Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.
Release notes:
Version 0.41 is now available.
This version contains the usual set of bugfixes, optimisations and new test projects. The SDL compatibility layer has been greatly improved in this release – I compiled a quick test for the GP2X F-200 and it now runs at the same speed as the DS version.
New features are limited to some more graphics functions. It is now possible to draw bitmaps in greyscale, and convert a region of a bitmap to greyscale.
Downloads available from SourceForge:
http://www.sourceforge.net/projects/woopsi
– Fixes:
– Removed Gadget::unregisterChildrenFromVBL() declaration from gadget.h as the function does not exist.
– Graphics::dim() draws to correct dimensions.
– GraphicsPort::dim() clips properly.
– BitmapButton::getPreferredDimensions() returns the correct size.
– AnimButton::getPreferredDimensions() returns the correct size.
– Anim button animation continues playing correctly when clicked if disabled.
– ListBox::getPreferredDimensions() returns the correct size.
– ListBox::draw() clips more effectively.
– Removed getEditableData() bodge from bitmap classes; all interaction with bitmap data happens through bitmap methods.
– Moved IK bitmaps out of demo folder/NDS into animbutton test.
– ScrollingListBox::getPreferredDimensions() returns the correct size.
– SliderHorizontal and SliderVertical produce correct values when they are showing a range of values large enough for the grip to be artificially enlarged.
– Scrollbar buttons scroll by amount based on max/min values and height of slider rather than arbitrary value.
– Removed ScrollbarVertical and ScrollbarHorizontal setButtonScrollAmount().
– AnimButton animations pause when the button is disabled.
– DMA copying function uses DMA for RAM->VRAM copies.
– New Features:
– SDL framebuffer code merged into FrameBuffer class.
– Added label test.
– Added button test.
– Added DOS batch files to build examples and tests.
– Added grayScale() function to GraphicsUnclipped, Graphics and GraphicsPort.
– BitmapButton greys out when disabled.
– Added bitmapbutton test.
– Added drawBitmapGreyScale() function to GraphicsUnclipped, Graphics and GraphicsPort.
– AnimButton greys out when disabled.
– Added animbutton test.
– Added listbox test.
– ListBox greys out when disabled.
– Added scrollinglistbox test.
http://forum.gbadev.org/viewtopic.php?t=14332&start=60
Added Nov 24, 2009, Under:
iOS
“The Magic Team”, aka Foxy and Gouky, released a remake of the classic Jump’n’Run game Toki for iPhone.
_(iphone_game).jpg)
A bad guy turns you into a monkey and kidnaps your girl, of course your journey is to get her back, but there are also big bosses on the way!
http://www.gouky.com/?page_id=309
SNES9x SDL for Dingux has been updated. Please follow the link below, which is also the source, for the download link.
http://boards.dingoonity.org/dingoonity-news/snes9x-sdl-1-39-20091124-zip-released!/
Plofs DS is all about saving the poor little Plofs. The game is a bit similar to the legendary Lemmings games known from several platforms.
.png)
Video in Action: https://www.youtube.com/watch?v=6m1iUe58Lzg
Thanks to http://nds.scenebeta.com/noticia/plofs and http://www.nintendomax.com/index.php?topic_id=10894 for the news.
http://creandomisvideojuegos.blogspot.com/
FacebookIM or short FIM is a facebook chat client for Windows Mobile.
Changes:
* No changelog yet
http://forum.xda-developers.com/showthread.php?t=480365
COL Reminder allows you to choose from three different categories, to remind you on something.
The categories:
– Text Reminder
– Telephone Call Reminder
– Parking Time Reminder
https://slideme.org/application/col-reminder
This Weight Watchers Points Calculator can help you figure out how many points you are consuming. To learn more about weight watcher’s points please visit http://en.wikipedia.org/wiki/Weight_Watchers
https://slideme.org/application/bemeweightpoints
You never know when you might need morse code. Be it stranded in the snow, lost in the dark or just to flash someone across the room. This free app just might save your life.
https://slideme.org/application/bememorse
atari2600land has updated his maze/collecting item games GoSub, which has seen it’s initial release for Virtual Boy a while ago. Collect treasures with your underground boat in a maze!
There is also GoSub and GoSub 2 for the Atari 2600.
Release notes:
Changed level 29. Should be done now. I’ve added a level select screen. Press select at the title screen to get to it, and left and right to choose a level and start to start.
http://www.atari2600land.com/aegis/gosubvb.html
This tool will automatically install and configure everything you need to run your Opera with Flash support. With other words: No need to install Flash Lite… Yes, just Plug&Flash!
Tested and working with:
Opera 9.5 builds:
1522, 1938, 1957, 2392, 15233, 15529, 15613, 15746, 15750, 16070, 16277, 16643, 16702, 16844, 16983, 17518, 17658, 17775, 17963, 18152
Opera 9.7 builds:
35166, 35267, 35393, 35432, 35443, 35461, 35523, 35541
Changes:
Flash Library version 1.5.0.0
First Opera10 support attempt
fixed First Browser Launch check box
http://forum.xda-developers.com/showthread.php?t=544770
Page 1,041 of 3,085« First«...102030...1,0391,0401,0411,0421,043...1,0501,0601,070...»Last »