Flock is a casual two dimensional game, with a top down perspective, using collision detection, sprite rotation; multiple backgrounds coded entirely using C, using the DS homebrew libraries of PA_lib & ndslib.
_(nds_game).gif)
The players use the stylus to direct birds to player’s goal, a red star. The stylus can be used to place four arrows, which redirect the birds. A.I. opponents also use arrows to redirect birds to their star. It’s a quick game with a only three rounds, per game, running at a hectic pace. The puzzle mode gives the player a set of arrows with the objective of directing all the birds and avoiding all the hazards.
Thanks to http://www.nintendomax.com/viewtopic.php?t=12023&f=19 for the, very very old, news.
http://www.gillianlaidlaw.com/portfolio.html#flock
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
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