A port of the client component of the original QuakeWorld engine to the Nintendo Wii, compiled using devkitPPC / libogc.

The engine is a feature-complete implementation of the QuakeWorld 2.40 engine. Unlike Q1Rev, there are LOTS of servers around the world that are able to accept this engine as a client for netplay. Be aware, however, that some of them might need a modified version of the communications protocol. Experiment with as much servers as you want in order to get the desired results.


New features in this release:
* Classic Controller can now be used to play; controls are similar to those in use by the Gamecube Controller.
* Pressing [A] to aim is now optional; a Menu Option was provided for such effect.
* Bug fixes in the way the Nunchuk controller was handled, causing problems when moving on water.