Uwol – Quest For Money is a platformer initially made for ZX Spectrum by Mojon Twins, reprogrammed for several other systems and now available for the Super Nintendo Entertainmen System, courtesy of alekmaul (based upon Shiru‘s Megadrive sources). The SNES library used is pvsneslib which hopefully will give a nice boost to the SNES homebrew scene.
Uwol didn’t have enough after earning about the 90% of all the income which resulted of selling retrovideogames in Spain and getting himself rich. Now he wants to experience the adventures of his good old idols while he keeps engrossing his bank account, ’cause that’s the very matter of his existence.
After gathering precious prizes following the steps of his favourite classic videogame heroes (this is, the fire which doesn’t burn -which looks great in the hall of his house-, the proton pistol with the proton charger, three knickers from Gremla, the book of bills of Miner Willy, Wally’s pajamas, the Sword of Power (just a copy, ’cause the real one is in use), heaps of Saimaza coffee…), he learns that a mysterious and excentric millionaire, formerly a thief, hides quite a big fortune in gold coins in a very old manor next to Canutos Forest -the so-called Storm Palace. So he decides to emulate his idol Goodie and steal them!
The problem is that it won’t be very easy… The cellar of Storm Palace are quite deep and are full of nooks and crannies. Besides, the intrincate disposition of rooms makes it very easy to get lost and go back to the starting point. That’s what happened to Uwol: his greed made him to get deeper and deeper into the manor so he got lost and trapped in the lowest labyrinth, inhabited by Vampy, Franky, Fanty and Wolfy, who will try by all means to make Uwol fail in his task.
*finally* is a WonderSwan Color demo by Titan! It’s quite amazing to see a WonderSwan homebrew after such a long time and we from PDRoms hope there will be more! Also the quality overall is quite stunning, a well deserved 2nd place in the Alternative Demo Competition at Evoke 2012.
Shiru has let us know that a new Super Nintendo Entertainment System game is out. It’s called Classic Kong (published by Bubble Zap Games) and is a faithful remake/reprise of Nintendo’s hit Donkey Kong.
Dwedit has updated PocketNES, a NES emulator for Gameboy Advance.
Features:
* Seamless sound, no more crackling on square wave channels.
* Correct frequency sweeps and triangle wave volume.
* Completely automatic speedhacks that just work, so there’s no menu for them anymore.
* FAST. Turn off VSYNC and watch the games zoom.
* Many parts are are more accurate than before.
* Working Savestates
* Fixed many bugs
* DMC IRQs! Play Fire Hawk and Mig 29 Soviet Fighter!
* Dendy mode
Broken: (These were in the previous branch, but have not yet been reprogrammed)
* Mapper #9, #17, #33, #40, #64, 73, #105
Changes:
Minor update, now supports mapper 206, and code was changed to build with the newest version of DevkitARM.
Mapper 206 (DEROM) is like a cut-down version of MMC3, found in games like RBI Baseball, Gauntlet, Ring King, or Super Sprint. ROMS using this mapper used to be marked as Mapper 004 (MMC3).
FeOSMusic is a music player developed by Tomwi for FeOS. At the moment FeOSMusic comes bundled with codec modules for the following codecs: AAC (raw and in mp4 containers), FLAC, MP3, OGG and WAV.
DSx86 is a PC/DOS emulator for Nintendo DS written by Patrick Aalto. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console. Some of the older games run quite good and bring back memories.
Changes:
– Opcode ADC used ARM adc instead of add in address calculations. Fixed.
– BCD opcodes (DAA, DAS, etc) did not work correctly. Fixed.
– Oveflow flag handling fixed in ADC and SBB opcodes.
– Fixed flags handling in opcodes REPNE CMPSB and REPNE SCASB when CX == 0.
– Fixed [bp+di+disp8] address calculation in several protected mode opcodes.
– Opcodes LIDT and LGDT did not clear the highest byte of 32-bit base address.
– Opcodes LAR and LSL did not handle selector type 0 correctly.
– Fixed pushing EGA memory value to stack in Lords of Doom.
– Fixed mouse scaling in proportional font 80×25 text mode.
Visual Boy Advance is a Game Boy / Game Boy Advance Emulator for Wii / GameCube, based on VBA-M. The code is a continuation of Softdev and emu_kidid’s efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui.
Features:
Wiimote, Nunchuk, Classic, and Gamecube controller support
SRAM and State saving
IPS/UPS/PPF patch support
Custom controller configurations
SD, USB, DVD, SMB, Zip, and 7z support
Compatibility based on VBA-M r927
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Turbo speed, video zooming, widescreen, and unfiltered video options
FCE Ultra GX is an NES emulator based on FCEUX. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.
Features:
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* NES Zapper support
* Custom controller configurations
* SD, SDHC, USB, DVD, SMB, Zip, and 7z support
* Cheat support (.CHT files)
* IPS/UPS automatic patching support
* NES Compatibility Based on FCEUX 2.1.5
Based on Snes9x 1.53
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!