This little NDS program demonstrates some of the hardware’s graphics capabilities.

Including:

Volume shadow (including mini-tutorial)
Motion blur with video capture, using only one vram bank
Fog
Viewport scissoring (thanks to gabebear)
Loading text and binary files and converting .tga 24/32bit image data to 16bit nds textures (via GBFS – SUBJECT TO CHANGE)
Displaying a custom font text area over a background image
Brightness control

Thanks to http://www.nintendomax.com for the news.

http://www.robs-basement.de/