Intro2x (GP2x Intro)

Here is a Intro for the GP2x by the demogroup Resident.

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,38,2230

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PSPMyAdmin WIP (PSP Application)

JustChris has returned from a longer break and is continuing his work on PSPMyAdmin. With PSPMyAdmin it will be possible to take your database on the go, read from them and edit them.

There is no release yet.

http://forums.qj.net/f-psp-development-forum-11/t-pspmyadmin-database-administration-tool-113869.html

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NitePR (Revision F) (PSP Application)

NitePR is a game cheating progra for the PSP. This is NOT CWCheat so don’t expect all CWCheat codes to work with NitePR.

More details at the official release thread.

http://forums.qj.net/f-psp-development-forum-11/t-release-nitepr-enhanced-online-compatible-cheat-util-113888.html

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Battle Arena (11-07-2007) (PSP Game)

Author release notes:

This is my test build of my game, its basic, and is not meant to be any more than a test to get ideas/feedback for now. Its very short, and is a work in progress, don’t expect anything amazing just yet.

The aim of my game is to be as open, and easy to edit as possible. All graphics, and maps can be edited easily enough.

I’m posting this mainly because I am looking for some testers, and feedback for certain things, but also because my image editing skills are pritty awful (as you will see), and I am trying to find someone who would be willing to make the .png files for the game.

The contents should include:
– readme.txt, which is rather long, but can be skipped unless you want to read the instructions on the debug menu, and see the future updates etc.

– poll.txt, which is sort of a feedback form, just choose the options that you want, and e-mail it to me.

– mapkey.txt, a small key to what symbols should be used in the .map files.

– maplayout.txt, a set of instructions on how the .map files should be made.

– blank.map.txt, a blank template of a map file in an easy layout.

– ms0 folder, containing the main loader, 2 quest modules, all the images, and the 2 .map files.

http://forums.qj.net/f-psp-development-forum-11/t-release-battle-arena-113893.html

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Vice2x v1.21 with DTV emulation (C64 emu for GP2x)

GnoStiC has released a new version of Vice2x with DTV emulation. Vice emulates a C64, C128, Plus4, Vic20, PET and CBM-II.

http://www.gp32x.com/board/index.php?showtopic=37662

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Mad City (RC 3) (NDS Game)

Schyzophrenic has updated his maze game for the Nintendo DS. This version adds english language support.

http://www.playeradvance.org/forum/showthread.php?t=7490

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mpdDS v0.2a (NDS Application)

mpdDS is a MPD client for the Nintendo DS. A changelog in french language is available at it’s release thread.

http://www.playeradvance.org/forum/showthread.php?t=9084

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Portable VNC v1.2.6 (PSP Application)

Here is a new release of Portable VNC for Custom FW 3.x-OE and FW 1.5. For those for haven’t seen previous versions, VNC let you access to your PC desktop from anywhere using a wifi connection.

Changes:

+ Add new useful keys to the danzeff keyboard such as Win, Alt-tab, etc …
+ All keys of the virtual keyboard are now really working !
(many keys were not usable in the previous version)
+ Support more keys with the IR-keyboard

http://zx81.zx81.free.fr/serendipity/index.php?/archives/202-Portable-VNC-v1.2.6-keyboard-enhancement.html

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Ascii Panic (NDS Game)

Homebrew developer Spoon has released a eye-wracking game, where you must find his name in an assortment of diffrent colored and flickering ASCII letters.

Thanks to http://www.ds-scene.net for the news.

http://www.dev-fr.org/index.php?topic=540.15

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Cube Breakout v3.1 (NDS Game)

sephiroth ff7 presents another update to his game Cube Breakout. This release fixes two unspecified bugs.

http://www.playeradvance.org/forum/showthread.php?t=7955

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