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Blockrage (R1) (Dingoo Linux Game Port)

Blockrage is falling blocks game with a 2-player hoseat mode, detailed graphics and animated plasmatic backgrounds. It is a remake of the DOS classic Xixit.

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,96

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Blix2x v1.1 (Wiz Game)

Blix2x is a remake of Nick Kouvaris’ flash game Blix. The goal is to form columns of same-coloured tiles by scrolling the three rows. Each scroll costs 2 moves, and each cleared column wins you 1 move. The game ends when you run out of moves.

This is a port of the old GP2X version, slightly retouched and with nicer graphics.

http://archive.gp2xwiz.de/cgi-bin/cfiles.cgi?0,0,0,0,25,45

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Blix2x v1.1 (GP2x Game)

Blix2x is a remake of Nick Kouvaris’ flash game Blix. The goal is to form columns of same-coloured tiles by scrolling the three rows. Each scroll costs 2 moves, and each cleared column wins you 1 move. The game ends when you run out of moves.

Changes:

Update 1.1: polish on the code, graphics, and sound.

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,2420

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Block Rage v0.2.3 (DC Game Port)

Block Rage is falling blocks game with a 2-player hoseat mode, detailed graphics and animated plasmatic backgrounds. It is a remake of the awesome DOS classic Xixit.

http://www.dreamcast.es/news.php?readmore=230

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Deflektor WIP (Android Game)

Jompe71 is currently working on a remake of the C64 version of Deflektor for Android.

As he does not own the real device yet, he is looking for beta testers with a G1 device. If you got time on your hands and if you own a G1, you know what to do now 🙂

http://www.anddev.org/c64_remake_soon_finished_looking_for_testers-t3275.html

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Blix32 (GP32 Game)

Blix32 is a remake of Nick Kouvaris’s flash game Blix. The goal is to form columns of same-coloured tiles by scrolling the three rows. Each scroll costs 2 moves, and each cleared column wins you 1 move. The game ends when you run out of moves.

Discussion: http://www.gp32x.com/board/index.php?showtopic=41366&view=findpost&p=598255

http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,1062

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TangledBugs v1.31 (PPC Game)

TangledBugs is a remake of the good old Untangle game!

While the spiders were moving around the forest, they got their webs completely tangled up… Try to move the bugs around and untangle the mess… Crossing lines are shown in white, untangled lines in green.

Four game modes are currently available :
– Classic Play : start by untangling 6 bugs, then 10, 15, 20, etc… Until you give up!
– Sudden Death : you only have 20 seconds per level!

Thankfully, you can cumulate time over several levels. The higher the level, the more time left when you finish it, and the higher you score. In this mode, only 2 bugs are added per level.

http://www.xflib.net/index.php?action=games&name=TangledBugs

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QBert (01-04-2008) (A2600 Game)

jbs3000 updated his QBert remake for Atari 2600.

Quote:

SECOND TO LAST UPDATE

OK, I have completed everything except for adding other characters.

Here’s what I have:
_1) 3 levels with 4 rounds a piece.
____a) On the first level simply jump on all of the blocks once to clear the round.
____b) On the second level, you have to jump on them twice.
____c) You only have to change a square once, but if you jump on it a second time you clear it and have to jump on it again.

_2) On the left, QBert faces that show how many lives you have. If you fall, they disappear. You get 3 lives.
_3) On the right you see which level and round you are playing.
_4) Before each level, there’s a little demo, like in the arcade game.
_5) The disks have different y positions on each round, although it’s the same for all 3 levels.
_6) For now, when you complete all 3 levels, you start back at level 1 again.

Now, I know that only having the playfield 1 color sucks, but I can’t do anything about it. It’s OK until the second level. In the real game, you have to change colors twice. Since I can’t change colors what I did was, the first time QBert lands on a square, it’s partially filled in as normal. The second time, it completely fills in. It isn’t pretty, but it works.
Also, there’s only 2 disks throughout the game, instead of some rounds having 3 disks like in the arcade and 2600 versions.

Since it only goes to 4 cubes across, and the arcade had 7, I’ll make up for it with the following:
_1) Red balls can now chase you up the pyramid, unlike in the arcade where they can only move down.
_2) There will be no randomness. Enemies will aim directly for you, and the beneficial green ball that freezes time will run away from you.
_3) In the arcade and 2600 version, on the second level there’s a round where the walls of the cubes disappear. In this game, a round in the second level has the whole pyramid invisible.
_4) You get 3 lives only. No extras.

Well, guess that’s it. I won’t be posting another update until the other characters are added (and I’ll also try to add a “splat” sound when QBert or Coily fall to their doom).

http://www.atariage.com/forums/index.php?showtopic=123491

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Heartlight PSP (Xmas Preview) (PSP Game)

MK2k has just submitted his updated package of Heartlight PSP, which now supports 1.0 and 3.x additional to the 1.5 kernel.

Written in C using SDL, Heartlight PSP is a clone/remake of the classic Epic Megagames’ Heartlight, developed by Chaos/xLand Games originally released in 1994, since 2006 under a Creative Commons license. Get the original at http://www.classicdosgames.com/epic.html

Goal: Get Percival the dwarf collect all hearts in each level and reach the open door. Sounds easy? Well, let 20 X-Mas Levels teach you the opposite.

Thanks to MK2k for the release.

http://pdroms.de/files/1448/

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Heartlight PSP (XMAS Preview) (PSP Game)

Written in C using SDL, Heartlight PSP is a clone/remake of the classic Epic Megagames’ Heartlight, developed by Chaos/xLand Games originally released in 1994, since 2006 under a Creative Commons license. Get the original at http://www.classicdosgames.com/epic.html

Goal: Get Percival the dwarf collect all hearts in each level and reach the open door. Sounds easy? Well, let 20 X-Mas Levels teach you the opposite.

Installation:
For Firmware 1.50 Users: Copy the content FW150/MSROOT folder to your PSP
For Firmware 3.xx and 1.00 Users: Copy the content FW3xx/MSROOT folder to your PSP

Features:
– 19 Levels from the Original + 1 Extra Level (70 Levels in the Full Version!)
– Level Editor (only in the Full Version)
– Level Recorder (records a successful attempt solving a level)
– Record Playback
– more things to come in the Full Version

Thanks to MK2k, the coder himself, for the news and for the decision to release it on PDRoms first 😉

http://pdroms.de/files/1448/

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