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PSPWrite v1.2.0 (PSP Application)

Here is a new version of PSPWrite the text editor for PSP. It permits to edit even huge text file, in both dos and unix mode, using iso8859-1 (8bits) characters encoding. All iso8859-1 characters are present in the “Danzeff like” virtual keyboard.

Changes:

– Add Recent files menu to load previously opened files (usefull to edit several files at the same time)
– Add a kind of bookmark feature to save last cursor position in each recent files.
– Add a simple syntaxic colorization feature for C/C++ files and Lua scripts. (you can add any other langages in syntax.cfg file).
– Add a status line to display several informations such as current cursor position.
– Add command mode to search a word forward and backward or to go directly to a given line number.
– Add history feature for command mode to retreive previously entered commands.

http://zx81.zx81.free.fr/serendipity/index.php?/archives/343-PSPWrite-A-Text-Editor-for-PSP-v1.2.0.html

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mirCronometro v1.0 (PSP Application)

A chronometer watch application for Playstation Portable by fendergc.

Features:

– Very accurate (counts till nanoseconds) thanks to the reading of CPU clock
– Capability to put it in pause, reassuming from where it was stopped
– It evaluates best time, worst time and middle time
– A Beep scan time every second (useful to rubik’s cube players)
– Capability to learn up to five best times
– capability to execute it also in standby mode, with max accuracy
– CPU is set to 111/111 to saveup battery life
– Limit time is of one hour

http://forums.qj.net/showthread.php?t=143462

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Dow v0.2 (PSP Application)

With the help of this application you can develope your own Homebrew right on your PSP!At the moment you can write LUA-scripts with the editor and with the help of codesnippets. And of course you can safe them.

Changes:

-now compatible with PSP Slim and PSP Fat
-improved menu-function
-increased the horizontal menu
-added tons of codesnippets for all different luaplayers
-insert your own commands
-insert your own presets
-insert your own functions
-added presets
-added functions
-fixed filebrowser bug
-fixed OSK
-fixed scrolling
-loading previous saved files works now
-improved saving files
-added editable config.cfg

http://www.neoflash.com/forum/index.php/topic,4948.0.html

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Chessyka (GBA Game)

Kay Hornig has released a chess game for GBA.

Here are his release notes:

After a while developing I’m proud to present my first public project called chessyka.
It is a chessgame. The main goal was not to made the next award winning chessgame. I just wanted to learn developing for the gba and I learn better if there is a real application as a playground.
Now this is the result of my study.

The AI use alpha-beta-search, 0x88 and bitfield representation of the board, hashing with zobrist keys and moveordering. There is an opening book included, but currently this is only a proof of concept and contain only some minor variants of the french defense. A special feature is the possibility to enter a custom position. Although there is only a very simple check for plausibility!
chessyka is aware of all chess rules, including “en passant”, castle, 50-moves-draw and 3x-repetition-draw.

Currently only the english language and basic undo of moves are activated. The multilanguage menu (english, german and espanol) and the advanced undo/redo feature are disabled.

There are some missing features e.g.: permanent brain, search depth extensions and an opening book which is worth the name. If I find the time and motivation I will try to add more of them.

I suggest the level 4 for the AI. Lower is probably to weak and higher needs to much time. A level is a combination of time and search depth. On level 4 chessyka will search at depth 4 (plys) but uses at maximum 2 minutes per ply (average). Which means it will use a part of the spared time from previous moves (e.g. from using the openening book). On level 5 it use 3 minutes per ply average. If you can afford this, it is obvious better.

Maybe later I also present the sourcecode, but not at the moment. chessyka was completely developed by myself. The same applies to the artwork. Only the charset was borrowed from auby.no with his kind permission.
For developing I used the DevkitPro toolchain, the tonclib and “Visual Studio 2003 standard” as an editor.
I want to thank the whole gba homebrew community. Especially I want to thank (in no particular order) Tepples, Cearn and Wintermute!
chessyka was succesfull tested with no$gba (thanks to Martin Korth), “VisualBoy Advance” and of course on real devices: GBASP and NDS lite. For the real devices I used the “EZF advance”, GBAMP v2 CF and Supercard mini SD.

!! Attention !!
chessyka is for evaluation purposes only! Use it at your own risk. There is no warranty, expressed or implied. I’m not responsible for any damage as a result of the usage of chessyka. You are allowed to use and copy the game only in a private environment. You are not allowed to use it on commercial base! With the download you accept this terms of use!

Thanks to http://www.dcemu.co.uk for the news.

http://www.khornig.de/chessyka/gba.htm

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Euchre (A2600 Game)

News were shameless stolen from atariage.com 🙂

Erik Eid has released a Release Candidate version of his upcoming Atari 2600 card game Euchre. Changes in this version include bug fixes in the evaluation of the computer players’ hands, PAL color changes, and improvements in the computer’s gameplay. This release will become the final version unless more bugs are found before Friday, October 4th. You can download Euchre, read the documentation and browse the source code at Erik’s Euchre Development Page. You can also leave feedback for Erik at the Atari Age’s Atari 2600 Forum

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