Audio Mechanica v6d (PSP Application)

Audio Mechanica is a digital audio recorder / effects processor for PSP.

Release notes:

Hi Guys,
The V6d update is a change to lower the clock speed, simply because it’s possible, and we can save battery life. At the time I was writing this app. I had not yet experimented with adjusting PSP system clock speeds. Audio Mechanica now runs at 133/133/1 unless you do something with another app to override that.

– The Digital Delay Processor can delay an audio channel by a user defined value. This could save on a stand alone piece of equipment that does the same job.
– The Yakback Emulator uses voice activation routines to record continuous chunks of sound, and auto playback each continuous sound chunk. This works rather like a parrot, repeating everything you say after each pause (repeating everything you say after each pause). The Yakback Emulator is the beginnings of the way I’d go about a speech regognition, or lie detection program.
– The Virtual Tape Recorder mode works as the previous digital recorder.
– The Voice Activation mode works as the Virtual Tape Recorder, with the addition of an adjustable sound activation level that can make the recorder work like a dictophone, only recording segments of continuous sound.

http://www.dcemu.co.uk/vbulletin/showthread.php?t=72609

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Time Baby v7 (PSP Application)

Art has updated Time Baby – a World Time Clock application for PSP. You can move a crosshair around a world time zone map to see the time anywhere in the world. The feature has pixel perfect detection of the time zone.

This version includes the heart rate monitor.

http://www.sendspace.com/file/sr8fmi

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ApolloIM v-1 (iPhone Application)

ApolloIM is an iPhone Instant Messenger Client, which is based upon libFiretalk.

http://code.google.com/p/apolloim/

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iPHUC Universal 0.6.1a (iPhone Application)

iPHoneUtilityClient (iPHUC) is the second generation of iPhoneInterface which allows convenient command line access to the iphone from a desktop computer. Now with a maintainable source!

http://code.google.com/p/iphuc/

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Mobile Launcher (16-08-2007) (iPhone Application)

The current firmware of the iphone only allows 16 icons on your home screen before you run out of room. MobileLauncher (yep, from the folks that brought you MobileTerminal) aims to remove this need.

http://code.google.com/p/mobilelauncher/

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Package and eXtension Library (28-08-2007) (iPhone misc)

PXL (pronounced ‘pixel’) is a package management tool for iPhone. It is still in the early stages, however. The primary component is a service called PXLdaemon, which runs on your iPhone; various client services (Breezy, iBrickr, Shimmer and so on) then speak to PXLdaemon in order to install or uninstall packages.

The goal is not only to have a reasonably extensible and sane format, but also keep the entire thing open source so that it can be a community effort to maintain and expand it.

http://code.google.com/p/pxl/

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Open BoR v.2.0980 (GP2x Port misc)

Open BoR is a Fighting Engine, basically a port of Beats of Rage and the enhanced OpenBOR for the GP2x.

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,20,2302

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DLDI Patcher port on DS (NDS misc)

This is a simple port of the DLDItool Cli (by Chishm). This is useful for people that do not have devices with auto patching firmwares, so you could patch dldi apps/games downloaded from the internet or without a computer. npc3232 has tested it on the Supercard DS One and Max Media Dock without problems, so it should be compatible.

Instructions:
1. Patch this dldi patcher with a dldi patcher and copy it to the card. It could probably patch itself if there were two copies.
2. Copy the patch to the root of the flash card, and rename it “patch.dldi”.

http://palib.info/forum/modules/newbb/viewtopic.php?topic_id=3508&forum=28

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ArchonDS v0.1 (NDS Game)

ArchonDS – A remake of the original game from 1983 (Atari ST) with new graphics.

Author release notes:

After a long semester at the university and a conversion to C++ the first version of ArchonDS is available. In this version you can only play the battle between the archer and the dragon (without AI) in the woods, but the complete data structure and collision engine for the battle mode is ready now. I only have to add more characters and arenes.

http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=2660&forum=38

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Paper Scissor Rock 4DS v0.2 (NDS Game)

d3x has updated his game “Paper Scissor Rock”.

Changes:

This new version sports some play with sprites and stylus input, colored text and what not. Next version will have at least an intro screen with instructions, because as you can see, the instructions for using X, A, B as P, S, R, are not where they were.

http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=3499&forum=9

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