MahJongg Wii is a Mahjongg solitaire tiles game written specifically for the Wii, developed with devkitPro tools and using the GRRLib for rendering, sndlib for music and sound, and wiiuse for wiimote.

The goal is to clear the board by removing all the tiles. Tiles must remove in pairs. A pair consists of two tiles which both are a) “free” and b) identical (or of the same type).

Changes:

Added multiple tilesets!
Added character voices on 2 player versus mode
Re-encoded and removed cracklys from the sound effects
Added graphic when two player game ends as a draw
Tidied up and fixed bugs around the placing of tiles / shuffling
Fixed bug where saved music volume was not being used on startup
Changed screenshot function to output filenames with date and time instead of just one
Cleaned up the code that deals with memory allocation of textures in the menus
Added new menu music + other music tracks for the different tilesets/themes during the game
Fixed some memory allocation problems that may have caused memory to be held onto when mahjongg is exited and could have caused problems moving between the menu and the game if done numerous times
Added pressing A button on already selected tile deselects it
Added proper support for widescreen including options to turn it on or off
Changed config loading and saving to include widescreen and tileset selections. Does in a way that is backwards compatible with version 0.7 config files
Added Norwegian language support
Changed internationalisation code to fully support utf8 encoding thus giving the use of non-ASCII characters without the need for mapping
Change to auto detect whether the game has been loaded from a loader or not and exit accordingly (either reset to menu or back to loader)
Fixed even more bugs

http://wiibrew.org/wiki/MahJongg_Wii