S8DS is more or less a port of SMSAdvance to the NDS. It emulates the Sega Master System and the Sega Game Gear.
Changes:
*Added option to turn off 3D display.
*Fixed color/saturation setting for SG/Coleco games.
*Fixed some bogus handling of the 3D display mode.
*Fixed “Perfect Sprites” mode, should now be used as default.
*Changed startup values for VDP regs 0,1 & 10, might break something.
*Changed sound renderer to be more correct.
*Removed PAL timing for GG.
Thanks to www.nintendomax.com for the news.
http://www.ndsretro.com/
maRk2512 updated his game QuirkDS, which he now calls “PuzzleBoy”. It’s a remake of the old GameBoy game “Kwirk, A-mazing tater”.
Changes:
FIXED: Level 74 was not solveable. Thanks to mman3i
http://palib-dev.com/forum/index.php/topic,34.0.html
Slaanesh ported the Atari 2600 emulator Stella to the Dingoo.
Quote:
Optimized and cleaned up build of Stella 2.3.5 for the A320 running Dingux.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,249
Added Jan 8, 2010, Under:
Wii
This is a port of Super Mario War to the Wii, using SDL Wii. It should be fully functional with the exception of netplay.
Changes:
Fresh port of Super Mario War 1.8 beta 2. This requires you to replace ALL old files. Enjoy!
http://wiibrew.org/wiki/Super_Mario_War_Wii
Added Jan 7, 2010, Under:
Wii
Neko Project II emulates a NEC PC-9801.
Changes:
Support USB storage
Fix some paths
Thanks to http://nintendomax.com/viewtopic.php?t=11126&f=54 for the news.
http://wiibrew.org/wiki/Neko_Project_II
Added Jan 7, 2010, Under:
Wii
Rako has updated his NEC PC-8801 emulator QUASI88.
Changes:
Support USB storage
Fix some paths
Thanks to http://nintendomax.com/viewtopic.php?t=11125&f=54 for the news.
http://wiibrew.org/wiki/QUASI88
Added Jan 7, 2010, Under:
Wii
Genesis Plus is an emulator of the Sega Genesis / Sega Megadrive for Wii and GameCube.
Changes:
– Selection for the “Loading device” in the system option (SD, USB, DVD and user selection – to load the device automatically after starting the application)
– Right Font Alignment for the Game List
– New Menu Structure
– New Button Mapping (B is always returning to the previous menu;
add X Button (Classic and GameCube Controller) in the Game List for switching to the previous folder)
– Intro and Credits Screen added to the main menu
– some code rewrite
Thanks to http://www.tehskeen.com/forums/showthread.php?threadid=17700 for the news.
http://www.tehskeen.com/forums/showthread.php?t=17676
Added Jan 6, 2010, Under:
Wii
It’s Yahtzee for the Wii coded by Chris.
Changes:
Added German Language support.
Fixed minor bug where undoing your move would not display the totals correctly in certain circumstances.
Minor cosmetic changes.
http://wiibrew.org/wiki/Yahtzwii
TUcS is a Puzzle/Plattform Game for GP2X and WIZ, it’s written in GLBasic.
Changes:
+ Fix in Hiscore Table
+ various minor fix
+ end animation added
+ Fixed FREEZE F100/F200
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,25,296
Jump N Blob is a typical Jump and Run containing adventure elements (Inventory, action battle system). In the role of Blob, a small blue and cute creature, it is your task to save the Island of Malis.
Your fiends are the infamous Beastking and his underlings. Now it is up to you. Rescue your friends and your home or hey will be doomed.
http://dl.openhandhelds.org/gp2x/screenshots/w3.png