DefenderDS was intended to be a port of an Amiga version of Defender to the DS, written using PALib in C++.
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There isn’t an awful lot here yet, but someone might find it useful (it has a sprite class, palette cycler class, sprite number management, etc).
http://palib.info/forum/modules/newbb/viewtopic.php?topic_id=3842&forum=9
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
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