This little NDS program demonstrates some of the hardware’s graphics capabilities.


Volume shadow (including mini-tutorial)
Motion blur with video capture, using only one vram bank
Viewport scissoring (thanks to gabebear)
Loading text and binary files and converting .tga 24/32bit image data to 16bit nds textures (via GBFS – SUBJECT TO CHANGE)
Displaying a custom font text area over a background image
Brightness control

Thanks to for the news.