POWDER is a roguelike developed specifically for the Gameboy Advance (GBA), but also available for NDS and Windows.
Changes:
From external testing, reworked tutorial to make it a bit more friendly.
Dig no longer has force bolt as prereq, mana cost reduced to 10.
Spell book of utility broken into book of force and book of earth.
You see a scroll of READ ME now properly has the “a”.
Character dump has skill and spell list. (R. Dan Henry)
x, +, * sources used in chararcter dump to show source of intrinsics/spells.
Soul Suckers will no longer try to cast at people they can’t sense.
Amnesia shows up in your intrinsic list and status line.
You can no longer cast spells when suffering from amnesia.
New mob, gold beetles.
When a creature made of X attacks without a weapon in melee a creature vulnerable to X, extra damage is properly applied.
Tamed creatures will not continue to attack newly tamed creatures. (hotpoo)
Items of poison resistance can no longer be poisoned by dipping in a poison potion, you now get Nothing Happens.
Creatures that random poly will not random poly into themselves. Specifically, this prevents chameleons from being polyed as chameleons. (Clare Boothby)
I think the holes to bypass Belweir’s test have been plugged…
I knew I’d scream when I hit the 256th tile. I was thus surprised when it (the signpost) worked so well. Needless to say the Soul Sucker showing up as a floor tile came as a surprise to me – I still had a bug with greater than 256 tile indices for items and monsters!
Surprise now has two rs in three affected messages. (David Damerell)
Fix a display issue where plain robes would report 5 AC when no skills were known. This should have been 3 AC, thereby avoiding the apparent reduction to 4 AC when a skill was learned. The actual effect was correct, just the display, and just the display of items with base ac of 1.
The plural of Guide to Armour is no longer Guide to Armours but the correct Guides to Armour.
Tlosh no longer gets upset at Reclaim Soul being cast. While it can be considered a type of healing (so discouraged), the method of healing is sufficiently grisly that Tlosh approves.
The breathe command provides better results when one is strangled/submerged/breathless.
One new room.
http://www.zincland.com/powder/index.php?pagename=release
A development/debug version of the upcomming update to Dicewars DS has been released.
Changes:
Debug mode (lower framerate, debug prints are enabled)
Internet multiplayer mode is disabled (when you go to network game, it tries to initialize an ad-hoc / local wireless game)
Various game features as re-joining, dropping players, finishing the game properly etc. aren’t 100% functional
http://dicewars.drunkencoders.com/beta/
Added Oct 30, 2007, Under:
GP2x
Release notes:
This is a very simple test program with SDL interface. It detects automatically your bt device and load the corresponding modules. Next, it scan bt devices and display devices found directly on screen.
This works fine on GPH Firware 3.0.0 but not on open2x due to bad kernel modules. I am working to correct this. Please send me your comments and suggestions and/or your test report if you decide to try it. Note that if you try to launch it without plug any device, the program will exit before you can see the GUI, with error message into the console.
The sourcecode is included in this package and you can modify it for specific applications (under the GPL license).
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,4,2354
Chilly Willy updated his PSP Doom port:
Changes:
Fixed problem with strafing and turning at the same time.
Big cleanup of the controller handling code in general.
Added ability to disable the analog stick and to calibrate it.
Added two forms of cheats.
If there is no default settings file, or if the default doesn’t specify the main WAD file, it now tries to set the main WAD to the shareware WAD (idiot compensator).
http://groups.google.com/group/chilly-willys-ice-flow/web/doom-for-the-psp?hl=en
PuzzleManiak is a port of the marvelous Simon Tatham’s Portable Puzzle Collection on Nintendo DS. All 27 games are ported on NDS: Tents, Dominosa, Mines, Bridges, Light Up (aka Akari), Pattern (aka Picross), Net (aka Netwalk), Untangle (aka Planarity), Sudoku (aka Solo), Galaxies, Slitherlink (aka Loopy), Blackbox, Mastermind (aka Guess), Map, Filling, Solitaire (aka Pegs), Sixteen, Fifteen, Slant, Rectangles, Netslide, Samegame, Unequal, Flip, Inertia, Twiddle and Pyramid (adaptation of Cube).
_(NDS_Game).png)
Release notes:
Everyday a beta version… you’re lucky, aren’t you?
Then the list of bugs fixed:
– German description of Pyramide was making the the top screen corrupted.
– Mp3 streaming was crashing when hi-scores were beaten, it should not occur anymore
– In Unequal and Sudoku, the keyboard didn’t dislpay anymore the numbers 0 to 4, they are back again.
There is still a bug in Bridges when mp3 is playing.
As I can’t fix it -for now- you should disable mp3 streaming to play Bridges.
Anything else?
OK OK, THE link to download it 😉
Comments are back, so go go go!
http://www.puzzlemaniak.com/blog/?p=165
I’ve added around 50 GBA homebrew games back to the archive – still far from what it used to be, but you may find the one or other pearl! Another bunch of files will probably follow tomorrow morning.
-koj
http://www.pdroms.de/files/gameboyadvance/
Buddy4point0 has updated his snowboarding game for PSP.
Changes:
-Optimized File Arangment
-remade some menus
-fixed blitting times, everything scrolls correctly now, instead of sometimes appearing like before
-no more ugly white screens for finishing, high score, level select, ect.
-full analog support
http://www.dcemu.co.uk/vbulletin/showthread.php?t=78116
Here is a new version of PSPWrite the text editor for PSP
It permits to edit even huge text file, in both dos and unix mode, using iso8859-1 (8bits) characters encoding. All iso8859-1 characters are present in the “Danzeff like” virtual keyboard.
The IR keyboard support is based on the work of Harald Fielker (author of the PSP IR Keyboard Library) with a new patch from Craig to support Sprint PCS IR keyboard.
Changes:
– Add option to change the font size (8×8 or 6×10)
– Use Analog pad to move faster
– New CPU clock (from 133 to 333)
– Two cursor modes :
. the cursor move only on already written text.
. the cursor can move everywhere.
http://zx81.zx81.free.fr/serendipity/index.php?/archives/240-PSPWrite-A-Text-Editor-for-PSP-v1.0.3.html
Here’s Chilly Willy’s conversion of ADoomPPC, one of the better DOOM conversions (for the Amiga). It’s got a simple, decent gui that runs before you start the game which allows you to set most of the major DOOM settings. On the Slim PSP, it supports TV out. This arc includes the source, two sets of MIDI instruments and the shareware WAD file. Up to date as of 2007/10/28.
http://groups.google.com/group/chilly-willys-ice-flow/web/doom-for-the-psp?hl=en
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