Quake II made it finally to the Nintendo DS!

Current Status, as of 9/2/08:

The Game
every single level within the game can be loaded and played in single-player mode
there is currently no wifi multiplayer

the game can be run with either the demo or full retail pak files
there is full control configuration
there is an on-screen keyboard for use in-game and with the console
there are eight “touch-buttons” which allow you quick access to in-game functions
both manual and automatic game saving works
mods and total conversions do not work, and are unlikely ever to – however new levels can be used

nearly-all of the graphical effects have been have been moved to the DS’ 3D hardware
most world textures are rendered correctly
particles are supported, however sprites are not
animated model skins are properly supported
although the game does not use lightmapping, dynamic lighting is fully-functional

there’s a full-blown custom ARM7 sound effects system, and it totally r0x0rs

the sound system uses proper spatial positioning (it is stereo though…) – plug it into your speakers and subwoofer to hear all the effort I put into this!

The Catch!
Unlike Quake 1, there is simply no way of fitting Quake II into the memory configuration of a stock DS. To play the game you must have a supported slot-2 flash card that contains a minimum of 16 megabytes of RAM.

Supported cards:
‘Proper’ SuperCards, eg the Lite, SD, MiniSD, and CF. The SuperCard Rumble and SuperCard One are not compatible.
‘Perfect’ M3s, eg the Lite Perfect, the Mini SD Perfect, and the SD Perfect. The Mini SD Pro, SD Pro, and Lite Pro are not compatible.
EZ-Flash cards which have a slot-2 component and can play GBA games over 32MBit, eg EZ 3-in-1, EZ 4, EZ 5
G6 Flash

Note: the game will not run without a slot-2 RAM. There will never be a version of Quake2DS that does not require extra RAM.

Overclocking Slot-2 RAM: Slot-2 RAM is very slow and the performance of the game greatly depends on the speed of your RAM. Luckily some cards can be overclocked to improve the game’s performance.

However, not all cards are made equal and cannot handle tighter timings. To more robustly find out if you RAM is capable of an overclock, please try memtestARM from http://www.pineight.com/ds/

If you can overclock your card, make sure you choose one of the faster memory options when the game first starts up.

Thanks to http://www.drunkencoders.com for the news.