
Thanks to tomman for the (indirect) news 😉
http://devster.proboards22.com/index.cgi?board=basiegaxorz&action=display&thread=1199359221
tomman has relased an update to his “Venezuelan license plate generator” for the Genesis/MegaDrive.
Changes:
– Full code rewrite in the latest and greatest BasiEgaXorz version (1.24_rev3):
+ Plate generation engine and customizer module 99% free of nasty bugs
+ Rewrite using subs/functions – up to 5% slower, but easier to mantain
+ Replaced most string handling functions (Left$/Mid$) by direct string array handling – faster and less prone to crashes
– NEW: You can now select the state for MINFRA plates with custom serials! Or if you want, you can still use state autodetection, based on the plate’s serial (now plate-type dependant)
– Now customized serials (and those from plates shorter than 7 characters) are perfectly centered into the plate
– Customized serials max length now depend on the plate type
– Fixed a minor bug in plate information: Miranda/Merida state plates were being detected with the “wrong” state (crossed wires
– Minor fixes here and there for minimize those annoying “artifacts” on scene “transition”/drawing routines
– Minor redesign to the font used to draw plate serials: more cleaner and rounder
http://www.pdroms.de/phpbb/viewtopic.php?f=6&t=442
Speckdrumm a well known german/austrian demogroup has released a Megadrive/Genesis intro at Breakpoint 2008.
Speckdrumm Website: http://www.speckdrumm.org
http://pouet.net/prod.php?which=50188
TmEE co.(TM) has released a small “XMAS Demo” for the Genesis/Megadrive.
Thanks to retroK / http://www.aep-emu.de for the news.
http://www.spritesmind.net/_GenDev/forum/viewtopic.php?t=308
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