This is an old-skool SHMUP type of game. So far this is only a basic engine.

Quote:

Done:
* Sprites are in 2d (system can handle Vram and Ram based tiles in realtime)
* 3D Background (the mode7-like floor and ceiling is using the 3d hardware)
* Procedural 3d models (based on the supershape formula by Paul bourke)
* Enemy entities uses fixed-point catmull-rom splines.

Todo:
* Use orthographic projection(if available) to render the enemy entities and use the 2d core exclusively for bullets.
* Learn more about the DS hadware.

Release notes:

Sorry, I was having connection probs when I uploaded it so it didn’t have a makefile and data.

I’ve uploaded a new one complete with data and makefile so that you could compile the source.

New download(binaries, source, makefile and data):

http://rel.betterwebber.com/junk.php?id=101

http://forum.gbadev.org/viewtopic.php?t=17242